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Spells:
Ghost
Ignite
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
I usually use this runes:
9x
Greater Mark of Attack Damage (0,95 ad/each)
it gives you a little advantage in the first ten minutes of the game
9x Greater Seal of Resilence (1,41 armor/each)
This is very good int the starts against the ad champs.
9x
Greater Glyph of Magic Resist (1,24 mr/each)
This is against the mages and other ap champs.
9x
Greater Quintessence of Attack Damage
To raise your starting ad.
I prefer this runes to every players who loves to play solo.
9x

it gives you a little advantage in the first ten minutes of the game
9x Greater Seal of Resilence (1,41 armor/each)
This is very good int the starts against the ad champs.
9x

This is against the mages and other ap champs.
9x

To raise your starting ad.
I prefer this runes to every players who loves to play solo.
filler | filler | filler | filler | filler | filler |
|




This sequence is what I prefer, but of course you can change it if you want.
I always use
Ghost for help my escaping from the ganks with
Ragnarok
For the second spell we have a lot of choice:
With this you can reduced your target's incoming heal, and deal some damage at the same time.
Well your
Undertow grants you the slowing ability. You can pick this, but I think this spell is useless.
We can see a lot of people in solo lanes with teleport. It can be very useful to go to another lanes, or help in the team fights.
I think almost the half of the players brings this with themselves. Of course it's good, helps you stay alive in ganks, and it helps your teammates too.


For the second spell we have a lot of choice:





Starting items

OR



Core items




Optional items
I prefer the [[maw of malmortius] to gain more ad from your hp.
At last we've git a lot of chioce to get our last item.
Here is some examples and reasons.








You can initiate with your
Undertow then focus on the enemies who:
-has got low hp
-has got the largest damage
If you and your team's fleeing, you can help it if you throw back your ax what slows the enemy.
With this you can gain some time and distance to your team.

-has got low hp
-has got the largest damage
If you and your team's fleeing, you can help it if you throw back your ax what slows the enemy.
With this you can gain some time and distance to your team.
If you maxed your
Undertow skill, you only have to wait for the incoming minion wave, throw your weapon, and deal the last hits.

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