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+ High defense
+ High damage
+ These 2 makes him a good survivor
+ Extremely Powerful
+ Easy to play
+ Can escape easy from fights with


+ Has a lot of CC
+ Quite Hard to Gank
+ Very tanky (Can absorb a lot of damage)

- Melee champion
- Jarvan IV's mana pool is extremely low
- Cooldowns of the spells are a bit too high
greater mark of armor penetration: Useful for all

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Bonus information:
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Physical Damage: 70 / 115 / 160 / 205 / 250 (+ 120% Bonus AD)
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Armor Reduction: 10% / 14% / 18% / 22% / 26%

Bonus information:
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Shield Strenght: 50 / 90 / 130 / 170 / 210 + 20 / 30 / 40 / 50 / 60 per nearby enemy champion
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Maximum Shield Strenght: 150 / 240 / 330 / 420 / 510
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Slow: 15% / 20% / 25% / 30% / 35%

The Active: Jarvan IV throws a Demacian flag to target location, damaging enemies within 75 range. The flag will remain for 8 seconds, providing vision within 435 range and granting increased attack speed to allies within 600 range.
The passive: Permanently grants Jarvan IV bonus attack speed and armor.
Bonus information:
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Attack Speed: 10% / 13% / 16% / 19% / 22%
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Magic Damage: 60 / 105 / 150 / 195 / 240 (+ 80% AP)
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Attack Speed Aura: 10% / 13% / 16% / 19% / 22%

Bonus information:
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Physical Damage: 200 / 325 / 450 (+ 150% Bonus AD)

If you like the guide, please upvote. If you absolutely feel for downvoting, please inform me why, maybe I can change it.
Happy pentakill with

-aDaptor
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