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Runes: gotta go fast
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Just take these man cmon
Flash
Smite
Items
Ability Order This is the order
Demon Shade (PASSIVE)
Evelynn Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Nunu absolutely destroys evelynn. If You see a nunu, you best not pick eve at all, or ask for help from laners.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hi My name is Debtlock (thats not my summoner name), and i am a jungle main. I play a lot of Evelynn, Rengar, Ornn, and Sejuani. I Started playing About 2 years ago, and decided to pick up Evelynn after her rework, and ive played her ever since. I just started making Mobafire builds, and this will be my first full guide, as i feel confident that my build works very well on eve.
Why you should play eve
Evelynn is a very fun and complex champ. Her unique play style using Demon Shade to sneak around the map and pick off key targets gives her a big advantage over other assassins, especially in low ranks, where people don't place control wards. Where other assassins are limited by vision, Evelynn uses the enemies sense of security and turns it into free kills.
Pros and Cons
PROS:
-Her charm makes your ganks very effective
-She has fairly healthy jungle clear
-She has very good scutlle clear
-Late game she can pop squishies very fast
-Her camo allows her to move through enemy vision
CONS
-Her dueling with other junglers is ok at best
-if you don't get your charm, her ganks are pretty meh
-pre-level 6 you have no escape from a bad situation without your camo or R
-If enemies place control wards, it dilutes your ganks a lot by eliminating the element of surprise
-Her charm makes your ganks very effective
-She has fairly healthy jungle clear
-She has very good scutlle clear
-Late game she can pop squishies very fast
-Her camo allows her to move through enemy vision
CONS
-Her dueling with other junglers is ok at best
-if you don't get your charm, her ganks are pretty meh
-pre-level 6 you have no escape from a bad situation without your camo or R
-If enemies place control wards, it dilutes your ganks a lot by eliminating the element of surprise
Counters
The main counters to Evelynn are fighters. they can survive your combos and do alot of damage. Against fighters, you want to counter jungle( taking the enemys jungle) as much as possible without making contact with them. This will set them behind in XP and gold so that eventually you are able to fight them.
Abilities
Passive: Demon Shade
When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.
Q: Hate Spike
Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times.
Evelynn's Lasher strikes in the target direction, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal 10/20/30/40/50 (+25% Ability Power) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.
Recast: Fires spikes through the nearest enemy, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to all units hit.Refunds 60% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
W: Allure
Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.If the Curse lasts at least 2.
5 seconds, expunging it Charms the target for 1/1.25/1.5/1.75/2 second(s) and: Against champions: shreds Magic Resist by 25/27.5/30/32.5/35% for [object Object] seconds.
Against monsters: deals 250/300/350/400/450 (+60% Ability Power) magic damage. Charm duration increased by 2 seconds.Casting Allure does not remove Evelynn from Demon Shade.
E- Whiplash
Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration.
Whip target with Lashers, applying on hit effects and dealing magic damage equal to 40% bonus Attack Damage plus 3% (+[2% Ability Power]%) of their max health. Then, gain 30% movement speed for 2 seconds.Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to 0 plus 4% (+[3% Ability Power]%) of their max health.
R- Last Caress
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.
Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals 250/500/750 (+75% Ability Power) magic damage, increased to 0 (+0) to enemies below 30% health.
When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.
Q: Hate Spike
Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times.
Evelynn's Lasher strikes in the target direction, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal 10/20/30/40/50 (+25% Ability Power) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.
Recast: Fires spikes through the nearest enemy, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to all units hit.Refunds 60% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
W: Allure
Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.If the Curse lasts at least 2.
5 seconds, expunging it Charms the target for 1/1.25/1.5/1.75/2 second(s) and: Against champions: shreds Magic Resist by 25/27.5/30/32.5/35% for [object Object] seconds.
Against monsters: deals 250/300/350/400/450 (+60% Ability Power) magic damage. Charm duration increased by 2 seconds.Casting Allure does not remove Evelynn from Demon Shade.
E- Whiplash
Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration.
Whip target with Lashers, applying on hit effects and dealing magic damage equal to 40% bonus Attack Damage plus 3% (+[2% Ability Power]%) of their max health. Then, gain 30% movement speed for 2 seconds.Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to 0 plus 4% (+[3% Ability Power]%) of their max health.
R- Last Caress
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.
Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals 250/500/750 (+75% Ability Power) magic damage, increased to 0 (+0) to enemies below 30% health.
Runes
Lets talk about our runes and why we take them
Well use the domination tree. For our keystone, we use electrocute. It will add damage to our burst combo, especially in the early game. Next we take sudden impact. We take this because of how often it procs. Pre level 6, it procs on our empowered e, and post level 6 it also procs when coming out of camoflauge. For our 3rd rune we take eyeball collection. This will give us free AP just for getting kills, and is going to make us alot stronger mid game. Last for the domination tree is relentless hunter. It gives us Movement speed when we get takedowns so that we can move through the jungle quickly.
Our next tree will be sorcery. We will take Celerity for the extra Movement speed and waterwalking so that we can more effectively contest scutlle.
For our raw stats well take 2 of the adaptive forcefor more early game burst and scaling health to increase our survivability.
Well use the domination tree. For our keystone, we use electrocute. It will add damage to our burst combo, especially in the early game. Next we take sudden impact. We take this because of how often it procs. Pre level 6, it procs on our empowered e, and post level 6 it also procs when coming out of camoflauge. For our 3rd rune we take eyeball collection. This will give us free AP just for getting kills, and is going to make us alot stronger mid game. Last for the domination tree is relentless hunter. It gives us Movement speed when we get takedowns so that we can move through the jungle quickly.
Our next tree will be sorcery. We will take Celerity for the extra Movement speed and waterwalking so that we can more effectively contest scutlle.
For our raw stats well take 2 of the adaptive forcefor more early game burst and scaling health to increase our survivability.
Items
Im not going to explain the items, as most of them are self explanatory. really any build with alot of AP will work
The one thing i will explain is why i take mobi boots instead of sorcerer shoes. You can take sorcerer shoes, i just prefer the faster Movement speed to maunever around the map much quicker.
The one thing i will explain is why i take mobi boots instead of sorcerer shoes. You can take sorcerer shoes, i just prefer the faster Movement speed to maunever around the map much quicker.
Jungle path
Blue side:
Blue-Gromp-scuttle-wolfs
Red side( try to start blue side for mana regen):
Red-scuttle-raptors-crugs
Blue-Gromp-scuttle-wolfs
Red side( try to start blue side for mana regen):
Red-scuttle-raptors-crugs
Ganking
In terms of ganks, Evelyn is very good in every lane. Here I will tell you how to gank before and after 6.
BEFORE 6:
Your ganks are significantly worse pre-6, but you can still get kills. You should ping on my way so that the laner can go in. when you get there, use your Allure, wait for it to activate, then proc the charm with your Hate Spike. close the gap with your Whiplash and follow up with your Hate Spike charges.
AFTER 6:
because of your camoflauge, you wont have to be cautious of wards. if you do find a control ward, clear it and come back later or gank another lane. Once you actually do gank, use the same before 6 combo, but if you need to, use the Last Caress to secure the kill.
BEFORE 6:
Your ganks are significantly worse pre-6, but you can still get kills. You should ping on my way so that the laner can go in. when you get there, use your Allure, wait for it to activate, then proc the charm with your Hate Spike. close the gap with your Whiplash and follow up with your Hate Spike charges.
AFTER 6:
because of your camoflauge, you wont have to be cautious of wards. if you do find a control ward, clear it and come back later or gank another lane. Once you actually do gank, use the same before 6 combo, but if you need to, use the Last Caress to secure the kill.
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