Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Janna Build Guide by RatonFarci

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



588
Views
0
Comments
0
Votes
Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author RatonFarci

Janna Support.

RatonFarci Last updated on August 19, 2014
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Ability Sequence

3
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Wanderer
 
 

Utility: 21


Pros and Cons.

Pros :
- Very good for escaping and for saving her teammates (all her spells can be used so as to flee ennemy team).
- In mid game you can gank mid.
- Can boost the damage of your carry AD or any AD champions.
- Howling Gale ccan be used to win gold with the Frost Queen.
- Her ulti can be used in very differents ways : heal, escape, gank...

Cons :
- Have to stay out of combats, you have to be careful when you use your ulti.
- You don't have any heal to keep your lane longer.
- Janna does not deal very high damages.
- Hard to stay useful in late game (but if you succeed in, you can return a game).
- You have to say to your carry AD to play safe, don't be agressiv in early game.