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Jungle Alistar - Pulverize, Headbutt Assist!
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Spells:
Ghost
Smite
Ability Order
Triumphant Roar (PASSIVE)
Alistar Passive Ability
Introduction
This guide has only been made possible since the change to Alistar's passive

Greater Mark of Desolation - We get these marks simply because they will help your jungle out and combined with
Unbreakable Will will allow your auto attacks to be fairly strong.
Greater Seal of Armor - These seals are almost a must for Junglers to allow them to take up more damage from the creeps, they make getting Blue to start a fairly easy task.
Greater Glyph of Scaling Magic Resist - Scaling Magic Resist is almost a must for tanks, this will help you very much.
Greater Quintessence of Health - Extra HP for your jungle and generally extra HP is nice for early and mid game.
A note for
Greater Seal of Evasion - These are probably more than viable too, however I haven't had the chance to try them!




A note for

0 - 21 - 9
Remember that you are a TANK, therefore nothing is needed in the offensive mastery, I have forgone Plentiful Bounty as the increased duration of Buffs is far more important, especially because Blue Buff is very important to you!
21 in Defense is self explanatory, if you take Dodge seals feel free to reshuffle the tree for your Evasion and Nimbleness perks.
The 9 in Utility is mainly for increased buff duration and increased experience as well as Haste.



Philosopher's Stone - This will be your next item, good health regen, nice mana regen, extra gold, not much more to add, a great item for Ali.


At this point in the game you will be looking to see what is hurting you on the other team, AP or AD.
AP hurting the cow?

OR

AD make the cow go ow?


Late late game
So now you are happy with your Armor and MR, well it's time to build that


2x

1x

The rest of the skill sequence is listed above.


Other Possible Summoner Spells

If you have got a few successful ganks, assists or even kills, make sure to get some WARDS for your team. Ward Baron when necessary, ward Dragon, ward their Blue/Red Buff, ward what you think will help your team most. Midlane not buying wards? Buy him some, make sure your team LOVES you since when you run into the heart of their team it is them that are going to do the killing not you :)

1-2-3-4-5
- This is your Jungle route Blue, Wolves, Wraiths, Red, Golems. With your starting items it will be a breeze, make sure mid and solo top cover you!6
- This is where you can gank from straight out of your jungle, use


W
- This marks places where you can and if possible should ward. Dragon is a MUST, past 20 minutes Baron is a MUST. If you are having a good game and are stealing the opponents jungle, ward their Red and Blue to see if you can catch them in there. Also be nice to your solo top and buy him/her a ward, since they should be an AD/AP Carry, and the less they have to spend on wards, the more they can on stuff that kills!Alistar's Combo
- If you haven't figured out what it is, here we go. PULVERIZE -> HEADBUTT TO YOUR TEAM. After this point just block and attack the target, use your Heal so you can
- Alternate Combo - Sometimes you cannot get behind your target directly, be it because they are quick/have escape mechanisms etc. In this case you can use Headbutt immediately followed by Pulverize, this will at least get you a 1.5 second stun on the target.
During teamfights you will be fulfilling the normal tanks role, protecting your carries. However during initiation if you have the opportunity to seperate one of their carries with a Pulverize Headbutt combo, go for it, it could win you the fight.
Remember to use your CC wisely, if the other team has a Katarina, use your Q/W when she starts spinning, same with the like of Nunu, Fiddle, Karthus, Malz, Miss Fortune etc
Remember to use your CC wisely, if the other team has a Katarina, use your Q/W when she starts spinning, same with the like of Nunu, Fiddle, Karthus, Malz, Miss Fortune etc
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