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Warwick General Guide by dimitristselios
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Health 592.64 (+98)
Attack damage 62.43 (+3.375)
Health regen. 8.39 (+0.8)
Attack speed 0.679 (+2.88%)
Mana 240.4 (+30)
Armor 25.88 (+3.5)
Mana regen. 8.105 (+0.6)
Magic res. 32.1 (+1.25)
Eternal Thirst is a passive ability that grants Warwick an on-hit effect.
The attacks will apply other on-hit effects and can critically strike as normal.
The bonus damage from Eternal's Thirst can not critically strike.
Eternal Thirst's damage will go through block and parry.
Eternal Thirst's damage will be mitigated by dodge and blind.
Magic damage will be mitigated by magic shields.
The healing portion is independent from the damage portion of the ability, meaning the heal is always the same regardless of the damage dealt to the target.
Disregarding bonus Attack Damage, Eternal Thirst is an equivalent of ~ 5% / 10% / 15% Lifesteal at level 1 to ~ 14% / 27% / 41% Lifesteal at level 18.
Flat Minimum Damage: 75 / 125 / 175 / 225 / 275 (+ 100% AP)
Max Magic Damage To Champions: 8 / 10 / 12 / 14 / 16% of target's maximum health (+ 100% AP)
Warwick heals himself for 80% of the damage dealt.
Hungering Strike is a single targeted ability.
Applies spell effects as a single target ability.
Spell vamp is fully applied.
Rylai's Crystal Scepter will apply a 35% slow.
Magic damage will be mitigated by magic shields.
Spell shields will block the damage.
The point of health where the base damage is equal to the percentage equivalent at each level for Hungering Strike is 938 / 1250 / 1458 / 1607 / 1719 health.
Attack speed: 40 / 50 / 60 / 70 / 80%
Ally Attack Speed: 20 / 25 / 30 / 35 / 40%
Hunters Call is a point blank area of effect ability.
Hunters Call has no cast time and does not interrupt Warwick's previous orders.
While any enemies are revealed this way, Warwick has increased movement speed.
Movement speed: 20 / 25 / 30 / 35 / 40%
Blood Scent is a toggled ability.
Upon sensing an enemy, that enemy will become visible to Warwick and his allies, even in fog of war or inside a bush.
Stealthed units will not be revealed even if they are sensed by Warwick. He will still gain the movespeed bonus, but he will not be able to see the unit.
Magic damage per hit: 30 / 50 / 70 (+40% bonus AD)
Total damage: 150 / 250 / 350 (+200% bonus AD)
Warwick gains 30% life steal for the duration. Each damaging strike applies on-hit effects, including lifesteal and Eternal Thirst.
Infinite Duress is a targeted channeled blink ability.
None of Infinite Duress's strikes can critically strike.
All the strikes can be Counter Strike.png dodged.
Block or parry will block one damage from Infinite Duress.
Infinite Duress's strikes will miss when Warwick is blinded.
Magic damage will be mitigated by magic shields.
Including Eternal Thirst's damage, Infinite Duress.png Infinite Duress will deal a total of 332.5 / 340 / 347.5 / 355 / 370 / 470 / 485 / 500 / 515 / 530 / 630 / 645 / 660 (+ 200% bonus AD) magic damage. This is assuming you take ranks in Infinite Duress at level 6, 11 and 16 and you have had 2 stacks Eternal Thirst.
All the strikes have the potential to trigger and apply Spellblade but will only hit once because of the internal cooldown of this item.
It's impossible to use Zhonya's Hourglass's active invulnerability during Infinite Duress.
Infinite Duress still causes enemies to be suppressed and take damage even if they Flash away, as long as Warwick leapt towards them.
Warwick will continue to deal damage and suppress the enemy even if the target is moved from blinks and knockbacks.
Due to the sustain granted by Eternal Thirst and Hungering Strike, Warwick can easily remain at full health in the jungle, allowing him to take many jungle routes and making him difficult to counter-jungle.
In the jungle, Warwick benefits most from armor and attack speed runes as it increases the effectiveness of Eternal Thirst.png Eternal Thirst while making it easier to kill jungler monsters.
His lack of AoE makes his clear time somewhat slow, which aggressive junglers can take advantage of.
Due to the health regeneration from Eternal Thirst and Hungering Strike, WarwickSquare.png Warwick excels at 1v1 fights. Use this knowledge to your advantage.
Hunter's Call can help a lot when pushing a lane since it will increase the attack speed of both you and your allies and also grants Warwick and his team strong objective control regardless of build.
Hunter's Call can grant assists even if you are not close to the enemy champion, or even if you did not damage him yourself, so long as your ally had the buff active 15 seconds before making the kill.
Blood Scent off to fool weakened enemies into thinking that you are not nearby, but don't forget to turn it on again later.
Warwick excels at hunting down fleeing or weakened enemy champions after teamfights. At max level, Blood Scent reveals the location of enemy champs with less than 50% health from great distances and gives him a large boost in speed for chasing, it also reveals their locations for all friendly champs, making escapes very difficult and preventing brush jukes.
Once Warwick hits level 6, his ganking ability spikes as his Infinite Duress has decent range and its CC is inescapable without an interrupt.
Warwick is also very useful in killing his pursuers. While running, cast Infinite Duress to regain most of the health you have lost, then spam the rest of your skills. This should shut down your pursuer's hope in killing you.
Take care when initiating a teamfight with Infinite Duress, as the enemy team will likely focus you quickly.
To maximize your ganking pressure you should try to force enemies to use their escape abilities such as Flash or Ghost before casting Infinite Duress.
When ganking, try saving Infinite Duress for later in the fight when enemies are trying to run away. This way you have a higher chance of getting a kill, however it is sometimes better to use Infinite Duress to suppress your target until your team catches up to them.
Only initiate the fight when your team can focus down an opponent to ensure they won't escape.
When choosing a target for Infinite Duress, be careful of targets who have spell-blocking abilities or Banshee's Veil item.png Banshee's Veil, as it will completely negate the suppression on your ultimate.
Casting Infinite Duress on the enemy carry is the priority for Warwick in any team fight. The cooldown on the skill is relatively short, so don't be afraid to use it if you think it will grant your team a kill.
Infinite Duress suppresses an enemy, so using it on an enemy that is targeted by a friendly turret will ensure at least three turret hits. It can also be used to disrupt channeled abilities like Meditate or Absolute Zero.
Infinite Duress is easily disrupted by a stun, knock-up or suppression, so wait for the enemy disables to be used before using this ability.
As a carry, WarwickSquare.png Warwick's Infinite Duress can be used on an enemy carry to suppress them and, with Hungering Strike, lower them to ~50% health, so that Blood Scent can kick in to chase and kill them quickly.
Any ability power items should offer Warwick some other additionally beneficial statistic because they don't significantly increase his damage.
The Bloodthirster or Black Cleaver. Life steal, in addition to Eternal Thirst and Hungering Strike, can give Warwick a good amount of sustain in a fight, making Bloodthirster a good item selection. The armor reduction stacks from Black Cleaver can help increase his physical damage, although it does nothing for his magic damage.
Hextech Gunblade offers a good mix of ability power and attack damage and sustain.
If Warwick wants to build ability power, Nashor's Tooth is an excellent item, as it gives Infinite Duress a 0.75 ability power ratio and with,Spellsword, a respectable 1.0 ratio. Lich Bane can be utilized between casts of Warwick's Hungering Strike and Warwick's Hunter's Call for three procs in one combination, granting Warwick high burst. Hextech Gunblade also greatly increases damage on Warwick's Infinite Duress with its bonus attack damage ratio and ability power to synergize with Nashor's Tooth.
With Eternal Thirst, WarwickSquare.png Warwick can benefit from attack speed items.
Due to the high damage and heal on Hungering Strike, Warwick works very well if you give him lots of resistance combined with spell penetration. While building him lots of on-hit effect effects like Wit's End and Nashor's Tooth is attractive, you risk making him a walking ultimate who will die very easily.
Morellonomicon is also an effective item on Warwick, giving him Ability Power, Mana Regen and Cooldown Reduction as well as synergizing with blood scent, preventing him opponent from meaningfully escaping with lifesteal.
His ultimate, Infinite Duress procs all on-hit effects such as Wit's End, Blade of the Ruined King, Nashor's Tooth and The Black Cleaver item.png The Black Cleaver five times, and Statikk Shiv item.png Statikk Shiv once or twice. Using Infinite Duress gives it full stacks for The Black Cleaver, Wit's End, deals damage from Statikk Shiv and Blade of the Ruined King item.png Blade of the Ruined King will deal 22.6% of their current HP (5% per strike).
Blade of the Ruined King has a great synergy with his ultimate, but due to its high price and as most players choose to build tanky before going for damage, it is recommended that it should be bought as a fourth or maybe fifth item.
Ravenous Hydra while lacking the percent damage on Blade of the Ruined King item.png Blade of the Ruined King, has higher AD and thus scaling with Infinite Duress. It also procs the passive 5 times allowing you to deal a good deal of AoE damage if enemies are clustered around your target and helps him clear waves and camps much faster.
Since WarwickSquare.png Warwick does significant damage by simply auto-attacking, purchasing critical strike items like Infinity Edge, Phantom Dancer, or might be good for him. Take note that building critical strike is a slow process, requiring a fair amount of gold while offering no defensive stats, and can leave a melee champion like Warwick very vulnerable. Delaying the purchase of critical strike for survivability is suggested.
Remember that Infinite Duress cannot critically strike and does magic damage.
Building some survivability is crucial for Warwick since he has no innate defense mechanisms as a melee champion.
By building him tankier, Warwick becomes incredibly hard to kill due to high healing while still being able to put out hefty damage on enemies without having to fear sudden death. This will also maximize the effectiveness of any proc items you get by allowing him to stay in the fray for longer.
A Banshee's Veil item.png Banshee's Veil is great when you use Infinite Duress on an enemy champion, allowing Warwick to keep the suppression or give them second thoughts.
Warwick's lack of any multiple-target or AoE damage means he may miss out on assists during a team fight. Statikk Shiv ensures WarwickSquare.png Warwick does some damage to nearby enemies when attacking, allowing for assist credit. Buffing friendly champions with Hunter's Call will also provide assist credit.
Warwick has the essential quality of any fighter, which is being both tanky and damage-capable. Therefore, a mix of items across tankiness, damage, and utility will maximize late game capacity on him.
Getting a Spirit Visage item.png Spirit Visage will greatly increase WarwickSquare.png Warwick survivability while he attacks as the healing from his Eternal Thirst and Hungering Strike will be increased, giving him an advantage in a 1v1.
The movement speed gain of a Phage item.png Phage or a movement speed slow of a Frozen Mallet item.png Frozen Mallet, in addition to Warwick's Blood Scent, can easily prevent any enemy's escape.
Frozen Heart is a strong defensive item on WarwickSquare.png Warwick as cooldown reduction works well with Hungering Strike.
Cooldown reduction, although not a significant increase to his damage, is helpful because Warwick's abilities have rather long cooldowns.
Doran's Ring can be a good starting item for a lane-wick because the mana regeneration and ability power helps sustaining yourself with Hungering Strike.png Hungering Strike early game.
Without more bla bla bla lets get into the point
At level 1 start with red and ask for your team to help you
DO NOT USE YOUR HEALTH POTS YOU ARE GONNA NEED THEM FOR DRAKE
Go take Blue buff and then smite golems
Now you are ready for drake
When going to solo dragon be sure you have complete map control
Don't start with Q or W on drake in the first hit just make an auto attack
When the knockback is over and you get hitted by him, Q him the same time and activate your W
An important thing about warwick is that with his Q he can heal back the damage dragon deals him so you won't have a problem
By the way use all your 3 health pots to be sure you will get life back fatser smite drake when 500 hp or less
That's all folks!!!!