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Spells:
Flash
Ignite
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction

This guide will also teach the inexperienced about how u play solo top and what role u will have for your team.
If you´re thinking about buying a new solotop I would recommend that you try

If you pick up Jarvan you wont regret it if you follow my guide you will demolish other toplanes and Jarvan is a very nice choice in ranked solo queque I dont know how viable hi is in ranked teams though. But if you play by this guide you can easily climb out of elo hell and probably higher, so now if you decided to give jarvan a shot then lets get to the real guide.
Pros / Cons
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I think Jarvans passive is really nice and I love using it in my combo for harass and that would be E>Q and that knocks them up in the air and then you land one auto attack that will trigger your passive and that does so nice damage early/mid game. Another thing you can do with this passive level 1 is to auto attack your opponent when he goes for the lasthit, this is done when you are level 1 and it does not work against champs that are agressive early on.

If it contacts his standard it will pull Jarvan IV to its location, knocking up enemies in his path.
Cooldown 10/9/8/7/6 seconds
Cost 45/50/55/60/65 mana
Range 500
One of your main damage dealer when you play jarvan if combined with your e ability it also decreases armor and thats nice to. Use this as often you can in lane too harass and you dont always have your E up so autoattack>Q and it will do pretty nice damage. You should also use it like that if you feel you will lose the trade if you go in with E>Q.

Cooldown 20/18/16/14/12 seconds
Cost 75 mana
In my build I don´t really use it a lot laning the slow is nice and the shield to but the damage you get from specing in E and Q I think is better than specing in this. The biggest reason I dont use this in lane is that it burns all my mana too fast and I want that mana for hitting my E>Q combo.

Active: Jarvan IV throws a Demacian flag to a nearby area, dealing 60/105/150/195/240 magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.
Cooldown 13 seconds
Cost 60 mana
This is a really nice ability combined with your dragon strike it knocks up enemies in the path between you and the flag gives a 22 armor 22% attackspeed to your allies when activated which is really good.

Activate again to collapse the wall.
Cooldown 120/105/90 seconds
Cost 100/125/150 mana
Range 600
Even though many think that this ability is used only for trapping enemies this is a really good nuke and a good way to finnish of enemies in your lane. I usually use E>Q and then R that will probably get a kill at level 6 with the ignite plus som auto attacks. It is true that you can flash out of your ulti but its worth it though you are trading a 100 sec cd against a 200 sec cd thats a trade I would do everytime(if flash gets wasted let your jungler know for an easy gank and kill).




I start with boots because the movement speed makes you harder to gank and it makes it easier to avoid harass/harassing.


On your first back you buy this is costs 950 but if you dont have to leave the lane I would say that you farm untill you got about 1200-1300 and then you can buy a





This is what you want for the midgame and wich item you get is depending on what you are facing and how you play as summoner but you get brutalizer when you feel that you can steam roll your lane, or wriggles when you face





This is your core build after this what you buy depends on the situation if you get your trinity pretty early your gonna do so much damage and after the trinity you start building into tank.
This build is what works best for me you can easily change things thats more of your own preference and I wanted to talk about items you could get instead of


This item could be bought instead of




This item is a must if u face an ap champ top, then you get this instead of your












In my build you can see that in the early/mid game I go with pretty offensive items and then I just go straight tank and teh reason for that is simply that jarvan is not strong late game at all but if you go tank you will still be usefull for your team and the defensive items I´ve put in my build are pretty standard but of course you will have to adapt that to the opposing team if they have alot of ad maybe you should get


Remember to always buy sight ward,







In lane I use my E Q combo for harass and damage I dont really level my W because the extra damage you get by leveling Q and E is better. When I hit level 6 I would guess the combo should be like E>Q>R and then use ignite if I´m going for the kill and thats all you need to know about using the combo. The thing that is hard about this is to hit your E>Q combo if you miss then you wont really do the damage you need to do. W is pretty easy to use I don´t really think I need to explain that its just a shield that does aoe slow pretty nice when you initiate.
You can often bait your opposing lane with last hits to get your E Q combo in. Just pretend you are going warding or something else just back off a little when there is lots of creep with little health, when they go for the creep you use your combo on them and nearly everyone in low elo will for that its get tougher in higher elo though but I´m not that high yet so I cant really cover that.
The summoners I use and other options you could use
Do I need to say anything about this? If you dont have a troll pool or
Ragnarok then this is a must its probably the best summoner in the game and its good for chasing and escaping and really great for getting your ulti and trap someone, a must with this build.
This is not a must but it is really nice on jarvan cause if you have ignite you can oneshot many opposing champions and give you an easy kill. It also gives you a nice ad and ap bonus early on wich gives you a little extra damage.
You could use this instead of ignite cause teleport gives your team great controll and you can go for early dragons, its basically like a shen ulti without the shield and that means you can help you team anywhere on the map when teleport is up.
This you would use instead of flash but I personally dont like this summoner at all if I am not playing something that can ignore cc for a while like
Olaf or
Vladimir. I dont think it works so well with your ulti either so meh you could do it but I dont think its that good.
You could use thie if you are in a lane where you dot expect to get any kills and the opposite is more likely flash heal could be a good combo. The thing I dont like about heal is that you cant really play that agressive if the opponent has ignite then you will be forced to play defensive and I dont really like playing defense with Jarvan.
I just dont use this so much anymore I just have a feeling tha ignite is the better choice, but I think you could go with exhaust versu
Olaf or someother champion that really much damage.

Do I need to say anything about this? If you dont have a troll pool or


This is not a must but it is really nice on jarvan cause if you have ignite you can oneshot many opposing champions and give you an easy kill. It also gives you a nice ad and ap bonus early on wich gives you a little extra damage.

You could use this instead of ignite cause teleport gives your team great controll and you can go for early dragons, its basically like a shen ulti without the shield and that means you can help you team anywhere on the map when teleport is up.

This you would use instead of flash but I personally dont like this summoner at all if I am not playing something that can ignore cc for a while like



You could use thie if you are in a lane where you dot expect to get any kills and the opposite is more likely flash heal could be a good combo. The thing I dont like about heal is that you cant really play that agressive if the opponent has ignite then you will be forced to play defensive and I dont really like playing defense with Jarvan.

I just dont use this so much anymore I just have a feeling tha ignite is the better choice, but I think you could go with exhaust versu

Runes




I pick up these runes cause they give you the most damage through the game flat ad will only make it easier to last hit and with Jarvans passive it is not that hard last hitting anyway. I would say that these are the best marks for Jarvan and you shouldn't change them if you follow my build.

This runes are so good against ad and they acually work pretty well even if you face ap though minion damage is reduced and they are very good if you get ganked in level 2 it will help you survive during lane. You could change this if you face ap to health runes or just some flat ad runes try what you feel is the best I prefer the armor seals though.

I use this for pretty much the same reasons I use armor seals and that is to get more survivability against other champs(and ofc if you are laning against ap). In mid game when you should have gone out of your lane with the advantage you start roaming and ganking mid is something I usually do and then the magic resist glyphs will really help you.
Greater Quintessence of Vigor
This runes are really good for sustaining in the lane and not being forced to b to early, and it will make it a little more even when you face a champion that outsustains you. I do think that you can replace these runes with

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