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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability












These runes can be applied to


21-9-0
Offense
Double-Edged Sword
- x1
Melee:
Deals 2% additional damage
Recieves 1% additional damage
Range:
Deals 1.5% additional damage
Recieves 1.5% additional damage
Sorcery - x4
1.25% cooldown reduction
2.5% cooldown reduction
3.75% cooldown reduction
5% cooldown reduction
Brute Force
- x3
4 attack damage at level 18 (0.22 attack damage per level)
7 attack damage at level 18 (0.39 attack damage per level)
10 attack damage at level 18 (0.55 attack damage per level)
Martial Mastery
- x1
4 attack damage
Executioner
- x3
Increase damage dealt to champions below 20% health by 5%
Increase damage dealt to champions below 35% health by 5%
Increase damage dealt to champions below 50% health by 5%
Warlord
- x3
Increase bonus attack damage by 2%
Increase bonus attack damage by 3.5%
Increase bonus attack damage by 5%
Dangerous Game
- x1
Killing a champions restores 5% missing health and mana
Frenzy
- x1
Critical hits grant 5% attack speed for 3 seconds (stacks up to 3 times)
Devastating Strikes
- x3
2% armor and magic penetration
4% armor and magic penetration
6# armor and magic penetration
Havoc
- x1
Increase damage by 3%

Defense
Block
- x2
Reduce incoming damage from champion basic attack by 1
Reduce incoming damage from champion basic attack by 2
Recovery
- x2
1% health per 5 seconds
2% health per 5 seconds
Unyielding
- x1
Melee:
Reduce all incoming damage from champions by 2
Ranged:
Reduce all incoming damage from champions by 1
Veteran Scars
- x3
+12 health
+24 health
+36 health
Juggernaut
- x1
+3% maximum health

Utility
- nothing
This build is what I use for
Jarvan IV but it can also be applied for other tank/bruiser champions.
Offense

Melee:
Deals 2% additional damage
Recieves 1% additional damage
Range:
Deals 1.5% additional damage
Recieves 1.5% additional damage

1.25% cooldown reduction
2.5% cooldown reduction
3.75% cooldown reduction
5% cooldown reduction

4 attack damage at level 18 (0.22 attack damage per level)
7 attack damage at level 18 (0.39 attack damage per level)
10 attack damage at level 18 (0.55 attack damage per level)

4 attack damage

Increase damage dealt to champions below 20% health by 5%
Increase damage dealt to champions below 35% health by 5%
Increase damage dealt to champions below 50% health by 5%

Increase bonus attack damage by 2%
Increase bonus attack damage by 3.5%
Increase bonus attack damage by 5%

Killing a champions restores 5% missing health and mana

Critical hits grant 5% attack speed for 3 seconds (stacks up to 3 times)

2% armor and magic penetration
4% armor and magic penetration
6# armor and magic penetration

Increase damage by 3%

Defense

Reduce incoming damage from champion basic attack by 1
Reduce incoming damage from champion basic attack by 2

1% health per 5 seconds
2% health per 5 seconds

Melee:
Reduce all incoming damage from champions by 2
Ranged:
Reduce all incoming damage from champions by 1

+12 health
+24 health
+36 health

+3% maximum health

Utility
- nothing
This build is what I use for















- Hint: Remember to press R to de-activate



Max

Huge damage
Armor penetration
Low cooldown
Huge poke
Max

E + Q combo
Gives LOS when you place it
Huge poke
Max

Grants a shield
Slows enemies
Max

Ultimate is very effective
Like every other champion, the ability (ultimate) has the best effect for the champion that you're using. There isn't really any reason to level your ultimate up in other ways.




Optional


OR









Skill Combos
Demacian Standard +
Dragon Strike
Good damage
Escaping
Engaging
Knock airborne
Demacian Standard +
Dragon Strike +
Cataclysm
Engaging
Huge damage
Usefull in teamfights
Cataclysm +
Demacian Standard +
Dragon Strike
Escaping
Trapping enemies


Good damage
Escaping
Engaging
Knock airborne



Engaging
Huge damage
Usefull in teamfights



Escaping
Trapping enemies


I would recommend that you play aggresive in lane, unless it's against






Buy


When you engage on your enemy, use



Pros
- Strong early game
- Huge range with
Dragon Strike
- Strong late game
- Good combo
Demacian Standard +
Dragon Strike +
Cataclysm that can save your team, yourself and deal a lot of AOE damage
Cons
- if your opponent is able to dodge your
Demacian Standard +
Dragon Strike combo, they can trade better than you (for example - champions:
Zed,
Lee Sin,
Riven and
Renekton)
- Low mana pool
- Poor use of
Jarvan IV's ultimate can be devastating for your team
- Slow attack speed for trades in laning phase (before you max
Demacian Standard)
- Strong early game
- Huge range with

- Strong late game
- Good combo



Cons
- if your opponent is able to dodge your






- Low mana pool
- Poor use of

- Slow attack speed for trades in laning phase (before you max













Gank/Roam
Jarvan IV is a good champion to roam with, because of his
Demacian Standard +
Dragon Strike combo who knocks up an enemy and damages them. When you're about to recieve a gank/roam, you should do this combo because it would be a lot easier for your team to help you.
Teamfights
In teamfights, you should always engage as
Jarvan IV since he's very tanky and has this amazing combo to knock up the entire enemy team. Be sure that when you use
Cataclysm that you don't trap your team mates, for example the AD carry.



Teamfights
In teamfights, you should always engage as



Since
Jarvan IV has a low mana pool, I wouldn't recommend you farming with your abilities. I would recommend you to farm only by using last hits.
Remember, don't push lane by auto attacking minions, since the enemy will end up with more farm than you will.
Push lane, and then don't attack tower, let the minions get slain (if the enemy isn't near) because he'll lose farm that way.

Remember, don't push lane by auto attacking minions, since the enemy will end up with more farm than you will.
Push lane, and then don't attack tower, let the minions get slain (if the enemy isn't near) because he'll lose farm that way.



Good luck :)

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