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Recommended Items
Spells:
Exhaust
Smite
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction

Welcome to my Jungle


I introduced my friend to MOBAfire some time ago. At the time, he was enjoying Jungle

Here's Stonewall008 with his Jungle

-
Bladed Armor (and
Tough Skin )
Both of those will aid in jungle durability and speed. THESE ARE ESSENTIALS!!!
That being said, don't try this under level 20. Or you could, but it won't go very well ;p but this section is designed to help you do it under 20.
Take a


Get a madred's razor as fast as you can, because clearing faster will make you take less damage overall.
Take blue buff, but hold off on Red until you get



- He has very high sustainability with Blue Buff and
Rising Spell Force, giving him a TON of Attack Speed and life gain on hit from life steal items.
- All junglers have a similar clear speed. If timed correctly, using
Trueshot Barrage at the enemy jungler can result in a kill or a Buff Steal, or at least severely injure them. It can also be used to steal weaker creeps.
- His ganks are pretty good, he has a damaging gap closer, high damage, and a ranged slow with Red Buff.
- Because he will have his Passive stacked up at almost all times in the jungle, counterjungling him at a wrong time will have you completely overpowered and will result in a kill for him.
- Likewise, if he is caught too low, he can
Arcane Shift over a wall, like
Shaco.
- His clear time might not be fast because of the lack of AoE damage, he can still clear decently quickly because of a huge Attack Speed buff and a spammable On-Hit Q (
Wriggle's Lantern ^^)
Despite these, there are also a lot of flaws.
- He has no CC to a gank, so he has to rely on his teammates to keep someone in place.
- If you suck with skillshots or the person you're ganking doesn't stay in place, it can be hard to have a successful gank because you aren't doing any damage while you miss Q's or E's.
Essence Flux doesn't effect jungle creeps.
- He's squishy. Very squishy. So if you
Arcane Shift incorrectly into a gank, you'll die.
- Your teammates WILL think you're trolling.
- If you're denied your first or second Blue, you can't jungle. Or you CAN, but it'll be more difficult.
- People like
Lee Sin or
Shaco will absolutely wreck you in your jungle.
- The jungle doesn't give a lot of farm, so some items are hard to obtain. (*cough*
Trinity Force and
Infinity Edge, *cough*)
Overall, I believe


Nothing too hard about picking runes :p You're going to need flat Armor to be less squishy, Atspd Marks and AD/Armor Pen Quints,... Just standard jungling runes.

Runes



Q u i n t s |
spa |
|
spa |
Q u i n t s |

Runes



M a r k s |
spa |
|
spa |
M a r k s |

Runes



S e a l s |
spa |
|
spa |
S e a l s |

Runes



G l y p h s |
spa |
|
spa |
G l y p h s |

Woah, so many! Which ones do I use?
A good mix of certain stats are always good. For instance, don't make a rune page that has:
9x

9x

9x

3x

In theory, this sounds good, as you have a bajillion Attack Speed at level 1. But then you would have sub-optimal stats early game because you would lack sustainabilty and durability in the jungle. Mix and match to your liking, but always find a balance.
I recommend:
4x greater mark of desolation for extra DAMAGE against jungle creeps.
5x

9x

9x

3x

I changed the Reds from Attack Speed to flat AD and Armor Penetration to achieve higher sustainability through Lifesteal. I learned this from Stonewall's video :p

I exchanged the points from the Utility Tree into the Defensive Tree to improve speed with

You can also put the point from


Honestly, the only other viable mastery path is 9/21/0. I feel that it is subpar because


ALWAYS TAKE

ALL JUNGLERS NEED



Good Choices

I take








Slightly more damage for a gank, or if the other team has


If the other team has a lot of CC, or you have problems with it in general, this would be an AMAZING Spell for you. But tbh, you should almost never get CCed, and


Maybe

Helps you aim your


Good for noob


I've never been a fan of



NEVER TAKE





Rising Spell Force


- This passive is what allows
Ezreal to jungle. Try to keep this at 5 stacks at all times to improve clear speed and maximize dueling capabilities.
- At lower levels, keeping this up may be difficult because of long cooldowns. Make sure you don't miss any Qs or Es!
- Hitting ANYTHING will add a stack. Abuse
Ezreal's long range and try to snipe creeps from far away to maintain the stacks.



Mystic Shot


- Does 35/55/75/95/115 (+1.0 per Attack Damage)(+0.2 per Ability Power) Damage
- Cooldown: 6/5.5/5/4.5/4 Seconds
- Range: 1100
- Cost: 30/35/40/45/50 Mana
- Has very long range.
- The Cooldown Reduction portion only applies if you hit something, so make sure you do. This is key when jungling, as if you miss every shot (unlikely) you miss out on a lot of potential Attack Speed and Damage.
- This applies On-Hit effects like
Wit's End,
Trinity Force, etc, but unlike other similar skills this does not Crit.
- You can shoot this through walls if your passive is about to run out to maintain the stacks because of its OP range.



Essence Flux




- Does 80/130/180/230/280(+0.7 per Ability Power) Damage
- Attack Speed Modifier: 20/25/30/35/40% for 5 Seconds
- Cooldown: 9 Seconds
- Range: 900
- Cost: 60/70/80/90/100 Mana
- Strangely, The Attack Speed Modifier does not effect you.
- This does not hit creeps. Been there, done that. It pays to read, kids.
- This skill is VERY good for dueling against other DPSers.
- Always fire this before
Mystic Shot. This has a shorter range, so if you do it vice versa you'll probably completely miss this.
- Fire this in a teamfights to simultaneously boost allied DPS and lower enemy DPS.
- Firing this at teammates can assist in pushing towers.
- Try to hit as many champions, allied or not, with this. This will quickly give you stacks on your passive.



Arcane Shift





- Does 75/125/175/225/275 (+0.9 per Ability Power)
- Cooldown: 19/17/15/13/11
- Range: 475
- Cost: 90 Mana
- At lower levels, use this skill wisely. It has a really long cooldown, so using it wrong can get you killed.
- You can blink over walls. (obvious xD)
- This can lock onto stealthed units, meaning you can kill
Talon when he ults, etc.
- NEVER use this to fly into the middle of the other team. Only exception is if you are doing it to steal Baron. (I got it too~)
- This can be used to easily reposition yourself in a fight. Doing so can make you hit more people with your
ult or
W.



Trueshot Barrage
Ahh,



- Does 350/500/650 (+1.0 per Bonus Attack Damage)(+0.9 per Ability Power)
- However, it does 8% less damage for each enemy it hits, down to a 30% minimum.
- 1 Second Channel Time
- Cooldown: 80 Seconds
- GLOBAL Range
- Cost: 150 Mana
- Explained in Trueshot Barrage section. Click the link!

Nothing too hard about it, just go




So first, we





Why this Rotation? Why not just Q AA AA AA AA AA Q?
Because every time you hit someone with a skill, your Attack Speed goes up. More Attack Speed means more DAMAGE. More DAMAGE means you KILL THEM FASTER. ;)


I use AD

The item build I have presented in the cheat sheet has a good mix of both damage and survivability, but none of those items (except maybe

This section here is made to teach you step by step how to make your own build. You should never blindly follow a cheatsheet, because many things are uncertain in blind pick and I'm absolutely positive none of us can tell the future.

Item Sequence







S t a r t i n g I t e m s |
spa |
I think either of these starting items benefit
![]() ![]() ![]() |
sp |
S t a r t i n g I t e m s |

Item Sequence







E a r l y G o a l s |
spa |
These are your early game goals. They offer very high damage and utility for their price, and synergize well with
![]() |
spa |
E a r l y G o a l s |

Item Sequence







G o l d p e r 5 |
spa |
GP5 items are very useful if you think games are going to be very drawn out, but if it's obvious the game will be a 20 minute stomp, don't get them. They also provide a huge early game boost and can aid in Survivability(
![]() ![]() |
spa |
G o l d p e r 5 |

Item Sequence








B o o t s |
spa |
Well...it's boots. Nothing much to say, pick them depending on the situation.
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
spa |
B o o t s |

Item Sequence








D a m a g e |
spa |
After boots, I concentrate on just pure damage. For this section, I'd pick TWO items because the damage boost from these is huge, and if you just get one, it's not enough for an AD carry like
![]() |
spa |
D a m a g e |

Item Sequence






A r m o r P e n |
spa |
At this point in the game, just flat AD won't help, because the other team will be stacking Armor to combat your damage. What better way to solve this problem that to simply ignore it? Anyway, I recommend ONE, and ONLY ONE of these items. They don't work well with each other.
|
spa |
A r m o r P e n |

Item Sequence







C C R e d u c t i o n |
spa |
CC REDUCTION IS IMPORTANT!!! Unless you're against a team with
![]() ![]() ![]() ![]() Depending on the other team, find out which one you need most. Do they have constant CC? ![]() ![]() ![]() ![]() ![]() ![]() |
spa |
C C R e d u c t i o n |

Situational Last Item
The situational last item is, well, situational. To find out which one you're going to use, think for yourself: Am I getting pwned, or am I roflstomping the other team? Am I doing neither?
It is up to your own judgement to find out what you or your team needs. Don't just go pure damage if their

You're going to want to analyze the situation first: Is there a fed carry, and who is it? Is the enemy AD Carry going to wreck your team if left alone? Are YOU going to wreck their team if left alone? Think about it, and pick items accordingly.
If you are stomping the enemy team, and not really in any need of offensive items, take one of the Situational Offensive.
Item Sequence








O f f e n s i v e |
spa |
End game, pick one of these to replace
![]() |
spa |
O f f e n s i v e |
Is your team getting stomped? One defensive item can change the whole game, you know~



Item Sequence











D e f e n s i v e |
spa |
Woah, there's a lot here. I'll just go over them generally. Health items counter burst damage, Flat resistances counter sustained DPS. Kind of all there is, Auras are nice, each of them have about the same range as your Q, so you'll know how close/far you have to be to have effect.
|
spa |
D e f e n s i v e |

Example Builds



Let's go over what


- You can counterjungle from anywhere on the map.
- You can farm from anywhere on the map.
- You can defend towers.
- You can snipe low health runners.
- You can heavily cripple the enemy jungler.
- Look at your assists.
- As of a recent patch, this now gives Vision.
- You can steal/secure buffs.
- You can STEAL BARON. Not many junglers can do this without
Smite, but guess what?
Ezreal can do this from his base.
- The most epic part: the channel can NOT be interrupted.
Doing many of these are self-explanatory, so in this section I'll explain how to counter-jungle, Dragon/Baron steal, and crippling enemy junglers, the 3 least obvious.

Counter Jungling


Then, while the enemy jungler is out ganking or you know they're going B, ward their jungle in a few key locations.


Depending on the time it takes for your Ult to travel, you'll want to fire it either before or right after they started.





To steal buffs, make sure that they already



The most VULNERABLE time for a Buff to be stolen is when THE JUNGLER IS GIVING IT AWAY. When the jungler is giving his blue away, he/she won't necessarily




A lot of times, when you see the other jungler start a camp, it usually delays him/her long enough to get hit by



Stealing Objectives
For stealing these, I'll give you an approximation on how long it takes for

I read this on a guide somewhere on MOBAfire, and it was really good advice as to how to properly time your

First, try to spot the other team doing Baron or Dragon. Be it through a Ward,

Good Sniping Locations
No, you don't get any pictures yet.
The absolute BEST sniping location is the wall behind Baron. You fire it at nearly point-blank range, and it's hard to ward because it's in a circular location. This location is close enough for you to use both your ult and

The SECOND best is near the three-way brush close to Blue team's top outer tower. Walk a bit to the left close to the ledge. It's really close to Baron, but not necessarily close enough to have a definitive shot. This is also a rarely warded place, and is close enough for you to





Crippling

This is not recommended unless you're REALLY good with aiming your ult, because if you suck you'll just end up wasting precious mana without Blue Buff.
Oh, one last protip:
About to get stunned by



No Red, safe farming


Wolves
1. Start at Wolves. Get some help so you don't take too much damage.
Blue
2. Then go to Blue and get a leash. This can be done without one, but you have to skip wolves. REMEMBER TO KITE THE GOLEM!!! This can be done by Auto-Attacking, taking a step back, Auto-attacking again, backing up, and using Q every time it's up.
Wraiths
3. You can


Wolves
4. Go here again. Don't bother kiting, wolves run fast as hell >_<
Red
4.5. Red (if you're over 60% life AND

Golems
5. Kite these. You can actually do these from 1 or 2 bars if you're good enough or you got too low. If you know how to kite these with a support, you can also apply it to here and get some free health back.
Finish. You can do whatever you want now. Go B and take Red or something, it's up to you.

Early Red

Blue
1. Start Blue
Wolves
2. Take Wolves
Wraiths
3. Take Wraiths
Red
4. Take Red and gank

Jungling without Blue
- Delay
Mystic Shots until the last second. The purpose of this is to conserve mana while still maintaining
Rising Spell Force stacks.
- Grab an early red, and gank early. League of Legends isn't about getting ahead, it's putting your enemies behind. I learned this after reading a 2k Elo
Kennen guide.
- Stack
Doran's Blades. I have done this sometimes. They are GREAT coupled with a
Vampiric Scepter.
- Early
Sapphire Crystal. To supplement mana and it builds into
Sheen. I did this and it was effective even as
Evelynn, the most blue-dependent jungler.
- Do not use unnecessary skills. As in don't randomly fire
Trueshot Barrage or
Arcane Shift. Also, don't miss Skillshots.
That's it really. It'll be difficult The first few minutes, but it'll smooth out afterward.

Levels 1-6
So you've made it in game and brought your starting item. Ping Blue and politely ask your teammates to defend it, because if it gets stolen then you'll have a very difficult jungling time and the other team will have two Blue Buffs.
You should then be clearing the jungle, avoiding trouble unless you're sure you don't have to, etc. Gank lanes, cover lanes, farm up, etc. Nothing too difficult here.
At 6, START COUNTERJUNGLING WITH YOUR ULT. Then mind your own business. Ask supports to ward the other jungle if possible. If they can't, wait for the other jungler to get out and ward it yourself.

Level 7 - Late Game
Aka mid game. At this stage of the game all players are lookin around for unwarded areas to snag a kill or two. You should be doing this as well. If you're doing good, as in 2-3 kills and no deaths, grab an

This is also the stage where if Bottom or mid laners get killed the surviving team will attempt to do dragon. Refer to How to Steal Objectives on how to take these from the other team.
If you find yourself low on Exp or gold, and one of your lanes is pushed to your turret, don't hesitate to fire off your ultimate there for some free gold and experience. In this way,


Post-Jungling
You've gotten out of your jungle forever. Now's the time to push lanes, get kills, and get ahead. Use

If you're sure a teamfight won't erupt soon, it will be okay to fire


Teamfights
For teamfights, you do NOT want to be in the front. Always stay in the back, sniping everything in front of you. Use E to position yourself so that your AD Carry (other than you) AND the enemy AD Carry is in front of you, then shoot your W to buff and debuff them. Auto-attack anyone that gets close to you, you're very squishy even at this point of the game and you don't want to give out free shots.
Contrary to popular belief,




Thanks for reading my Jungle


Special thanks to:
JhoiJhoi, for her Guide on Making a Guide. FINALLY learned how to make the Runes and Items section to look like that >:D I also stole your Line Dividers if that's okay with you :p
Arcana3 for his amazing artwork! Thanks for the banners and chapter headings! You can find his Signature Shop here. Really makes my guide look prettier and less bland ^~^
IceCreamy, for reviewing my guide! I'll put up the link to your review shop in the next update.
- Published guide
March 28, 2012
- Updated, ALMOST 100% finished, just need a couple of slight unimportant-ish details.
- Added Stonewall's video
- Added How to Jungle Without Blue tips
- Changed Masteries, Runes, and Cheatsheet a bit to optimize jungling and Rightclick damage. Changed information accordingly (items section remained unchanged)
- Wtf, only 1k views? Why u no liek jungle Ez guiz?
May 14, 2012
June 13, 2012
- Changed Cheat Sheet:
October 14, 2012
- Made guide more 'noob friendly.'
- Made item section more specific
- Refreshed guide
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