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Jhin Build Guide by not normal

Top How to stay in Iron

By not normal | Updated on February 7, 2019
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Lethal Tempo
Legend: Alacrity
Coup de Grace

Gathering Storm


LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


LeagueSpy Logo
ADC Role
Ranked #13 in
ADC Role
Win 52%
Get More Stats

Threats & Synergies

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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

How to stay in Iron

By not normal


With the new Iron tier it's going to be a lot easier for this build to do it's job: "Getting you hard stuck". No srsly though, have you seen RossBoomSocks' video's?

This build is at one point sure to get you banned from future games and blacklisted by over half of League's player base. And yes, I totally stole this build from Waffle Jr. See the original creator and inspiration HERE, to learn more about the true way to play this build.
Pros / Cons Back to Top
+ Very fast movement
+ Memes
+ Praise lord Waffle Jr
+ Lots of lulz

- Weak *** early game
- Weak *** late game
- Weak *** mid game
- Lots of reports
Ranked Play Back to Top

Sure, go for it. Get deranked.

The purpose of this build Back to Top
If you're playing this build, you're probably:

1. A sadistic bastard who likes to **** up ppls ranked games
2. Completely clueless on how to play Jhin in lower ELOs

If you're #1: Welcome!
If you're #2: Welcome to the wrong build!
Summoner spells Back to Top
Yeah just take whatever. I generally take flash and ignite. You can go with ghost or teleport instead of ignite, but your teleport ganks are garbage, and ghost doesn't really give you anything this build already has, sooo...
What does the build do? Back to Top
You run really fast when you crit.

Taken from:
League of Legends wiki /Jhin

Passive: Whisper, part 2: Every Moment Matters
When Jhin crits, he gets 10%(+0.4% per 1% attack speed) bonus movement speed for 2 seconds, but his crits deals 25% less dmg.

Additionally, he gains 4% - 44% (based on level)γ€Œ (+ 0.4% per 1% critical strike chance) (+ 0.25% per 1% bonus attack speed) 」 bonus attack damage.

This makes it extremely viable for mah boi to build 3 Spookblades since they're the items that gives the highest attack speed beside Bloodrazor jungle enchantment, Trinity Fusion (Ornn item) and Nashors tooth.

The quick one would say, "But Iron-kun, doesn't Jhin's passive prevent him from using all that sweet attack speed?"
And the answer is no!
Although it does not increase his actual firing speed, he still gains the bonus attack speed for him to scale his AD from together wit dat sick crit.
The selected rune Lethal Tempo, allows us to exceed to attack speed limit, giving us even more dmg and crit movespeed, and since we also picked Celerity as one of our secondary runes, the movespeed bonuses will get increased by 10%. At lower speeds (aka walk speed), 10% may not seem like much, but at high speed, Jhin will be blasting of at mach 10, while maniacally laughing at the enemy team for being so slow.

This build might not seem strong upfront, but when Lethal Tempo activates at full build, the noob squad you are facing will see the glory of a previously useless rune.
Team Work Back to Top
You generally want to be in the backlines of the fights. Because you are constantly critting with this build, you always have a great escape tool. Although, if you get caught in any kind of CC, then it's goodbye health bar. See if you can drop some traps where you think they'll be dumb enough to tread.