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Singed Build Guide by th3doorMATT

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author th3doorMATT

How to Singed One-Oh-One

th3doorMATT Last updated on December 10, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 4

Legendary Guardian

Defense: 11


Utility: 15

Threats to Singed with this build

Show all
Threat Champion Notes
Gragas To be honest, maybe it's just my ELO, but I never had an issue with any champs that I've encountered thus far.
Jax To be honest, maybe it's just my ELO, but I never had an issue with any champs that I've encountered thus far.
Darius To be honest, maybe it's just my ELO, but I never had an issue with any champs that I've encountered thus far.
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Hey there! So I have been playing League for a couple years now and while I still have much room for improvement, I really enjoy playing the game my way and not always following the meta and love experimenting with different items, runes, and masteries because as much as people make guides and swear by some of the "default" pages, I don't believe that should always be the case. I made this guide because I have been playing and learning Singed more and more in the recent past but I am finding out he is a bit ridiculous when played correctly. With the right mechanics, positioning, and forethought, Singed can be very potent (get it?) and wreak havoc amongst the opponent's back line, front line, and any line in between (that poison cloud sure lasts forever!).

Also, the important thing to remember is that Singed's passive grants him bonus health based on Mana, similar to how Ryze gains Ability Power based on mana. The reason I build the items I do above is because they all provide tank stats in some form or another, but they also provide a fair amount of mana so you are stacking bot ways to become tanky, while also dishing out some pretty solid damage too.

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Poison Trail (Q)

The number one thing you need to know about Singed is positioning and how to position yourself to capitalize on spreading your poison to as many targets as possible. You get bonus points for hitting minions AND your lane opponent, though I think that's going to be part of Patch 100.23. But seriously, if you can make sure you are covering the most ground with Singed's lethal poison, you've pretty much put yourself in a really good position.

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Mega Adhesive (W)

The next thing you need to know about is how to use your slow area, taking into account where to place it, when, and why. If you are confident you can catch your opponent, either via Ghost, Righteous Glory, or your Ult, then throwing your slow behind you before you fling your opponent will cause them to blow an escape (if they haven't already) or if they don't have one, they will suffer a lot of damage by sitting in your lovely Wake of Death (tm). You can also use your slow in team fights to discourage movement from the opposing team, if you have control of the fight you can more or less manipulate the survivors to go whichever way you want them to; you think they're going to escape through the jungle but want to keep them in lane? Throw your slow in a choke point to discourage them from continuing their path and force them back to where you want them. The last method for using your slow is when pursuing someone and you throw it right in front of them while trying to get them as much in the middle of it as possible, or once again, if you want to discourage a path (while slowing) you attempt to get them right on the edge of it so they will want to naturally step back out of the slow and into the path you intended for them to go.

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Fling (E)

Finally, the fling...what can I say? There's an art behind it, but at the same time, not really. It's just fun as hell to use! Be smart about flinging opponents, observe your teams CD's on their cc, do not fling an opponent into your team when a team mate is low, or if they just blew their cc and cannot safely lock the opponent down in order to kill them. Apart from being smart about when and when not to fling someone and in which direction, there really isn't a whole lot to it.

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Insanity Potion (R)

Okay, but really...FINALLY...the ult, Insanity Potion...
This is your get out of death for free card. The amount of different stat boosts from popping your ult is ridiculous. You will be able to sustain through any fight, while causing more damaage, and it lasts a lot longer than you typically need it to. The speed boost from it is also very valuable when chasing down opponents. It has a relatively short cooldown, especially when you take into account how valuable it is for you to be a successful tank. Do not hesitate to pop it whenever you're not sure about a situation (better safe than sorry) and like I just mentioned, the cooldown on it is so short that you will have it back in no time!