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Spells:
Smite
Flash
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Introduction
New Masteries = ******ic...
This guide is not finished but i will be adding more stuff soon... especially since theres the new jungle.
For your info: Jungle time to level 6 Approx. 6:30
Jungle time to kill dragon: the second you hit lvl 7 so about 7:00
Jungle time to solo buffs: the second you hit level 3 and have smite.

Videos will come eventually o.0




Alternate runes:






Without


Alternate Spells:



Jungle paths are being changed completely So please hold on for a few days.
New info: with the new jungle.. you can not hit lvl 2 by smiting the big blue wraith, so your going to have to wait for your turret for this build. Use only 2 turrets to take that first wolf camp (the one you have preped before the game starts and the one you will put down when that first turret dies.). This jungle path will consist of NO counter jungling and only works if they don't decide to take your jungle either.


Without these items you will not be as effective as Heimerdinger, But all the other items are replaceable. Here are some replacements for those items.




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Use turrets to kill AND scout/defend you from enemy champs
If you decide to counter jungle, put a turret in the camp, use rockets once then walk away.
Play safe, people will target you cause they think your squishy, which you probably are.
During fights, place turrets in the path's of the other team's escape to pick up easy kills.
Use turrets as wards if you think a team fight is about to break out.
Do NOT initiate unless you have a

Remember: Practice makes perfect. When you start with jungle heimer, you WILL have a hard time.
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