Evelynn Build Guide by Debtlock
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Runes: gotta go fast
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Ability Order This is the order
Threats & Synergies
Nunu absolutely destroys evelynn. If You see a nunu, you best not pick eve at all, or ask for help from laners.
Her fighting capabilities and cc will kill you in a fight unless you can burst her down.
he can fight you, but because your AP, his E is not as effective on you, so its really a matter of skill.
Pre- level 6, his tankiness and your inability to get away from him make it so he can survive your burst and do massive damage to you.
Champion Build Guide
I kill them in their sleep-an Evellyn guideBy Debtlock
-Her charm makes your ganks very effective
-She has fairly healthy jungle clear
-She has very good scutlle clear
-Late game she can pop squishies very fast
-Her camo allows her to move through enemy vision
-Her dueling with other junglers is ok at best
-if you don't get your charm, her ganks are pretty meh
-pre-level 6 you have no escape from a bad situation without your camo or R
-If enemies place control wards, it dilutes your ganks a lot by eliminating the element of surprise
When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.
Q: Hate Spike
Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times.
Evelynn's Lasher strikes in the target direction, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal 10/20/30/40/50 (+25% Ability Power) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.
Recast: Fires spikes through the nearest enemy, dealing 25/30/35/40/45 (+30% Ability Power) magic damage to all units hit.Refunds 60% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.If the Curse lasts at least 2.
5 seconds, expunging it Charms the target for 1/1.25/1.5/1.75/2 second(s) and: Against champions: shreds Magic Resist by 25/27.5/30/32.5/35% for [object Object] seconds.
Against monsters: deals 250/300/350/400/450 (+60% Ability Power) magic damage. Charm duration increased by 2 seconds.Casting Allure does not remove Evelynn from Demon Shade.
Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration.
Whip target with Lashers, applying on hit effects and dealing magic damage equal to 40% bonus Attack Damage plus 3% (+[2% Ability Power]%) of their max health. Then, gain 30% movement speed for 2 seconds.Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to 0 plus 4% (+[3% Ability Power]%) of their max health.
R- Last Caress
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.
Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals 250/500/750 (+75% Ability Power) magic damage, increased to 0 (+0) to enemies below 30% health.
Well use the domination tree. For our keystone, we use electrocute. It will add damage to our burst combo, especially in the early game. Next we take sudden impact. We take this because of how often it procs. Pre level 6, it procs on our empowered e, and post level 6 it also procs when coming out of camoflauge. For our 3rd rune we take eyeball collection. This will give us free AP just for getting kills, and is going to make us alot stronger mid game. Last for the domination tree is relentless hunter. It gives us Movement speed when we get takedowns so that we can move through the jungle quickly.
Our next tree will be sorcery. We will take Celerity for the extra Movement speed and waterwalking so that we can more effectively contest scutlle.
For our raw stats well take 2 of the adaptive forcefor more early game burst and scaling health to increase our survivability.
The one thing i will explain is why i take mobi boots instead of sorcerer shoes. You can take sorcerer shoes, i just prefer the faster Movement speed to maunever around the map much quicker.
Red side( try to start blue side for mana regen):
Your ganks are significantly worse pre-6, but you can still get kills. You should ping on my way so that the laner can go in. when you get there, use your Allure, wait for it to activate, then proc the charm with your Hate Spike. close the gap with your Whiplash and follow up with your Hate Spike charges.
because of your camo, you wont have to be cautious of wards. if you do find a control wards, clear it and come back later or gank another lane. Once you actually do gank, use the same before 6 commbo, but if you need to, use the Last Caress to secure the kill.