Draven Build Guide by jaxentersadenfesivestate
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
If your q lands in his path dangerous to catch as he can grab so stay behind minion lane
You are iron her range is her main strong point just dont step on traps
Lots of slows need to stay safe
Depends on skill level but can be annoying just dont get hit too bad
If fed then bad ;(
wtf even is this
Root and you drop axe so yeah but come on in iron will she hit?
should be good but dont feed
Knock up headbut pretty good cc letting you get many axes
Nearly ideal but can bring them to you and knock them up so can get a few qs
Not amazing but wouldnt be too mad
Maybe in higher elos but in iron they miss many hooks and just not ideal from experience might be better for you
If you get this then gg lots of hard cc and is just dominant with draven
Lots of poke and cool ult to make draven grow overall good champ
Not amazing has some decent cc but would pick others
No engage no cc apart from ult not good choice
Surprisingly good for draven many are nice and will give you good kill pressire
Champion Build Guide
Hello here i will run you down how draven works for absolute beginners this is very simple and i will post a more detailed version in the future
Passive - LEAGUE OF DRAVEN Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.
Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.
Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.
His q spins his axes which increase damage you can have either one or 2 active at a single time and once you hit an enemy, ward or creepy it will ricochet and land in another spot which can be guided while moving in another direction while in the air, this is your most important ability and will be maxed first so you need to practice catching axes, You will be relying on this for damage and if you drop an axe youll need to wait for your cooldown for another one - Very simple run down
W - Blood rush it increases dravens movement speed and atk speed This is good for offence and defence and utility it can be used to catch an axe by speeding up to it and can be used to run from enemies but its main purpouse is to be offensive by catching an axe it refreshes its cooldown allowing you to chase down enemies by auto attacking catching then W and the same until the enemy has been killed - Very simmple
E - Stand aside also has both defensive and offensive uses, Defensivly it can be used to knock away enemies which are running towards you but can also stop jumps and leaps towards you such as a rengar jumping onto you as it displaces them, Offensivly it can be used to start fights by Throwing an axe then using E to displace to stop them running and throw more axes - Simple explanation
R - Whirling death is his ult he shoots 2 spinning axes in the ground with can travel the whole map in a straight line but will curve to meet draven if he moves it is good for finishing off low enemies that you have run down or stealing drakes, barons etc
Now i will explain his playstyle simply
He is a strong aggressive marksman with high AD you will start DB and health pot
Level 1 i reccomend playing safe and farming for level 2 by last hitting and making sure to catch axes if the enemy has pushed you a little you can try a level 2 all in with your support if you are low in this fight make sure you use heal at the last moment ;) If you dont see any opportunites and you are against a toxic support such as blitz you will need to play safer even though youre draven as once you die too much you will become irrelevant but if you dont have any kills you also will become irrelevant.
Personally i think draven hits his first power spike at either B.F Sword or Blood thirster as they give him damage and bloodthirster gives minion life steal and a sheild these help you in lane significantly and you will be much stronger.
In fights stay in the back line and get your support to engage and then try to auto attack with q and then e to displace them allowing you to get more shots if they are still alive with a glimmer of health you can R to finish them off
If you are against a hard cc support try stay behind your or in your minion wave to decrease chances of hooks stuns roots hitting you since draven while he is a high dps machine is not very tanky
Roaming on draven is not necessary but i would advise it once you take first turret go with your support to either mid or top and help
Your whole kit revolves around your q and catching it staying calm in fights and focusing on the q landing can be tricky so practice makes perfect