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Jungle Aatrox Guide for Season 8, patch 8.13
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Introduction
Season 8 Jungle Aatrox is what we always wished for: a juggernaut in the jungle. While dealing out massive damage to melee enemies and generally being a menace, he is weak against ranged enemies like Graves and Kindred who can easily shut him down. In this guide, I, a Platinum 400k Mastery Points Aatrox main will teach you how to abuse your strengths and hide your weaknesses as much as possible. Let's proceed to the next chapter, lads!
For summoner spells, because you're playing jungle, there's not much choice going on.
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No need to elaborate. You're playing jungle, not taking this can be considering trolling. |
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Flash is the standard summoner spell on most champions, because it grants mobility on immobile champions and it makes sticky champions like ![]() ![]() |
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Let's start with runes. The post-rework Aatrox doesn't synergise with
Conqueror or even the Precision Tree as well as he used to. In fact, I wouldn't recommend ever taking it because all it gives is Attack Speed as bonus stats, which Aatrox barely benefits from. Instead, we have 4 options for runes:
Arcane Comet,
Grasp of the Undying,
Electrocute, and
Dark Harvest.
Arcane Comet has good synergy with Aatrox's Q because it will always land, thanks to the knock-up. Taking
Arcane Comet lets you bully even more in the laning phase and get an even bigger lead.
Grasp of the Undying is the second option for runes. This rune allows you to bully melee champs like Riven, Renekton, and Yasuo with your passive. What you want to do when you take
Grasp of the Undying is get the proc, E forward and auto. From there on you can choose to continue farming or go ham on them. A combo with E auto as starter would look like this:
Umbral Dash > auto >
Infernal Chains >
The Darkin Blade >
The Darkin Blade > auto >
The Darkin Blade >
Umbral Dash > auto. If you land everything, they should be dead, and even if you don't, they're going to back because you just took more than 75% of their HP.
Thirdly,
Electrocute. This is self-explanatory. It gives good burst, helps in ganks, and in skirmishes. Still,
Electrocute comes with 2 downsides: the lengthy cooldown and the damage that falls off, should the game go late. So keep in mind, if you go
Electrocute, end the game early.
Lastly,
Dark Harvest, also known as smurf's keystone. You should get this if you're familiar to using it and maintaining the stacks, or if you're sure that the game will go late, because with 150+ stacks, you're sure to do some good damage in teamfights.
For your secondary tree, you'll almost always want to take either Sorcery or Resolve. Always take



This is what you've been waiting for: The Build.
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This one is pretty obvious. New Aatrox, unlike pre-rework Aatrox, has insane scalings on his Q, and while you could go ![]() ![]() |
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These are the boots you'll want to buy most of the time as they offer a lot of dueling potential, be it against their jungler, top laner or ADC. |
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Does their team have a ![]() ![]() ![]() |
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The ![]() ![]() |
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Another core item of ![]() ![]() ![]() |
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This item is more of a cheese one. Pop it everytime right before you use ult, because your revive HP is calculated the moment you press R. Should you die, you will be revived with about 90% of your HP, and almost 100% if you have ![]() |
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Not just this but any tank item, really. You could go for ![]() ![]() ![]() |
Max

Max





Proceed to maxing




Lastly, max


This is the most important part. You might need to practice clearing the jungle in the Practice Tool before you head in a real game.
Jungle Aatrox is now a lot easier to handle for new players than pre-rework Aatrox. Why, you might ask? Well, you don't have to maintain your passive anymore, and the spell vamp comes passively. Now you don't have to choose between more damage or healing, because you have both. Also, you can oneshot small
raptors, so that's neat.
Important things to keep in mind while clearing:
- You can gain a lot of HP by clearing
raptors with talisman, because the AoE damage combined with the spell vamp and the talisman HP recovery will get you to full HP pretty quickly.
- You shouldn't use
Infernal Chains on camps in case you get invaded.
Infernal Chains is a weak ability in lane, but it shines the most in the jungle, because the walls are too narrow for them to escape. It also guarantees one
The Darkin Blade, possibly the 3rd proc.
- If someone invades you, immediately start fighting. Aatrox is one of the strongest early game champs currently, and a full combo is not only easy to land in the jungle with the help of your
Infernal Chains, but also lethal. It's not unheard of for new Aatrox to oneshot squishy champs early game.
With the quite recent changes to scuttle crab, the jungle path you'll follow most of the time will be






I'll list here what Aatrox can do very well and things you could take advantage of:
- Aatrox can dive the best out of any champ, to the point where facing a fed Aatrox feels like your turret is nothing to his might.
- Aatrox can kill the
dragon at level 5. The % max hp damage on
Deathbringer Stance deals a lot of damage to the
dragon, combined with the sweetspot damage on every
The Darkin Blade. Watch out though, the aqua dragon slows you and the air dragon deals more damage than the others. Should the enemy jungler come, you are in big trouble.
- Aatrox can duel almost anyone in the jungle. Beware of tanks though, they can take more to kill than you'd think, and you cannot oneshot them with your
The Darkin Blade.Moreover, they could call their laners to kill you for them while they're stalling the fight.
- Your
Umbral Dash works similarly to
Riven's
Valor, in that you can cancel other abilities' animations with it. You can
Umbral Dash >
World Ender,
Umbral Dash >
The Darkin Blade,
Umbral Dash >
Infernal Chains. Aatrox can also change the direction of his
The Darkin Blade midway through the cast time with the help of his
Umbral Dash. Try
The Darkin Blade >
Umbral Dash.
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