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Recommended Items
Runes: Basic Jhin
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Threats & Synergies
Braum
His E provides a hard counter to your fourth shot, ultimate and W.
Nautilus
Good engage and lock down for Jhin's early game allows you to pull leads you would not otherwise have access to. Late game Provides Ideal Peel.
Nautilus
Good engage and lock down for Jhin's early game allows you to pull leads you would not otherwise have access to. Late game Provides Ideal Peel.
Champion Build Guide
I'm a washed-up plat player making guides for lower elo players that want to explore the community's outlook on the game and give an edge to up and comers who want to dominate the rift.
I have around 500,000 mastery points on Jhin combined with all my accounts (yes I count the banned ones) and I feel like I can give a good guide on how to play Jhin from Iron IV to Plat I.
If you prefer the CHALLENGER KOREAN OP builds then, by all means, go uh... do that
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Jhin is burst damage AD carry
He provides good utility through his Root(W) and traps (E)
He provides high kill pressure with his 4th shot in lanes against no sustain champions
Rewarding when mastered
Art
4
CONS:
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Weak to gap closers
Weak to CC
Weak to high DPS mobile ADC's
Counter pickable
Easily lose tempo
Insane
Jhins Q
Jhins W
Jhins E
Jhins Ultimate
Levels 1-3 you are weak, don't trade unless you can land a cheeky 4th shot without taking any damage.
Level 3 your backline combo is lethal to an ADC or Caster support, this is your first power spike.
Level 5-6 you should spend lowering your opponent's health bar.
Level 6 you should have them low enough to land a root and close out with your ultimate, be aware of the range, and try to make sure your ult isn't easy to maneuver out of.
On your first back, you should have BF sword, this is a big item spike for you as it adds ALOT of damage to your kit.
Level spikes aren't a thing past level 6 in my opinion and from levels 7 and up it is all skill-based and Item spikes
Infinity edge is big, the bonus damage on crits affects your ultimates 4th shot, and your basic attack 4th shot, abuse this power in poking and in skirmishes.
RFC is a big one, the attack speed, and Crit. Chance is very big for you as well as the AA range increase, try to build up to a fourth shot then charge it and abuse the range to fourth shot harass.
Your build from here is completely situational and will spike based on the situation of the game.
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