Help Support Our Growing Community

MOBAFire is a community that lives to help every LoL player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support MOBAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Jhin Build Guide by not normal

Top How to stay in Iron

By not normal | Updated on June 22, 2020
30 Votes
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Faster than what is defined by fast

Lethal Tempo
Legend: Alacrity
Coup de Grace

Gathering Storm

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)


1 2
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


LeagueSpy Logo
ADC Role
Ranked #13 in
ADC Role
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

How to stay in Iron

By not normal

Want to get hard stuck and reported in half your games? Try this

This build is at one point sure to get you banned from future games and blacklisted by over half of League's player base. And yes, I totally stole this build from Waffle Jr. However I've done a bit of adjustments based on season changes.
See the original creator and inspiration HERE, to learn more about the true way to play this build.
Pros / Cons Back to Top
+ Very fast movement
+ Memes
+ Praise lord Waffle Jr
+ Lots of lulz
+ Lots of reports

- Weak *** early game
- Weak *** late game
- Weak *** mid game
- Lots of reports
Lanes Back to Top


The reason for this, is that if you get the wrong support or the enemy lane simply is able to out poke yours, Y O U C A N ' T D O A N Y T H I N G, due to not being able to get enough gold for your build.
Ranked Play Back to Top

Sure, go for it. Get deranked.

The purpose of this build Back to Top
If you're playing this build, you're probably:

1. A sadistic bastard who likes to **** up ppls ranked games
2. Completely clueless on how to play Jhin in lower ELOs

If you're #1: Welcome!
If you're #2: Welcome to the wrong build!
Summoner spells Back to Top
Yeah just take whatever. I generally take flash and ignite. You can go with ghost or teleport instead of ignite, but your teleport ganks are pretty much garbage. With the changes to ghost however you can run that, if you expect the enemy team to be low enough to oneshot all of the time for some reason.
What does the build do? Back to Top
You run really fast when you crit.

Taken from:
League of Legends wiki /Jhin

Passive: Whisper, part 2: Every Moment Matters
When Jhin crits, he gets 10%(+0.4% per 1% attack speed) bonus movement speed for 2 seconds, but his crits deals 25% less dmg.

Additionally, he gains 4% - 44% (based on level)γ€Œ (+ 0.4% per 1% critical strike chance) (+ 0.25% per 1% bonus attack speed) 」 bonus attack damage.

This makes it extremely viable for mah boi to build a lot of crit items with high attack speed. The items with no crit with highest attack speed are Wit's End (50%), Nashor's Tooth (50%), Trinity Fusion (50%, Ornn upgrade to Trinity Force) and Sanguine Blade (20%-80% based on lvl, when enemy champs get too close)

The quick one would say, "But Iron-kun, doesn't Jhin's passive prevent him from using all that sweet attack speed?"
And the answer is no!
Although it does not increase his actual firing speed, he still gains the bonus attack speed for him to scale his AD from together wit dat sick crit.
The selected rune Lethal Tempo, allows us to exceed to attack speed limit, giving us even more dmg and crit movespeed, and since we also picked Celerity as one of our secondary runes, the movespeed bonuses will get increased by 10%. At lower speeds (aka walk speed), 10% may not seem like much, but at high speed, Jhin will be blasting of at mach 10, while maniacally laughing at the enemy team for being so slow.

This build might not seem strong upfront, but when Lethal Tempo activates at full build, the noob squad you are facing will see the glory of The Fast (bootleg edition).
Team Work Back to Top


If you are serious about wanting to be stuck in Iron, i actually suggest that you try to play decently and not feed in the early game. Come round late game and your magnificent build will help you with the feeding to help stay in iron.


Try to roam a little, and steal some kills from your midlaner or "help" botlane by sniping away their last speck of health.


You generally want to be in the backlines of the fights. Because you are constantly critting with this build, you always have a great escape tool. Although, if you get caught in any kind of CC, then it's goodbye health bar. See if you can drop some traps where you think they'll be dumb enough to go. Another great tactic is going in from behind enemy lines and pick off their adc (or support if it's a priority healer) if they are low or squishy enough. You will need to watch out for cc again because if you get hit, no one will be able to save you from the backlines except for Galio, TKench, Thresh or Pantheon.