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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Anivia
Alot of people might say that Anivia is an easy matchup to Azirs favor. But hear me out. If you play against a good anivia, you are going to be on an uphill climb. Because of azirs MS being one of the slowest in the game, its easy for Anivia to land her Q, follow you up with a combo and proc Thunderlords. All of a sudden BOOM! you instantly lost 1/3-1/2 your health. Play at your own risk
Synergies
Introduction
+ Massive Range
+ Great Sustained Damage
+ Versatile in any situation
+ An amazing kit
+ A great overall team fighter
+ His passive spawns a turret
What Breaks Azir:
- He is sooooo slow (325 MS)
- Difficult early game
- High (if not THE highest) learning/mastery curve
- Once hes behind, its tough to catch up
- VERY item dependant
- Soldier positioning can be tiresome
Shurima's Legacy: Your passive allows you to spawn a turret on the ruins of a destroyed tower. Once a tower is destroyed you will see a small shuriman symbol over the ruins, right click on the symbol and the passive activates, spawning a turret that will fight for you for about a minute. Any gold and expeience the turret gets will be given to azir, so use this when you have to siege, defend, or get some creeps in an empty lane.
Conquering Sands: This is your go to ability. It does damage, it slows your enemy, and it repositions your soldiers to do more damage. It wont do any extra damage if there are multiple soldiers, but it will slow anyone it hits harder. Its best to practice the range of this ability so there arnt any moments when a soldier charges, but it stops right when its about to hit someone. It can look kinda silly
Arise!: This is the ability your going to use the most. Azir heavily relys on his soldiers to do damage, to dash, to chase, to escape and much more. This ability also permenantly increases your Attack Speed, so the more points this is in, the faster azir and his soldiers will attack.
Shifting Sands: This ability is your "dash". you dash to a soldier at high speeds, but if you collide into an enemy champion azir deals a bit of damage and is granted a sheild by a flat amount +15% of his max health. But in all honesty its just used for juking and movement.
Emperor's Divide: This ability is a game changer, no matter how many times this is nerfed. It builds a wall, and pushes enemies in the target direction and deals a bit of damage as well. It can be used to push champions away, push them into your team, into your turret, block them off lane, trap them in dragon pit. There are so many uses for this ability.WARNING! This ability can also hurt your team so make sure you communicate with your team before you build a wall.
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This has been my first guide, and see you on the Stairs of Ascension.


















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