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And working on a guide for GMD's contest.
So far, my priorities are New Guide > Kha'Zix Guide > Shyvana Guide > Diana Guide > This. And maybe some more before this :p
And did it before SV did it in a tourney.
*hipster glasses*
This guide sucks major **** downvoted
Aww, I love jealous people ^_^
Hey once again its the idiotic Troll voter NOTDONKEY surprised no one has reported you yet btw very good guide I like how you made so easy to read, makes me wanna try it! <3
Thanks :D
Try it out~! Jungle Ezreal is really fun!
Very very, very good guide! But what do you mean by (+1.0 per Bonus Attack Damage) on trueshot barrage?
It means for every Attack Damage you get from items, runes, masteries, etc, you get 1 extra damage on
Ever since S2 I've only seen one champion jungle with
And maybe
Wtf at
Long sword start on Warwick is better. Vamp Scepter is literally 130% unnecessary sustain.
I'd recommend swapping some points into
Maybe, but some health is nice too :P I don't really know which is better though, there's probably not much of a difference.
Also, does vamp start even work that well? I haven't seen a vamp start since the release of the S2 jungle. Almost everyone goes boots3 or cloth5 now. I'd think Ez would need a cloth start just to finish his first clear, though I haven't tried it myself.
Vamp works well because of
Now that I look at it, Vamp start is kind of like saying "I hope they dont level 1 invade and we lose" because if you lose blue you're done. It's generally better if they don't invade because of his AS steroid and his Q.
If his health sustain is really high for some reason you can just go boots for mobility and gank speed. If his health sustain is poor (which seems more likely to me), cloth5 is a lot safer plus you'll be stronger against any invading jungler.
His health sustain is high with Vamp scepter because of the life steal, but you cannot go boots on Ez because he's just toooo squishy.
Cloth5 I think is a universally safe start on any viable or unviable jungler. I don't think it really makes a difference against invading junglers, unless they have a gap closer and high burst (
And maybe