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How to Climb as Thresh
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Thresh Passive Ability
Threats & Synergies
Ali is a pain for thresh but IS counterable. Stay between your AD and him, keep him from getting his full combo off and you can make it out of lane, if/when he dives at lv 6 make sure you lock down the enemy ADC as ali himself doesn't do much damage.
Bard is a tricky champion to play against simply because, well he's bard. Basically the guide is this: If you can hook him and not be near a wall/minion he can stun either of you into, go in, if you would be, don't. Hide in bush a lot to avoid the eventual splash damage from his passive.
GG EZ. Blitz gets countered in my opinion harder by thresh than anyone else. When you have someone against a blitz it's rare a blitz grab isn't a kill. With Thresh, it'll hurt them but it shouldn't kill them with your lantern. Try to lane hooks on your enemy AD that position you near Blitz so you can flay him away from your ADC when he tries to counter engage. Most hooks are kills.
In my opinion, the most difficult matchup for thresh, most Q's post 6 he lands on your or your ADC mean you're dead, keep him away from your ADC AND yourself, one stack of his passive is potentially lethal.
This matchup is what makes a Thresh a good one or a bad one. However playing this matchup is easy. Stay between her and your ADC Leona's are generally very aggressive, when she throws her E onto your ADC, simply wait until you see her passive show up on the ADC (It's a little glimmer of light), the moment you see it Flay her away, and cancel her E, then go to hook either her if you're in your minion wave and lock her down there, or go for the enemy ADC.
GG he's broken. Na but seriously, stay away from his splash don't let him get on your ADC and hope that your ADC outscales. Keep him away from everyone in teamfights.
Don't ever sit on your ADC, there is no one that you need to actually keep away from your ADC in this match up and sitting on them risks a double bubble meaning a double kill. If you can however, go for hooks on her or the enemy ADC and when you go in make sure you move behind her and avoid the bubble so you can land a good flay.
Not sure if she's even played support much anymore, but avoid the spears, hook her or the ADC, every hook should be a kill. But be careful to not get bursted and don't fight when low.
After Braum possibly the hardest match up in the game for thresh. Try to time your trades when he black shield is down and you might make out of lane with a few kills. Do try to make something happen however because she will outscale.
This matchup is hands down the easiest match up for Thresh. She has to get close enough to get hooked to deal damage, every time you hook her she's dead because she's insanely squishy. Hook her over and over again, kill her over and over again. Ezpz.
This is a fairly difficult match up for thresh, if you can hook her with even health bars however, she should die.
Very difficult match up for Thresh here. Any time you land a hook he'll eat the enemy ADC and run away, possibly dragging you with him, you don't want that. He outscales pretty handily. Try to avoid this matchup.
Pretty easy match up. But can be ANNOYING AS HELL. Make sure you don't end up hooking her plants all game and you should be good, be sure to try to step on seeds before she turns them into plants, if you manage to do so and then she tries to grow them after they're gone, good opportunity to engage.
Going to leave this one out as I haven't had many opportunities to play against the new Zilean.
Hook him and he's dead, but if you don't his damage will begin to really put a hurt on so you have to try to make something happen at full hp bars.
Post 6 can hurt but you should be ahead of her by then. Little mobility on this champ and you can lock her down pretty easily. Post 6 stay between her and your ADC to prevent them from getting arrowed.
Tough match up for any support. Time your hooks in between her E's and if your ADC is close enough you can possibly grab a kill. Don't ever step on her traps unless there is no one to hurt you bot lane.
This is actually a very skill based match up. Try to flay him away from his Axes. However if he has both axes his sheer damage output and ability to self peel can really really hurt.
Pretty self explanatory. He's tough to hook, but if you do manage to he should die if he's E is down. (Also tons of fun when you predict it)
The closer you are to him, the more he hurts. Your Q puts you right next to him. You can figure that one out. Try to avoid fighting as you'll most likely outscale.
Immobile unless she gets a kill. MAKE SOMETHING HAPPEN EARLY OR SHE WILL BECOME A MONSTER. Hooks on Jinx usually mean she's dead but if she gets through lane she becomes a monster so don't let that happen. Also don't stand near minions that her Q can hit you with.
The majority of Kalista players will jump towards the center of the lane in order to avoid hooks so keep that in mind. It's hard to land a hook on her because of her mobility so make sure you study where she tends to jump to and try to predict it. Lower division Kalista players rarely randomize where they jump to.
If you can hook him you'll be doing in between his E or with a sweet prediction, so go for that. Ultimately however he tends to fall off so even if you don't get anything done in lane you're usually still ahead.
Harass her constantly to keep her strut passive off to make it easier to land hooks. Pretty easy match up right here.
Spell shield is a pain for thresh but if you can get close enough make sure to either wait it out before hooking or use your Flay to turn it off before hooking her.
This is another match up that is the difference between a good thresh and an okay one. If you can react to her starting her jump and flay it to cancel it she's dead. Lower elo trists will spam their jump as soon as they get hooked so you can flay right as you get there to cancel it, higher up it gets harder to do so.
Very similar to Trist. A good thresh will flay his dash however this animation is a bit easier to see so it should be a bit easier to do so.
Hard engage is your friend when playing against Twitch, his poke and DOT damage really stack up over all in laning phase so try to engage full health and you should win if you hook him.
Easy lane, his Q is easy to dodge so don't get poked, hook him often as he has no spell escapes.
Stay away from the walls, pretty general Vayne rules apply. If you can hook her and you're near a wall keep her nearer the wall than yourself with your Flay. She is similar to Kalista except that her dash isn't up as often. Most Vayne's will not randomize their tumble to avoid hooks and will do the same things over and over again. Predict that and you're golden.
My Background and Experience
So lets get started.
Yes is that answer.
The first thing I want to talk about is what thresh is, and that is pretty much everything (maybe not so much on the damage dealing side but in lane his actual damage is very underrated).
Thresh is, in my opinion (an most other supports opinions) the most adaptable champion in the game. It all comes down to what is required, but one of the reasons Thresh is such a strong champion is his ability to adapt to almost every team comp from both your team and from your opponents. It all comes down to how he's played, and how he's built. More on that in the next chapter.
Relic Shield: You're going to buy this item 99.9999999% of the time. It's ability to sustain you and your ADC through the laning phase is incomparable, along with the health it gives to allow you to attempt to make bigger plays without instantly dying. It is only on very specific circumstances that you won't build this item. 'But Zac I don't know how to last hit cuz I only play support' Firstly, learn to last hit, secondly, THRESH HAS YOU COVERED BRO. Thresh's E is a charge up ability that causes your next auto to deal bonus damage based on your bonus AD and souls collected. You will almost always go E first unless you're invading.
When to use Relic shield charges: Don't be one of those numbskull supports that walks into the lane and immediately uses both charges right away. My general tactic with thresh is to enter lane, and immediately attempt to trade with a charged E and land the flay if possible, don't be afraid to take a little extra damage, especially if the enemy support has either used his stacks already from the shield or if they went coin/spellthiefs. THEN you want to use one of your stacks on the first wave, and another before your first stack has recharged. If you use one of your stacks on the first wave you are guaranteed to have a stack ready for the first caddies wave, obviously use it then. From that point on you should be able to use it one time inbetween caddies without any missing any caddie. Don't be stingy with this ability however. Especially when it's upgraded, if you and/or your ADC are low or missing any health before a trade, use it early so that your E has time to charge up for when you do trade.
When do I upgrade Relic shield? Always always always try to upgrade it on your first back, even if you're able to buy sightstone instead. Lets say you back with 800 gold, most supports will buy a sighstone right away, DON'T. This is what you need to buy:
Buy two pinks: 150 gold
Buy the shield: 500 gold
Buy health pots: 150 gold
But why do this? It's honestly pretty simple, your ADC will have two wards up that they can alternate having in the river bush to keep you protected, and you will have tribush covered for ganks from your own jungler and the likelyhood of the enemy being able to contest both of those wards before your back is very low while also helping for your own jungler to set up potential ganks. But the big kicker is this: Targon's Brace is gold effective on purchase, Relic shield is not cost effective until you manage to get a stack consumed. (For math on that see https://www.youtube.com/watch?v=6S9TnW2gtZc) Basically everything about Targon's is a plus, more healing per stack, more stacks, incredibly gold effective. Alright I'm done talking about Relic/Targon's now.
Lets talk about that .00000001% of the time you don't build the shield. There is a pretty simple checklist for this situation.
1. Scaling ADC that is weak in lane (You don't want to trade and don't want to fight even on good hooks with this ADC, usually it's pretty much just kog'maw)
2. Your team has a tank Toplaner and a tank Jungler (You're not there to tank at this point, any more tank is overkill, you now exist for the soul purpose of keeping your carries alive and the enemy frontline and assassins away from your backline)
4. Your ADC and other caster midlane are unable to self peel (again kog'maw and damage based mains without much hard CC, again your job is to keep things away from them)
IF all of these conditions are met then you should go for coin for the additional mobility in teamfights that tier 3 coin provides, in fact I've seen in many a pro game players start with Relic shield and then sell it to buy tier 3 coin when they have a strong frontline.
Alright that's a ton about what to buy at the beginning of the game but I promise what to build after is a lot simpler but ALL of it is conditional so I'm organizing it by the condition that needs to be met followed by the items to be purchased, so here we go:
All AD enemy team: Frozen Heart, Thornmail, Deadmans plate (Possibly an Omen if they lack CC as well)
Lack of CC (balanced AP/AD enemy team): Righteous Glory, Deadmans Plate(This on will be brought up a lot)
Double AP enemy comp: Locket, Banshee's Veil or Spirit's Visage (Possibly a Banner)
Assassin/double assassin enemy comp: Mikael's Crucible
Strong hard CC enemy comp: Mikael's crucible, Banshee's Veil
EXTREME snowballing (This is only if your team is 15+ kills ahead as it allows for much easier picks): Frosty Hammer (Frozen Mallet) (Again this is built VERY rarely, less often than you should build coin)
Lack of any tank on your team (This is a full build for a pretty rare situation): Eye of the Equinox, Merc Treads/Ninja Tabis (VERY IMPORTANT TO NOT GO MOBIS IF YOU'RE THE ONLY TANK) Dead Man's Plate, Frozen Heart, Spirit Vissage, Thornmail/Locket
Coin build (You met those specific circumstances): Talisman's Ascension, Sighstone, Mikael's Crucible, Frozen Heart/Deadman's Plate, Banshie's veil/Spirit's Visage (Buy the Heart with BV and the plate with Visage)
Lastly I want to talk about one item, Dead man's Plate.
Oh my god is this item fantastic, and synergies with every bit of Thresh's kit.
Move movement speed? Check
Charged auto attack damage? Check
Armor and health? Check
I build this item on Thresh on almost every game I get the opportunity to do so. It is hands down fantastic and I recommend you to do the same.
Wow that was a lot of typing, finally on the next part, your role in the game.
You have a strong laning ADC (Cait, Graves, Ezreal, Draven): Your goal is to snowball these champions like crazy because if they don't get ahead of the enemy they become pretty useless after lane. Trade strongly and trade often, every time your E is charged, go to auto, every time there is a chance to land a hook, throw it, and go for the kill, basically be agressive and take risks because if you don't then your AD falls off and you're more likely to lose the game.
You have a weak laning ADC but your opponent does not (Kog'maw basically, Vayne is not included for reasons to be discussed in a moment): Your goal now becomes keep them from dying, don't let them get hurt, try to stay between them and the enemy and always try to flay/hookdrag enemies away from your ADC and avoid trades unless you're receiving a gank.
You both have weak ADC's and your enemy support is a caster (Sona, Karma, any of support caster with the exception of Janna (Don't fk with Janna)): This is a pretty awesome thing to have happen for Thresh, simply because if the enemy ADC is weak early they are going to avoid trading/fighting, meaning if you hook the support the ADC is farm more likely to try to avoid fighting so you can usually pick up pretty easy kills here by getting hooks on these squishy supports.
You have a Vayne on your team: I love this matchup as thresh is so good at moving the enemy around it is very easy to place them against a wall for Vayne to chain her condemn into, so when you land a hook think to yourself, 'Can I get a stun from Vayne from this hook?' If yes you will usually be going in.
Specific match ups should be somewhere else in this guide (First time posting a guide so I don't know where)
If you ADC has no peel (Kog'maw) or your ADC doesn't have enough peel to keep everything diving for her off of her (Vayne), then your job is going to be to peel for your ADC by staying next to them and in between them and assassins/fighters. The chain is pretty easy, hook, drag away, flay away, repeat until your ADC has killed them.
If your team doesn't have a tank, then your job is to absorb damage and use the Box to create a strong zone from the enemy and your backline.
If you're running coin build just spam your actives on your ADC/backline and peel while taking as little damage as you can. Be careful to not try to peel when the enemy can just burst you and then get onto your ADC with that build.
If your frontline isn't likely to last long then you have two jobs, one is to peel for your ADC when your frontline inevitably gets low/dies, two is to get that lantern out for your frontline to pull them back to safty and run.
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