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Spells:
Exhaust
Flash
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction to the guide and playing a support. ♥

Here are some of latest scores I have which prove this build works, and in ranked too; I had a Janna spree in ranked today and in some games I got focused quite badly which is why I have around 5 deaths. Focusing support = bad ;3 But good for my team as the bad team focus from the enemy helped result us in wins.

I hope you enjoy the guide!

Why support?
- Support is an important role which is often overlooked, regardless of the ELO rating. By it's very name, the role of 'Support' is to in fact support the team by providing a minimum, but useful amount of damage output, and their prime use is CC'n the enemy to help your team execute kills a lot easier.
- They provide an important amount of lane sustain to ensure the carry of your team gets a good amount of farm, and at times kills which will definitely help them carry the game later on. I think of a support as a carry to the carry (try saying that five times over) because during the early course of the game it is their responsibly to help the carry reach his/her true potential. It requires a lot of teamwork and communication, but it can easily be done! A fed carry is definitely an advantage for your team, and if they do get fed early game a big part of that is thanks to you.
What should I do when playing support?
- Allow your carry to take all of the farm when you are in lane together. The only exception for you killing minions is when you have been left in the lane by yourself. Only then should you kill minions to prevent your lane getting pushed, but if possible leave any and all minions you think your carry is capable of getting gold from. After-all, more gold = more items for the carry which = stronger carry overall which = easier kills and more assists/gold for you.
- Ward the map. I cannot stress enough how important wards are. They are one of the best items in the game because they provide map awareness. Map awareness can help your team set-up gank opportunities, but they also take away gank opportunities from the enemy teamif you can see them arranging an ambush as the map awareness should give you enough time to react if your ward placements are done so correctly. Note; They are definitely important within the first 15 minutes of the game because throughout this duration the Jungler will make many attempts to gank you, and early game is when you are most vulnerable.
- Ward the neutral monsters like the Dragon, Baron, and the enemies red and blue buff, so you are aware of when it has spawned so your team can potentially kill it. Also, to see whether the enemy team are attempting to kill it or not, because if you can get the gold and additional buffs from some of these neutral monsters it will definitely be a big bonus for your team. Warding them whilst the enemy are currently initiated is also important as your team can possibly ambush at the last second and steal the kill.
- Buy items which provide auras for your team. These will help your team out a lot.
The bonus armor, magic resistance, attack speed or whatever bonuses the item comes with will hall benefit you and your team in group fights.
- If nobody else on your team has an oracle, buy one. Destroying the enemy teams wards will definitely be a big advantage for your team, especially your jungler as it will take away their awareness on particular areas on the map so it will be a lot harder for them to gank or watch you're doing. It will also allow you to see invisible items such as
Teemo's shrooms which can be a pain if you walk into them, and
Vision Ward's which links back to taking away the enemies map awareness on that particular area, leaving them vulnerable to ganks. Destroying these items will provide you with 25g each, so it's definitely worth getting one. Try not to die, or you will lose the oracle.
- Buy gold per second items. You will be leaving the minions to your team members, so you need all the gold you can get. Hopefully within the first 10-15 minutes you should have your
philosopher's stone andHeart of Gold which will give you a lot more gold alongside your
Greater Quintessence of Gold's. These items lead into your end-game items which provide good auras for your team, so it's not like you're buying them just for the sake of gold. They're part of your build to make you an even more useful support.
+ Advantages
- High mobility. She has an incredible movement speed compared to most champions which makes initiating and escaping with her so much easier.
- High amount of CC. By CC, I mean crowd control. She has an amazing knockup which can interrupt an entire team. A slow with a long, and useful duration which makes it hard to outrun Janna, and an ultimate which can scatter, or put the enemy team into an unexpected scenario.
- 2 AOE CC's. Like I said before, her
Howling Gale (Q) can knock up, and interrupt the entire enemy team if used correctly, and her ultimate will effect everyone within the radius.
- Shield includes an AD boost. Your carry, and other AD reliant characters will love you for this. At level five you will be granted 50 attack damage, which is more or less a free
B. F. Sword.
- Her ultimate heals if further channeled. It isn't the best of heals, and shouldn't really be used for this, but some heal is better than no heal, right?
- Doesn't rely on items to be useful. By this, I mean Janna is incredibly good at disrupting, and executing enemies with her use of CC without items. Obviously she would be more useful with items, but early-game she is still very useful and helpful to your team.
- No healing sustain for in-lane phasing. Her ultimate
Monsoon can include healing, but it should not be used for this. However, if you're in a situation where you need to heal then do so.
- The heal on her ultimate scales from AP, and as you're not building AP the heal wont be that effective, but it's still useful.
- She's not a tanky support like
Alistar or
Leona. In fact, she's quite squishy, so just be careful when initiating with her.









Personally my favorite combination to use on Janna is


The Summoner Spells that I have not mentioned such as


















Quintessences



Marks

greater mark of desolation I have used this before, and it is great for harassing. Remember, you should always focus on harassing the carry. When doing so you should activate your


Seals


Glyphs
greater glyph of replenishment You need the mana regeneration so that you can stay in lane longer. You will be using your E(










- Escaping from an enemy, or protecting an ally. Use it to push them away from you, or your team mate to give them more time to escape. Follow it up with a
Howling Gale just to disrupt the enemy further.
- Scatter enemies during team fights to stop them attacking, and allow your team to quickly take down those close. (This depends on how well you position it. Practise makes perfect)
- Use it to push enemies away from the baron or dragon and over the wall so that you can steal it. (Again positioning is vital)
- Push away enemy champions who have lethal AOE ultis, for example
Kennen and
Fiddlesticks. Their ultis can be disastrous to your team in group fights, but if you ulti them away (look for a bush or something to push them through) then you are keeping your team out of harms way.
I cannot stress enough how important positioning is. When you're not careful your ultimate can actually help out the enemy team, instead of your team.
Combos- Use
Zephyr to slow down the enemy, and then use
Howling Gale to knock them up. The slow from applied to the enemy from Zephyr will make it a lot harder for them to dodge your howling gale.
- To stop an enemy from escaping, a basic combo I use is this; If you have
Exhaust, use that alongside your
Zephyr, then use your
Howling Gale to knock them up. If you are fast enough you can then move in front of them to use
Monsoon which will push the enemy back, which will give your team more time to kill them. If you cannot get in front of them in time, you can always use
Flash to help position your ultimate, but make sure you are definitely in front of them as you do not want to push them further ahead and help them escape.
- Use
Item Sequence




Health Potion
50

Stealth Ward
0

Nomad's Medallion
850

Heart of Gold
825

Boots
300

Aegis of the Legion
1200

Ionian Boots of Lucidity
950

Timeworn Talisman of Ascension
2200

Locket of the Iron Solari
2300

Zeke's Harbinger
2250



Item explanation
philosopher's stone






Ionian boots of Lucidity; The cooldown reduction will help you out a lot, and you wont have any until you start building

Mercury's Treads; If the enemy team has a lot of magic damage, and a lot of CC I find that these boots are best because they provide you with some extra magic resistance + 35 Tenacity.
Boots of mobility; I hardly ever use these, but these boots give Janna amazing mobility. She can initiate a lot faster, which means she can catch up with enemies and slow+ knock them in the air, plus move in front of the enemy to initiate her ultimate which will push them back and towards your team mates for potential kills. It's always fun if they're trying to escape.


zeke's herald The chances of your AD carry being primarily targeted during team fights is high, so giving near-by allies +20% attack speed + 12% life steal will restore him/her more health per hit, and help him/her take down enemy champions a lot faster. Also, building this item will give you even more cooldown reduction than you perhaps need, so maybe taking


Extra items







Situational items (5th item);




- If you take
Clairvoyance as a Summoner Spell, you will be using this to track down missing enemies, and primarily the Jungler early-game.
- sight ward's to gain map awareness on particular areas of the map which will help arrange and prevent ganks.
Vision Ward's to take away enemies map awareness by destroying wards, especially ones planted by the
dragon and
baron .
- Oracles to see all invisible objects like previously stated in the 'Items' section.
Warding the map is essential, especially for top and bottom lane, but usually the top and middle lane will ward their own area, so creating awareness for you and your AD carry is important. You want to ward the bushes nearest to you, and the dragon so you can check for ganks and have time to react. Also, if you have the chance to destroy the opposing teams wards then do, because taking away their map awareness makes ganking for your team a lot easier.
Another form of map awareness is keeping track of neutral monsters. By monsters I mean the Baron, Dragon, + Red and Blue buffs. The Barons respawn time = 7 minutes. The Dragons respawn time = 6 minutes, and the Red and Blue buffs respawn time = 5 minutes. So, when they die make sure to type in the chat when they will be respawning. For example, if the Dragon dies at 18 minutes, type in the chat Dragon respawn; @ 24 minutes. Or something you and your team can understand.
Personally, the best combination I find is
Janna +
Ashe. They both have a good use of CC, especially slowing down the enemy as well as
Janna's knockup and ultimate, and
Ashe's stun.
Other combinations;
Janna +
Tristana is good because of Tristana's range. When Janna slows and knocks the enemy up, this gives Tristana more time to attack them, and even when the enemy is running away they are sometimes still in range for her, and she can even use her skill
Rocket Jump if she needs to catch up and hopefully get a kill. Also, you can always use your ulti to push them towards the opposite way if you need more time.
Janna +
Graves is good because of Grave's high burst damage. If Janna can keep Graves shielded, whilst slowing and knocking up the enemy champion for as long as she can, hopefully Graves can kill them fast with his skills.
Janna +
Kog'Maw is good because again, her Q and W ability will keep the enemy at bay with Kog's added slow, and spam of his ulti which will score a high damage output.
Janna +
Miss Fortune i've had cases where as Janna i've slowed and disabled the enemy whilst Miss Fortune's added more slow with
Make it Rain, and with her
Impure Shots she has faster attack speed + the extra AD damage from your
Eye Of The Storm skill, so hopefully she can take down enemies fast.
REMEMBER TO ALWAYS USE YOUR SHIELD ON THE AD CARRY TO GRANT THEM BONUS AD DAMAGE, AND SO THEY CAN ABSORB DAMAGE AS THEY ARE MORE LIKELY TO BE FOCUSED, NOT YOU.




Other combinations;












REMEMBER TO ALWAYS USE YOUR SHIELD ON THE AD CARRY TO GRANT THEM BONUS AD DAMAGE, AND SO THEY CAN ABSORB DAMAGE AS THEY ARE MORE LIKELY TO BE FOCUSED, NOT YOU.
A big thank you to jhoijhoi for her 'Creating a guide' guide. I honestly couldn't of done it without her, and I read that a simple 'thanks' is all that is required when using her dividers, so thank you for those, they're beautiful!
I spent a great number of hours both writing, and formatting this guide to help benefit future or present Janna players, so I honestly do hope you have learned something from this and it will help you with games to come.
Many thanks! <3
I spent a great number of hours both writing, and formatting this guide to help benefit future or present Janna players, so I honestly do hope you have learned something from this and it will help you with games to come.
Many thanks! <3
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