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Janna Build Guide by Hyper Delta


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League of Legends Build Guide Author Hyper Delta

Janna Windforce - Kleptomancy [Support Utility]

Hyper Delta Last updated on November 16, 2017
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Cheat Sheet

The Spirit of Wind

Janna Build

Inspiration
LoL Path: Inspiration
LoL Rune: Kleptomancy
Kleptomancy
LoL Rune: Biscuit Delivery
Biscuit Delivery
LoL Rune: Magical Footwear
Magical Footwear
LoL Rune: Cosmic Insight
Cosmic Insight

Resolve
LoL Path: Resolve
LoL Rune: Unflinching
Unflinching
LoL Rune: Revitalize
Revitalize
Bonus:

+20% Potion and Elixir Duration and +84 Health

Ability Sequence

2
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R


Threats to Janna with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Aurelion Sol
1
Ivern
1
Janna
1
Karthus
1
Nautilus
1
Nunu
1
Ornn
1
Shen
1
Sion
1
Soraka
1
Xerath
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Introduction

Hi , I'm Hyper Delta From League Of Legends PH Server, My Status On Season 7 As Support Main Is Platinum IV, On Our Server It's Hard To Get Higher Rank Because Our Server Mixed Up With Kids Accounts Unlike Korean Server They Have 2 Different Server For Adult And kids, But I Have A Good Performance On Playing Role Support ..


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Summoner Spell

exhaust is not quite good at this season patch, mostly pick Spells is Ignite or Heal, Pick Heal if your AD Carry having a Spell of Barrier Flash, Pick Ignite if your Carry pick Heal Flash, But The Recommender In This Patch Is, Heal Flash For Support and Heal Flash for Carry


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Items

Boots Of Mobility

I like this boots for supports i recommended this instead of Boots of Swiftness

Ruby Sightstone

I built this item as always to grant vision in the river and bushes to gain map awareness and alert my team if the jungle is near to them and also to assists and kill the enemy jungler when he/she on the river., sometimes at 2:25 i visit wolf or raptor to check if the jungler is there sometimes he/she had low hp and that's why i can kill him.

Ardent Censer

This item is must be rush to build if your AD carry has map awareness, sometimes it depends on your AD carry if he/she want to build you this or else Sightstone., Usually if your carry want always to fight you, build this as soon as possible.

Redemption

This is one of the most important item that should not be lost in your slot, if you have a lot of ward vision and having map awareness you can cast this at 5500 range of map to assist midlane and farmer to won the fight against the enemy lane.

Locket Of The Iron Solari

I rush this item when the enemy team has Zed, Kayn, Ziggs, Karthus to less damage taken from them, mostly Locket of the Iron Solari recommended for tank type user , But even though it's give you small shield because of your Revitalize mastery runes it still strong.

Talisman Of Ascension

One thing that's why i didn't choose Frost Queen ,often of AD carry they do not want them to mess their minions kills and will gain much more gold.

Situation: When Your Enemy Team Want's TO Kill You First Instead Of Your AD Carry

i build this Frozen Heart when the enemy team having attackspeed type champs like masterYi, Vayne, Thornmail Give you a lot more armor when your enemy team having assassins type champs, Randuin's Omen is like Frozen Heart but randuins for critical type champs to less the critical damage received.
NOTE: you must only pick one on this situational item.

Against Heavy AP Enemy Team

if you want healt regen for heavy AP damage choose Warmog's Armor if the maskman enemy team don't have Blade of the Ruined King else if they have just pick Spirit Visage, if you have an Brand like enemy with subsequence magic damage buy Adaptive Helm to reduces 20% damage taken in 4 secs.

Zz'rot Portal and Banner of Command

& Zzot increase you minions fire power and health to add pressure on minions push and turrets, mostly this items build when you had a problem on pushing this will help your team to add more pressure on the lane.

Mikael's Crucible

Buy this when you think your AD carry having trouble with champions with a lot of CC like Leona, Alistar, Amumu, Thresh, Blitzcrank this item will help you AD carry to increase survivability in the clash.

Elixir of Iron

Buy this item when you think you need more armor if the enemy team want to kill you in the late game.

Elixir of Sorcery

Buy this item when you think you want more AP to increase you barrier and magic damage, or buy this when your team has advantage on team fights.


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Ability Breakdown

Tailwind (Passive)

Increases the Movement Speed of all allied champions moving towards Janna by 8%.

Howling Gale (Active)

By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Summons a whirlwind, which deals 60/85/110/135/160 (+35% Ability Power) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.The whirlwind can be charged for up to 3 seconds. For each second it charges, it deals 15/20/25/30/35 (+10% Ability Power) bonus damage, knocks up for an additional 0.25 seconds, and travels 35% further.Activate again to release the whirlwind early.

Cost: 90/105/120/135/150 Mana
Range: 1700

Zephyr (Active)

Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.
Passive: Increases Movement Speed by 9/11/13/15/17% (+[2% Ability Power]%) and allows movement through units.
Active: Deals 60/115/170/225/280 (+50% Ability Power) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+[6% Ability Power]%) for 3 seconds. Passive benefit is lost while Zephyr is on cooldown.

Cost: 40/50/60/70/80 Mana
Range: 600

Eye Of The Storm (Active)

Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Shields an allied Champion or turret for 5 seconds. The shield absorbs up to 80/120/160/200/240 (+70% Ability Power) damage and grants 10/17.5/25/32.5/40 (+10% Ability Power) Attack Damage until it breaks.

Cost: 70/80/90/100/110 Mana
Range: 800

Monsoon (Active)

Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+50% Ability Power) Health to nearby allies each second for 3 seconds.

Cost: 100 Mana
Range: 725


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


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Match History and Rank

my recent match history


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Lore

There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up amidst the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look.

Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna , however, and her affections can change as quickly as the wind.

Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction.