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Recommended Items
Runes:
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
1
2
Standard
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Sona
Vayne
Ideal
Strong
Ok
Low
None
Vayne
Champion Build Guide
Introduction
Hello guys I'm XBlackyX A Platinum4 Support Main

This is my Account in Thai Sever
and this my page support guide: https://www.facebook.com/Support-Guide-1138791109619091 don't forget to like and share the post ^O^
If you have some problem you can inbox to my page

This is my Account in Thai Sever
and this my page support guide: https://www.facebook.com/Support-Guide-1138791109619091 don't forget to like and share the post ^O^
If you have some problem you can inbox to my page
Pros / Cons
Pros[[Janna]
- Highest Suppor Scaling
-Shield + AD
-Safe pick
Cons
Janna
-Hard for new player
-Noob carry = lose
- Highest Suppor Scaling
-Shield + AD
-Safe pick
Cons

-Hard for new player
-Noob carry = lose
Team Composition (Synergies / Counters)
[[Janna] Counter Champion
-Poke Support
[[Janna]Strong against
- CC(melee) support
[[Janna]Good with
-Vayne
-Jinx
-Twitch
[[Janna]Bad with
-Ezreal
-Poke Support
[[Janna]Strong against
- CC(melee) support
[[Janna]Good with
-Vayne
-Jinx
-Twitch
[[Janna]Bad with
-Ezreal
Ability Explanation
Passive:
Tailwind
INNATE: Janna passively gains 8% bonus Movement speed movement speed and grants the same amount to nearby allied champions moving towards her.
Q:
HowlingHowling Gale
Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and Airborne knockup duration increase for each second it is left charging.
W:
Zephyr
PASSIVE: While Zephyr is not on cooldown, Janna is aided by an air elemental who ghosts her and grants her bonus movement speed.
ACTIVE: Janna commands her air elemental to attack the target enemy, dealing them magic damage and Slow them for 2 seconds by an amount, capped at a maximum of 99%.
E:
Eye of the Storm
Janna Hybrid resistances shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds
While the shield holds, her target gains bonus attack damage.
R:
Monsoon
Janna Channeling channels for 3 seconds, Airborne knocking back all nearby enemies up to 875 units based on their proximity to her, while Stun them for 0.5 seconds.
While channeling, she releases soothing winds that Heal power heal nearby allies every half-second. Moving ends its effects immediately.
Credit:http://leagueoflegends.wikia.com/wiki/Janna

INNATE: Janna passively gains 8% bonus Movement speed movement speed and grants the same amount to nearby allied champions moving towards her.
Q:
HowlingHowling Gale
Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and Airborne knockup duration increase for each second it is left charging.
W:

PASSIVE: While Zephyr is not on cooldown, Janna is aided by an air elemental who ghosts her and grants her bonus movement speed.
ACTIVE: Janna commands her air elemental to attack the target enemy, dealing them magic damage and Slow them for 2 seconds by an amount, capped at a maximum of 99%.
E:

Janna Hybrid resistances shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds
While the shield holds, her target gains bonus attack damage.
R:

Janna Channeling channels for 3 seconds, Airborne knocking back all nearby enemies up to 875 units based on their proximity to her, while Stun them for 0.5 seconds.
While channeling, she releases soothing winds that Heal power heal nearby allies every half-second. Moving ends its effects immediately.
Credit:http://leagueoflegends.wikia.com/wiki/Janna
Summoner Spells
Passive:
Tailwind
INNATE: Janna passively gains 8% bonus Movement speed movement speed and grants the same amount to nearby allied champions moving towards her.
Q:
HowlingHowling Gale
Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and Airborne knockup duration increase for each second it is left charging.
W:
Zephyr
PASSIVE: While Zephyr is not on cooldown, Janna is aided by an air elemental who ghosts her and grants her bonus movement speed.
ACTIVE: Janna commands her air elemental to attack the target enemy, dealing them magic damage and Slow them for 2 seconds by an amount, capped at a maximum of 99%.
E:
Eye of the Storm
Janna Hybrid resistances shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds
While the shield holds, her target gains bonus attack damage.
R:
Monsoon
Janna Channeling channels for 3 seconds, Airborne knocking back all nearby enemies up to 875 units based on their proximity to her, while Stun them for 0.5 seconds.
While channeling, she releases soothing winds that Heal power heal nearby allies every half-second. Moving ends its effects immediately.
Credit:http://leagueoflegends.wikia.com/wiki/Janna

INNATE: Janna passively gains 8% bonus Movement speed movement speed and grants the same amount to nearby allied champions moving towards her.
Q:
HowlingHowling Gale
Janna summons a whirlwind at her current location which charges up over 3 seconds. Its range, speed, damage, and Airborne knockup duration increase for each second it is left charging.
W:

PASSIVE: While Zephyr is not on cooldown, Janna is aided by an air elemental who ghosts her and grants her bonus movement speed.
ACTIVE: Janna commands her air elemental to attack the target enemy, dealing them magic damage and Slow them for 2 seconds by an amount, capped at a maximum of 99%.
E:

Janna Hybrid resistances shields the target allied champion or herself for 5 seconds, decaying over the duration after 0.75 seconds
While the shield holds, her target gains bonus attack damage.
R:

Janna Channeling channels for 3 seconds, Airborne knocking back all nearby enemies up to 875 units based on their proximity to her, while Stun them for 0.5 seconds.
While channeling, she releases soothing winds that Heal power heal nearby allies every half-second. Moving ends its effects immediately.
Credit:http://leagueoflegends.wikia.com/wiki/Janna
Why have to upgrade skill from this table?
Laning phase
You too weak in early game just farming and protect ADC
Team Fight
From the writer
My guide have something difference from old janna guide however I thankyou for every one for reading my guide and don't forget to like my page Support Guide:https://www.facebook.com/Support-Guide-1138791109619091/
Janna support Patch9.1
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