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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mark of the Storm (PASSIVE)
Kennen Passive Ability
Introduction
And also as a disclaimer, I did get some of this guide from Gbay99's video. Go check it out!
Kennen - most people would think of an AP caster or maybe an ADC, but not many people would think of a hybrid, let alone an attack speed hybrid build and that's what I'm going to show you guys today.
First of all, let's explain why this works. It's all because of Kennen's W's,

Also, when you play champs against the way most people do, it's harder for your opponent to know how to counter you, which adds a huge benefit especially during the laning phase.
SPACE |
+ Pros + + Strong Laning + + Reliable Stuns + + Still useful in teamfights + + Hard for opponent counterplay + + Both auto attacks and skills do tons of damage + |
SPACESPACE |
- Cons - - Not as good teamfights as full AP Kennen - - Not much survivability - - Relies on ![]() |

Flash. It's amazing and most champions should take it. Being able to instantly blink for a set distance, including over walls, is a great escape tool, initiation, etc.

Ignite does true damage to an enemy champion and is great in fights. It does damage over time, but does not go through shields.
Alternatives

Ghost gives a speed buff and ignores unit collision, so it's great for chasing or running away, but in most cases, Kennen's



This gives a huge shield that absorbs some damage. It is great for when you are getting focused and need to get away, or for when you're in a 1v1 dual.

Kennen's abilities add a


This passive is just amazing. It gives a reliable stun which works in conjunction with all of your other skills. With attack speed for


Kennen throws a fast moving shuriken at a location dealing magic damage.
This is your main harass skill, but do note that this only hits one enemy and does not go through minions. It does quite a bit of magic damage and it also adds another


Passive: Every 5 auto attacks, Kennen deals extra magic damage based off of a percentage of his Attack Damage and adds a

Active: Surges electricity through all nearby targets with a


This is the skill as to why you need attack speed and attack damage. Every 5 auto attacks, your next auto attack will do extra damage based on your attack damage and applies a



Kennen gains his base movement speed again as a flat speed bonus and gains increased armor and magic resistance. Kennen is able to move through units for four seconds, but is unable to attack. All enemy units passed through will be dealt magic damage and will add a

This is a great escape tool as it gives you bonus movement speed, armor, magic resistance, and Kennen is also able to pass through units without any unit collision. However, this can be a great chasing skill as well as an initiation. Not to mention that it also applies a



Kennen summons a magical storm that deals magic damage to a random nearby enemy champion every few seconds which adds a

This is what most Kennen's are known for. It creates a huge area around you that strikes opponents with lightning and adds

At level 1, I prefer taking

Obviously, as with most champions, max your ultimate first by getting points at levels 6, 11, and 16.
Even though I take the first point in



Next, max your

Finally, max your


If you do not want to take 30 points in offense, then I would recommend the following masteries:

Although these do not give nearly as much damage as the previous mastery tree, it still gives quite a bit of ability power, attack damage, magic penetration, and armor penetration. It also gives some health, armor, and magic resist if you do not want to play aggressive

If you do not want to take 30 points in offense, then I would recommend the following masteries:

Although these do not give nearly as much damage as the previous mastery tree, it still gives quite a bit of ability power, attack damage, magic penetration, and armor penetration. It also gives some health, armor, and magic resist if you do not want to play aggressive

This is your main source of attack speed which is very useful in this build. It helps you charge your



You will want to rush this item right after you get your {{Berserker's Greaves]]. Its stats are pretty good, giving you attack damage and life steal, but the main purpose is the active. It deals 100 damage and slows the enemy down by 25% for 2 seconds. This may seem measly, but this will be enough for you to get in a few auto attacks which includes the



Once again, this item has pretty good stats, some extra Ability Power, yet again, its active is what makes this item effective on this build. But this time, it is easier to hit the



This item is amazing on Hybrid Kennen. It gives you more health, ability power, and a persistent slow that synergizes well with



Build your


Situational Items

The stats in this item work very well with this build because not only does it give you Ability Power, it also gives you some attack speed which works with


If your opponents are building some magic resist, whether for you or for your team in general, this should be in your options of items to get. It gives some extra attack damage, attack speed, and life steal and the Active is much better than



If you find that you are the one on the team that always has to initiate, build this item. It makes all of your skills do much more damage and the active is very good. While you are untargetable for 2.5 seconds, your ultimate will still be there for its duration and it will allow time for all of your skills to recharge from cooldowm.

*Note: I have not yet tried out this item. Anyways, this isn't much of a situational item, but if you feel like you're not outputting enough damage yet, you can try out this item. It gives you a nice amount of attack damage and ability power and its passive gives you some extra attack speed in longer fights.

This is a great item on hybrid Kennen for it gives you some Ability Power and Attack Speed, but the best part about it is its passive. Every auto attack deals extra magic damage based on your Ability Power. It also reduces the enemy's magic resist. This works well with your


This is a great item in general. It gives you a lot of health and survivability, and it is great in most situations.

This item gives you a bit of extra armor and magic resist, but the main thing is its passive. If you are the first one on your team to get bursted down, or if you feel like your opponents are living with just a sliver of health every time you die, this is a great item to get.
At level 1, I prefer taking

Obviously, as with most champions, max your ultimate first by getting points at levels 6, 11, and 16.
Even though I take the first point in



Next, max your

Finally, max your

This is the main perk of hybrid attack speed Kennen. It pretty much guarantees a stun as long as you can aim your

The first thing you do is charge up your








When your opponent is playing passively and you want to force a fight, get your









When your opponent is trying to harass you and you do not feel like you can trade well, use the same strategy as above to get an easy stun on your opponent. Use the combo of




As a note, if you didn't buy wards, try to know when your opponent is playing overly aggressive, as this may mean that the enemy jungler is near. Try to look for signs such as all-inning you win they are low health or much weaker than you. But you do not want to usually risk this, SO ALWAYS BUY WARDS IF YOU CAN.



Even though Kennen has a lot of poke and harass, try to make sure that you get as much farm as possible. Try to harass whenever none of the farm around you will die to your own minions. Also, when you do harass, be aware of minion aggro. Even though they seem weak, they actually do a lot of accumulated damage, especially early game. If you have ever died and seen that most of the damage was because of minions, you know what I'm talking about.
Make sure that you ward as much as possible. This saves you from jungler ganks and relieves you from a lot of pressure in lane. There are many warding guides that you can find if you need help as to where to place your wards, but generally, you want to ward the exits of the enemy jungle.
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