How to play Lee Sin like a toxic OTP [11.24b]
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Runes: Basic Conq
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order 5 Camp Clear
Threats & Synergies
You can't really do anything against him, but he can't really do anything against you either. He's just... a turtle. That doesn't bode well for your high octane map pressure style, especially with his strong counterganks and lengthy CC. Try playing the opposite side of the map to him and taking scuttles from him if his teammates are slow to react.
If he's worth his salt, he's going to beat you up and steal your lunch money. This monster of a duelist can destroy you and your teammates at any time ever. Avoid him at all costs and hope that your teammates can come help you. He is pretty useless if he falls behind, though.
Skill matchup slightly in her favor. If she goes Eclipse, go Goredrinker and survive her burst before retaliating. If she goes Sunderer, coordinate with your team and try to drive her out of her jungle so she can't afford her expensive bruiser items and falls behind.
Nunu & Willump
Like Rammus, but instead of not really being able to do anything he's the best counterjungler in the game, period. He can and will follow you around, steal your camps and make any 1v2 you try to create a 2v2. You NEED to kill him before taking any neutral objective due to his chomp.
He's not that big a threat until later on, when his impale completely negates your Insec. Early on, though, just take his spires and dumpster him.
Like skarner, he's not much of a threat until later on, and even then he can't really stick to you with your high mobility and strong peel in the form of your dragon kick. He will eventually outscale you, though. Deal with him early.
If he has ignite, this matchup goes to extreme. He clears very fast and if the enemy Yi knows what they're doing (They probably don't, but if they do) you won't be able to do anything about it. I'd say deal with him early, but you have to hit all of your abilities to kill him and he only has to hit one. This has been a very good season for Yi with lethal tempo and duskblade. Don't risk fighting him, just take his camps when he's not around and try to countergank when you can.
As a rule of thumb, Lee struggles into two main matchups - Tanky countergankers and champions that can duel him at scuttle. Warwick is both of these, and much like Trundle he will eventually become an unkillable god. Avoid him and play on the opposite side of the map and hope that your team doesn't feed him.
Zac's ganks are strong, but his dueling sure isn't. He's vulnerable to being counterganked as a result. Hover around mid and wait for him to inevitably try to slingshot in, then kill him with your midlaner. After that, he can't do anything about you so just stick to his jungle like glue and peace out if his teammates ever get wise.
AP Shaco is even. If you Q him, he's just dead unless he's maxing his box. His Q won't save him because you have him revealed, and his ult won't save him because you have him marked. Hold your execute until he uses both or one of these abilities, and then go-go-gadget destroy his ass. Unless he's really fed, in which case you should build tanky and get ready to kick him away.
Ban or Dodge. She's stronger than you early and weaker than you late, but it won't matter because her instant autoattack based peel makes her the biggest threat to you lategame as well. If you outskill her, great, but if she knows what she's doing she'll end your sorry excuse for an existance immediately.
Khazix falls behind easily, but starts out about as strong as you are and doesn't fall off later on like you do. Act quickly and decisively, catch him out of position or get your team to help in a scuttle fight. You can't really 1v1 him due to his insane isolated Q damage, however, so just play opposite to him until an opportunity presents itself.
Major if he doesn't use his W to try and poke you out. To win a scuttle fight against him, simply wait until he inevitably tries to use his W from a long distance, dodge that, then go in. You'll destroy him. After that, he's useless. If he holds the W, then he becomes a problem. He's also a massive level 2 gank threat, so ping your midlaner to make sure they don't fall victim to the cheese.
AD Shyvana is Major. She WILL surprise you with her damage. You CAN'T fight her early and you CAN'T fight her late. Trust me on this one. Instead, look to take her camps when she's not around. She can't really chase you, especially if you have wardhops up, so take the odd gromp or buff to seriously hamper her levels, which she scales with more than items.
Major if he takes ignite. The only thing you have to keep in mind with graves is not to fight him when his grit is up. See those circles around his feet? If you see those, just don't. It should be smooth sailing from there if they're not there. If he has ignite, he's going to cheese you at your red or he's going to cheese your teammates. Ward it and don't get caught off guard by the insane burst.
I wouldn't worry about him until the midgame. He's more of an objective based split pusher. Let your teammates deal with him and instead focus on ganks and your farming. You'll be worth more than him in teamfights.
Surprisingly high burst for a tank, but she's a joke pre-6 in the 1v1. In 2v2's, however, be careful as she has an insane amount of CC in her kit that she can and will use.
It's technically skill based, but he's an annoying prick and worth a ban anyways if you don't think that Rek'Sai will get picked. He'll farm faster than you and toggle noclip, and if you just sit there and let yourself get hit by his abilities you could lose at scuttle, but also he just can't do anything until his transformation. In the meantime, bully the hell out of him and get the objective lead. He's terrible at contesting objectives if he's red and terrible at fighting you if he's blue. Don't let him get fed, though.
He's the pain train. He can't outduel you early, but that's where the benefits to him locking in end. He scales well, has a great ult, can heal well, and your kick can't stop him from bumrushing you. Also, he clears WAY faster than you after your first clear. Pressure him at scuttle, if you win you win and if you don't, well fuck.
If you dodge his W, he's dead. If you invade his jungle, he's dead. Viego pops off when his enemies don't counter him at all. Just - just show up. That's all you have to do. He'd be a 1 if your teammates couldn't screw the pooch on him too.
hahahahahaha. HAHAHAHAHA. In all seriousness, just - just ignore his ass. What's he gonna do, level 2 gank your midlaner and then be half your level for the rest of the game? He does no damage, isn't particularly tanky and his abilities basically tickle you. You also have like 10 dashes, so if he cataclysms you and somehow you aren't kicking his laughable ass just leave. Better yet, kick him out of his own thunderdome.
He outscales you by far, but has real counterplay that you can abuse. For one, you decimate him at scuttle. He'll usually get low during his clear, so if you do your 5 camp (or a 3 camp if you're feeling risque) then pop down to his last camp and he's doing Gromp + Blue at the same time, just gang up on him and oneshot him, taking both his camps and making him want to uninstall.
Major if he has ignite. He'll do a surprising amount of damage to you and since he clears so fast he might meet you at your red if you do a 5 camp. Be prepared and don't get oneshot. You would think he can't do that much damage at level 3, but he most certainly can.
He's like if Nunu were an AP assassin. You can beat him early and that's it. His W will turn around any gank if he shows up after you do, and killing him is near impossible with his ultimate. He can also duel you if he takes nashor's, which feels weird but happens sometimes.
Like Jarvan IV, actually laughable. You're tanky enough to eat her stones, and fast enough to dodge her rocks, and deal enough damage to oneshot her. Just don't get CC'd by her team or you're in for a bad time, but truth be told being CC'd means you're dead with pretty much any other jungler too.
Beat her up and take her lunch money pre-6, and then after level 6 get tanky enough to survive her burst and demolish her whenever she gets near your teammates. Kick is the best peel tool.
While most major threats here are dangerous later on and easy to deal with early, kindred is the opposite. She can kite you early, but her ult can't deal with your kick later on which means you can kill her basically whenever you want. Take her stacks and avoid her at scuttle unless you brought a buddy with you.
Outduels you and outganks you, but you outscale her. At level 6, bumrush her and hope that she isn't 4/0/5 by then.
Almost as laughable as Jarvan. Almost. She can make quick work of your team, but the moment she comes face to face with you she's toast. She does everything that you do but slightly worse and with AP scalings.
Midlaners with CC and strong skirmishing will always be Lee's best allies.
Midlaners with CC and strong skirmishing will always be Lee's best allies.
Champion Build Guide
How to Itemize on Lee
To start, Goredrinker or Eclipse? The answer might surprise you.
Eclipse deals more damage and is better early. Goredrinker does less damage, but scales better. So, pick Eclipse if you're winning and Goredrinker if you need scaling, right?
Eclipse is your catchup item. You get eclipse, it will help you win duels and take down tankier targets with your team, getting you back into the game. If you're winning, you won't need eclipse because you're already oneshotting everything in sight with the badass combos I'm going to show you.
For abilities, here's what you need to know in very simple terms:
Sonic Wave Is your main DAMAGE tool. It should not be the first ability you use when ganking unless your ally has the CC to back it up. Even if you DO hit it, you'll deal more damage if you delay it due to the execute. If you want to get close to your opponent, use your...
Safeguard is your main MOVEMENT and SURVIVABILITY tool. By putting down a ward, you can use safeguard on it to hop over walls or use it as a pseudo flash or small dash. It's slower than a flash, but more cost effective. This is also why you never use sweeper.
Tempest is your main CHASING and INITIATION tool. Its' slow allows your teammates to catch up, and it stacks with red buff, so if an enemy wants to fight you they better win because otherwise they aren't getting the **** away from you.
Dragon's Rage is your main TEAMFIGHTING and PICK tool. Using it in combos or just for damage are equally viable, and the base damage + scaling on this thing is frankly ludicrous. Get to 6 as fast as possible and abuse the hell out of it, it all but guarantees your Q hitting and pretty much autowins any duels you're in. As a sidenote, you can always autoattack someone after you kick them while they're in the air for some bonus damage.
Step 1: Communication. Ping "On My Way!". Then do it again, in case they didn't hear the first time. Then do it a third time. If they don't react visibly, don't go through with it. They're either horribly braindead or (more likely) know something that you don't.
They might be low on mana, the enemy jungler is near, or their laner is able to 1v2. Even if you know you can get the kill, it's better to play it safe than feed over a kill since you can't force your teammates to do anything.
Step 2: Don't use your Sonic Wave unless they're either slowed with both Red Buff and Cripple or they're CC'd. You obviously can go for the wild play of getting the perfect predict, but in 99% of cases you're better off just waiting until it's easier. Besides, you'll get more execute damage if you delay it until you've gotten a few autos in.
Step 3: Ward and Safeguard in. This staple Lee Sin trick has you placing down a ward and then safeguarding to it. The gapclose is usually enough for you to be in range to hit them with your slows and allows your teammate to get closer and either CC them or...
Step 4: Kill them! Auto them down, finish them with a Resonating Strike, electrocute, whatever. What's really important here is deciding if you want your laner to have the kill or if you want to take it for yourself. Your Q execute allows you to control this, so think if you would rather you get the kill, or if you want Kassadin to have that 300g. It's kassadin. Chances are, if you get one gank off there are probably more behind it.
1. Lee Sin's Sonic Wave cannot be Q-Flashed. It must be Flash-Q. Sorry, ezreal mains out there.
2. Lee Sin's Dragon's Rage will push the enemy away from you at the end of the cast, not the beginning.
This serves as the basis for all Lee combos. So, without further ado, let's get into the staples of any onetrick's toolkit.
(From Melee Range) R-Flash Behind your opponent.
The crazy, fabled insec is nothing more than kicking the enemy, and before the animation finishes flashing behind them. Since the startup of the ability roots them for a quick second, if you can kick them you can insec them. This is how you stay relevant in the lategame and how you get those sick wombo combos where you kick the enemy support into their ADC, killing them. You can also flash anywhere you want, in order to angle the kick to hit multiple targets.
Basic Fight Winner (Pre-6)
This is your bread and butter dueling rotation. If someone tries to fight you up close, you can slow them and chase them down. This works very well with the red buff slow.
And this is the combo that is in every single Lee Sin montage. You can replace flash with a wardhop if the enemy isn't able to stop you, but this will oneshot pretty much anyone at any time. Also remember, whenever you kick someone you can autoattack them on the way out. It's not vastly important, but it's a conq stack and a nice burst of damage.
For those situations where you don't have flash, you can Q onto someone, slow them, wardhop behind them and ult them into your team. Drains a lot of energy and doesn't work very well lategame, but it saves your flash in the early game and can be the difference between a kill and being called a waste of space.
This is for that special moment when nobody has the CC to stop you but they'll probably kill you if you stay there. You Q someone, wardhop up to them, kick them into your team and then Q right back out, making a vital pick. Especially fun if you do it over a dragon wall and snipe their jungler while taking the dragon.
I'm playing against champions that can fight back relatively well, so I'm going to buy an emberknife and a refillable potion. Our teamcomp is a Jhin, Yuumi, Kassadin, and a Darius vs. an Ashe, Lulu, Galio, and a Garen. My opposing jungler is a Kindred, so I should start Blue Golem , as while Jhin provides pretty good gank setup Lulu has too much peel and Yuumi can't help this early on. I'm going to 5 camp clear, as most of the lanes aren't too volatile except for top. Then, I'm going to attempt to contest scuttle and look for a gank topside with Darius's apprehend.
Have every move you're going to make before 5 minutes played out in your head. This is how you macro on pretty much every jungler, but on Lee it's extremely important.
If you're struggling with pathing, most of the time the correct choice is to go from either Red-Raptors-Wolves-Blue-Gromp or Blue-Gromp-Wolves-Raptors-Red into Scuttle to get your level 4 spike and then look for a gank. Doing both buffs and gromp isn't as viable anymore due to the EXP changes, but here's hoping they dig our beloved 2:30 level 3 invade strat back from the dead.
Lee is not a solocarry champion. He can carry, but doing it alone is impossible. If your teammates are bad, you cannot carry the game in the way that, say, a fed Katarina or Tryndamere can.
And your teammates will blame you.
Forget the insane 500 APM combos, forget having to have every single move in the next 5 minutes meticulously planned out, your mental state is the most difficult part of playing Lee Sin.
So what can you do about this?
You've heard about /mute all, and that's good and all, but if your teammates are mad at you they'll start doing things like taking your camps, setting you up for ganks and then pulling out so that you'll die, or even just inting. These are all mainly low ELO things, but they can happen anywhere and to anyone.
You can't combo if you're mad. You can't make good decisions if you're mad. The most important part of playing Lee Sin is keeping your head high and continuing to improve. Sometimes it will feel impossible, but that's just the jungler's life. In return, you will be rewarded with the most game impact of any role and - let's be honest, that burst combo in chapter 2? Looks sick as **** and everyone will love you for it, even the guy you just dropped.
I'm not going to tell you that they're better than Goredrinker Conq Jungle Lee (because they aren't lol) but also because figuring out how to play on your own after you have the basics down is flat out the best way to rank up. You'll be more engaged, pay more attention, develop your own habits.
P.S: If Lee gets banned, other champions that play like him include Graves, Olaf, Nidalee (don't play nidalee) and Xin Zhao.