This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Jinx, the Piltover Killer
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
[*] High early damage
[*] Great poke and wave clear
[*] Amazing attack spped bonus with Pow Pow,the mini gunPow Pow, the Mini Gun
[*] A well timed, and well aimed ult does Tons of Damage
[*] A great passive in team fights and when split pushing
[*] Her Flame Chompers are exceptional for engage both in team fights and in lane
[*] No disposable escape (can only use flash)
[*] Somewhat mana problems with her cannon early game
[*] Her Pow Pow,the mini gunPow Pow, the Mini Gun has quite a short range, making harass easy for most opposing AD Carries
[*] The attack speed bonus from Pow Pow,the mini gunPow Pow, the Mini Gun is ridiculous. You need virtually no attack speed items for 15 minutes thanks to this
[*] The AoE damage from Fishbones, The Rocket Launcher is amazing at keeping enemies off your outer turret in lane.
[*] The attack speed bonus from Pow Pow,the mini gunPow Pow, the Mini Gun will carry over for the first 2-3 shots with Fishbones, The Rocket Launcher letting you combine amazing attack speed with overpowered AoE damage in team fights/skirmishes
[*] The mana cost from Rocket Launcher] Fishbones, The Rocket Launcher per shot is ludicrous. Avoid overusing this gun in lane to avoid going out of mana
[*] The range on Pow Pow,the mini gunPow Pow, the Mini Gun is very VERY short. Farming caster minions is very risky against a high cc lane (Vayne + Leona etc)
W - Zap!
[*] Very good for face checking brushes with the vision
[*] Great ability to secure kills from a long range
[*] The slow is great for peel, especially with a support that has good peel (sons)
[*] The slow is also good for engagement when the enemy adc is caught with it
[*] Provides great in lane poke
[*] It is easy to dodge as it shows direction and range while being casted
[*] Doesn't help with her already below average mana problems (refer to cannon)
E - Flame Chompers
[*] Provides great AoE crowd control both for teamfights and lane skirmishes
[*] Is a great way to catch out an out of position enemy
[*] Has a large hitbox
[*] Has a somewhat short range
[*] Is difficult to land on well positioned enemies
R - Super Mega Death Rocket
[*] Does tons of damage
[*] Can pick off out of range enemies that are low
[*] A great kill secure as it does more damage for how low the enemy is
[*] Has a global range
[*] Like Ashe's ultimate, it is very difficult to land if fired across the entire map
[*] Isn't able to clear minion waves so isn't a problem for enemy split pushers
[*] Isn't great for initiation as it does most it's damage from the % damage
One of the strong points about the mini gun, is that you save valuable early game gold because you don't need to buy items like Phantom Dancer and Statikk Shiv. This gives Jinx's more money to buy core items like Bloodthirster and Infinity Edge.
I recommend using Pow Pow,the mini gunPow Pow, the Mini Gun for the majority of your game. The only time you should really use cannon is when you need wave clear or a longer range to keep away from initiators like
I recommend maxing it out second due to the reduced cooldown and better slow. I don't max it first however as the benefits from SwitcherooSwitcheroo are much more beneficial, especially in laning phase and early game.
I recommend trying to save it until the end of a team fight (as opposed for surface damage) as it does more damage based on how low the enemy is.