
: OK, elder lizard provides so much damage and that damage can keep him from being pure tank. The dot helps him secure kills for his team, as well has have a true damage dot to get them low, almost always a must on Jarvan.

: Sunfire cape is a great item for health, armor and another constant dot, for getting camps faster. The armor and health seem to be small but are actually quite large. 450 health and 45 armor can stop a 500 damage crit from doing anything, compared to not having this item.

: Maw isn't the best item but it sure does help when the enemy team has a lot magic damage. It gives you hexdrinker passive, a Morgana shield that can save your life, and a passive that says the lower you get the more AD you get. As being a good source of damage and kind of being tanky, you'll probably get focused, making this item pretty good.

: Randuins simply put, might be the best defensive item In the game, it gives you 70 armor and 500 health, that's not the great part. Cold steel, its passive enemies who attack you get there attack speed reduced, this is AMAZING when the enemy adc is fed. If they hit you they'll start hitting you slower, and slower. Then you pop the active and now they attack slowly and move slowly, making them easy pick'ins.

: Banshee's Veil is amazing when against ap nukes, it gives you a shield that blocks the next spell, so don't be afraid to 1v1 a Veigar

Frozen Mallet combined with Randuin's can make you into an ad Mundo. NO ONE gets by you. The reasoning is, you Randuin's they are slowed, you basic attack, that's a 90% slow, no one can get away. The 700 health is good too. Only get this when your against a very mobile team.

: Black cleaver is a good ad item against kin of tank team like, an Evelynn or someone of that sort that builds semi tanky. It doesn't give enough damage for it to always be used.
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