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Choose Champion Build:
Spells:
Exhaust
Ignite
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
One of Warwick's problems is that he doesn't have a «set» build, which made him unpopular, because when you play an AD carry you know you must get an Infinity Edge, a Phantom Dancer and a Bloodthirster, this, however, does NOT happen with Warwick, he benefits from so many stats it's hard to make a definite build, my goal with this build is to get all those stats together and create Warwick's evolution: RIPWICK!
Warwick's theme is that of a hunter, think of the enemy champions as your prey, basically you play the role of the predator that puts said prey down.
Warwick has two abilities that support this, first being his E
Blood Scent, whenever a wounded Enemy is nearby, you detect their presence and gain a movement speed bonus, thus giving you the tools required to chase and hunt said champion. Warwick's ultimate,
Infinite Duress also supports this, when you use it, you lunge at an opponent and tear them apart while preventing them from fighting back, this coupled with
Blood Scent allows you to chase your foes and then kill them with your ultimate.
Warwick also has a lot more team utility than most people think, this will be explained later in the guide.
Warwick has two abilities that support this, first being his E



Warwick also has a lot more team utility than most people think, this will be explained later in the guide.


Regarding Magewick ,


Pros:
Very strong 1v1, especially with attack speed
Insane Sustain
Great late-game
Easy to use
Cons:
Is harassed with ease due to being melee
No flash or dash besides ultimate
Ultimate must be used carefully in teamfights
Ultimate is easily disrupted by silences, knockups, knockbacks or stuns.
Very strong 1v1, especially with attack speed
Insane Sustain
Great late-game
Easy to use
Cons:
Is harassed with ease due to being melee
No flash or dash besides ultimate
Ultimate must be used carefully in teamfights
Ultimate is easily disrupted by silences, knockups, knockbacks or stuns.
Build 1 is a lot safer than build 2,however, build 2 is a lot stronger, you will be easier to kill but you will deal more damage and as such you are more susceptible to being focused in fights.
Note: build 2 is also considerably expensive when compared to build 1, always bear this in mind when using build 2.
Note: build 2 is also considerably expensive when compared to build 1, always bear this in mind when using build 2.
These masteries focus on damage, improving both your summoner spells and taking both armor and magic resist penetration to increase damage and healing (both very important on Warwick)and topping it off with
Executioner, because it synergises immensely with Warwick's death combo(which I will show you in a bit).
The defensive masteries focus on health because Warwick doesn't gain a lot of health per level, these masteries are quite strong both early and later in the game.

The defensive masteries focus on health because Warwick doesn't gain a lot of health per level, these masteries are quite strong both early and later in the game.
Ah runes, how I hate and love thee....Runes are an important aspect of playing your champion.
Marks,the offensive runes,Warwick now deals a weird mix of magical and physical damage, though that doesn't make him a hybrid, because he scales poorly with AP unlike other possible Hybrids like
Teemo or
Kayle, thus he needs magic penetration but 0 Ability power and still needs Armor Penetration, as such, the only viable marks are the
Greater Marks of Destruction, which give both.
Seals are known for being the defensive runes, as stated earlier, Warwick's health pool isn't very big, sogreater seal of vitalityGreater Seals of Vitality are the most obvious choice, however, you can use
these armor seals instead.
Glyphs, the utility or magic resist runes, in this case
Greater Glyphs of Shielding are the best Magic Resistance runes possible, so we take them because we do not want utility since
Warwick is neither a support nor a tank.
Quintessences, you have some freedom of choice here, since these are strongest and most versatile runes, you can pick from
movement speed ones or
hybrid penetration ones, like your Marks.
Marks,the offensive runes,Warwick now deals a weird mix of magical and physical damage, though that doesn't make him a hybrid, because he scales poorly with AP unlike other possible Hybrids like



Seals are known for being the defensive runes, as stated earlier, Warwick's health pool isn't very big, sogreater seal of vitalityGreater Seals of Vitality are the most obvious choice, however, you can use

Glyphs, the utility or magic resist runes, in this case


Quintessences, you have some freedom of choice here, since these are strongest and most versatile runes, you can pick from





I find no other summoner spells to be acceptable on Warwick, and don't mention





Ignite is also a must because coupled with this skill you can drop someone from half health to Zero without allowing any counterattack.
Enemies in your lane near or below half their HP? You want a kill? No problem! The Ripwick combo will on most circumstances net you one, assuming all conditions are met:
Step One: is your enemy below or at half Health? If yes, go to step three, if not, go to step two.
Step Two: If you have a lane partner, try asking him to harass said enemy, if you do not have a lane partner, harass your foe yourself without putting yourself at risk, use
for this, then go back to Step One.
Step Three: Is your mana enough for your
Ultimate and one
Hungering strike? If yes, go to step four, if not, go to step five.
Step Four: Cast your
ultimate and
ignite on the target, followed by a
Hungering Strike WHILE channeling your ultimate, bam! You have ripped an enemy!
Step Five: No mana? Sounds like you spammed your Q on minions or maybe you wanna play Magewick eh? Lol, just kidding, wait until you have enough mana and go to step four.
Step One: is your enemy below or at half Health? If yes, go to step three, if not, go to step two.
Step Two: If you have a lane partner, try asking him to harass said enemy, if you do not have a lane partner, harass your foe yourself without putting yourself at risk, use

Step Three: Is your mana enough for your


Step Four: Cast your



Step Five: No mana? Sounds like you spammed your Q on minions or maybe you wanna play Magewick eh? Lol, just kidding, wait until you have enough mana and go to step four.
Apparently Mobafire is bugged, the stats it shows above are not the stats you have at level 18, you have a lot more attack speed and damage, health and movement speed.
This is the only Doran's items that makes sense in a normal game, you need a boost in damage and you're a bit squishy(though you do have sustain), I've seen people use Doran's Ring and seriously IT IS NONSENSE! You are not supposed to use your Q to farm or whatever, it's supposed to be used in FIGHTS or to harass, not to be spammed on minions like I have seen so many Warwicks doing.
This item is INSANE on Warwick, it will make your ultimate deal 20% of the target's max health as magic damage (basically it's an EXTRA
hungering strike that doesn't heal you) it makes soloing Dragon and Baron a breeze because you deal damage based on their max health and they have A LOT of it, and the armor and AD are definitely very strong too, overall this item increases your Ultimate's power by a lot and your auto-attacks are now ripping your foes to shreds.
All of Warwick's regeneration comes from Magic damage, so these will not only increase your movement speed(which is quite necessary), they will also make your passive, hungering strike and infinite duress heal for more and deal more damage, what more could you ask in a pair of boots?(Note: I do not know how Warwick wears boots, but he does love them.)
Attack speed=more passive procs=more survivability, movement speed=more kills and greater ease to escape ganks, Critical strike=tons of damage. This item is so strong on Warwick you need TWO of them, so you can run faster than the entire enemy team.
Your damage is already monstrous and your very presence should start instilling fear in the hearts of your foes, what does this mean? It means that since you are melee, you will most likely be focused in teamfights, this item protects against damage, thus making it easier to stay alive, and also gives you a second chance in a teamfight.
Note:if you notice you're being focused, do not use your
ulti, wait until
Guardian Angel revives you to use your ulti on someone about to die.
This item may at first not seem very strong on Warwick, however, due to it's passive and the 30 extra AD you get from it, it will make your
a lot stronger, adding a total of 236 damage to it, which means this item boosts your ultimate's damage more than any other item in the game that would be useful for Warwick.
This item also grants a lot of other small but very useful stats such as crit, movement, attack speed, health and mana plus a slow, overall, a very strong item.
This item is VERY strong, it will make your attacks pack a massive punch, adding 160 damage to your ultimate and 80 to all your basic attacks, topping it off with a massive amount of crit chance and a passive that makes your crits become RIPCRITS!
Replace your
doran's blade with this, it will give you 600 more health, 10 more damage and an on-hit slow which coupled with your movement speed will make it IMPOSSIBLE for anyone to escape you.






Note:if you notice you're being focused, do not use your




This item also grants a lot of other small but very useful stats such as crit, movement, attack speed, health and mana plus a slow, overall, a very strong item.


































This may be a problem for many Warwick players, so here are my steps on how to fight in teamfights:
Step 1: DO NOT INITIATE, you have tremendous sustain through regeneration but you are extremely susceptible to burst damage. The only good Warwick is an alive Warwick.
Step 2: Do not attack tanks, offtanks or anyone who is tanky and can't be killed quickly, focus the squishy AD carries and/or Mages, basically, the squishier they are, the higher priority they have in your killing list.
Step 3: Save your ultimate to the teamfight-changing moment, this may be hard to understand, but what I recommend is this, after you killed your first target, use the ultimate on the second target in your priority list, or on the enemy who is about to kill one of your teammates, remember to use the Ripwick combo.
Step 4: Unless your team scored an Ace, chances are enemies will be at very low health trying to run away, remember your blood scent can give you the edge required to finish these opponents off.
Step 1: DO NOT INITIATE, you have tremendous sustain through regeneration but you are extremely susceptible to burst damage. The only good Warwick is an alive Warwick.
Step 2: Do not attack tanks, offtanks or anyone who is tanky and can't be killed quickly, focus the squishy AD carries and/or Mages, basically, the squishier they are, the higher priority they have in your killing list.
Step 3: Save your ultimate to the teamfight-changing moment, this may be hard to understand, but what I recommend is this, after you killed your first target, use the ultimate on the second target in your priority list, or on the enemy who is about to kill one of your teammates, remember to use the Ripwick combo.
Step 4: Unless your team scored an Ace, chances are enemies will be at very low health trying to run away, remember your blood scent can give you the edge required to finish these opponents off.
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