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Recommended Items
Runes: Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Barrier
Flash
Items
Threats & Synergies
Yasuo
Ban Yasuo every game, will windwall your entire kit, will dance circles around you, and will laugh on your corpse. Only hope is that the yasuo is bad.
Champion Build Guide
I am RandomNPC777, she/her, and I have been playing league for about 3 years. During this time, I've played a wide variety of champions in every role other than jungle, with adc being my best role. Gnar is my second most played champion, with over 100k mastery points, and he's quickly become one of my favorite characters. I've been expirementing with him midlane, and I've decided that it's really fun to play, as well as being shockingly effective. I've noticed that there aren't that many guides for him midlane, and none of them talk about his recent AP builds. As such, I decided that I, with my decent knowledge of the champion, and a rudimentary understanding of how to make a guide, should step up and try to fill that void.
Why Gnar Mid?
In the current meta toplane, all of Gnar's biggest counters are incredibly powerful. Champions like Irelia, Fiora, Jax, and Tryndamere have all been having a great season so far, and Gnar has been quietly shunted out of the toplane meta. As such, I believe that Mid Gnar taking On-Hit items has a better matchup spread, where aiside from high mobility assassins and skirmishers he doesn't face too many real threats. Not only that, but very few midlaners will know how to counter a gnar, especially one with an unorthodox strategy like this. Also, last but most importantly, on-hit Gnar is just fun. It's feels nice to play, the mobility from Hyper feels great, and the smaller lane makes it easier to get back under tower with Hop
+ Mixed Damage
This build is focused on adding power behind Mini Gnar, as well as being a mix of Physical and Magic damage, doing both in equal measure lategame. Having high attack speed as well as Guinsoo's Rageblade means you'll be able to proc Hyper insanely quickly, allowing you to shred most units, including tanks, with the %max health magic damage. The build's biggest strength is that it's unexpected, and many midlaners won't know how to counterplay against Gnar.+ High Mobility + Shreds Tanks + Powerful Mini Gnar + Unexpected Pick |
- Weak Mega Gnar
The biggest issue with the build is that because you focus so heavily on Mini Gnar's Hyper, Mega Gnar is much weaker than he would be otherwise. You still can take some fights as Mega Gnar, and the added cc is very useful, but you won't be as strong as bruiser Gnar, as well as being much squisher. Gnar also has an innate weakness to mobility because of his low range and high cooldown Hop, which he often has to save as an escape tool.
- Squishy - Destroyed By Mobility - Short Auto Range |
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