Build Path Explanation
Starting Items:
I found that
Hunter's Machete and
Refillable Potion is the best start for me as the starting items provide me with enough sustain to hit level 3 and back to prepare for the ganks.
You can look into replacing the
Hunter's Machete with
Hunter's Talisman for added mana regeneration as
Leona is very mana dependent (especially early game).
//
//
First Back:
Boots are great for increased movement speed which should allow you to better gank other lanes as
Leona's base movement speed is fairly low and thus she can be pretty easily outrun by most champtions.
Hunter's Potion is good enough to provide you with sustain for the rest of the game or, well, at least until you hit the full build mark. There is no real point in going
Ruby Crystal or
Stalker's Blade this early on as they serve no real benefit for ganks and your clear should be good enough that you don't have to back every 2 jungle camps.
//
//
Early Game:
Stalker's Blade will allow you to slow down enemy team when you're ganking or having a teamfight with others. Slowing the enemy is important as it allows your team to stay on the target during chase or for you to catch up and use your skills to further CC the enemy.
Bami's Cinder is great as it does AOE damage and gives you health (sustain) which works well with your W (
Eclipse) as the skill gives you Armor and MR but do make sure not to use the skill too early as you are still fairly feeble and can be popped easily by bursty champions such as
Graves.
//
//
First Few:
Stalker's Blade - Cinderhulk should be your first finished item and it helps with all sorts of things such as jungling and sustain in fights as well as overall laning.
Depending on which build you are following, go for either
Ninja Tabi or
Mercury's Treads. Personally I would suggest going for
Ninja Tabi regardless as the passive 10% basic attack reduction for incoming damage is far more valuable in fights than reduced CC timings as you are the one who will be initiating and locking down ADC or any other high value target so you should really be avoiding most of the damage anyway.
Of course if the target is AP and is heavily fed you should probably go for
Mercury's Treads but other than that go for
Ninja Tabi instead.
//
//
Mid Game:
Again depending on which build you're following and how your game is going at the moment you should build either
Dead Man's Plate or
Locket of the Iron Solari. Personal preference is
Dead Man's Plate as health gained is higher than with the later option and you get armor which is usually more valuable (especially in current meta where AP champions are far less bursty). Furthermore the item will give you +60 movement speed which is great for initiating team fights from unwarded areas for surprise attacks on top of running away or rushing in.
Locket of the Iron Solari will give you
AND your team bonus MR as well as provide you with 10% cool down reduction which is nice for your skills and ult making them a bit more spammy. In addition to this it will give you an active that can be used to shield your nearby team-mates from incoming damage potentially saving them from otherwise imminent death.
Enchantment: Alacrity will give you a little bit extra movement speed which is needed to chase down (or run away) from enemy champions.
//
//
Late Game:
Warmog's Armor is amazing item for when you're taking damage from multiple sources and for when you want that extra sustain. Provided you have 3k+ Health (3,000+) you will get 15% of your health back every 5 seconds (after not taking damage for 8 seconds). It also works well against full AD team when you're a bit ahead as you can finish it and go straight for
Thornmail which gives you pure Armor and its amazing passive of reflecting damage upon the attacker (great against any ADC or Assassin).
Thornmail should only be bought provided you need a lot of armor and have a lot of health to back it up (I would suggest having at least 3,000/3k HP) as it needs it to be fully effective.
Randuin's Omen is your typical armor and health item but is good on
Leona as it gives you critical damage reduction (more sustain for you) and has an active that slows nearby units down which is good for both chasing and escaping.
Spirit Visage is my go to MR giving item but I usually don't build it since most teams will be AD heavy but when they're not go for this as it also improves healing and thus being a great pair up for
Warmog's Armor on top of giving you base health regeneration and a nice bit of cool down reduction (10%)
Banshee's Veil is an alternative to
Spirit Visage but I would advise to stay away from it as the passive isnt really all that useful even when playing against CC heavy team yourself. Base health regeneration is also a bit lower than the one on
Spirit Visage and you loose the passive of the
Spirit Visage which sucks.
Sterak's Gage is amazing for when you need to do a bit more damage so that the enemy doesn't completely ignore you and go for the carry. Gives you nice sustain with its shield if you get burst down a bit too much.
//
//
Different Build Explanation
Full Armor Build:
This build is what I found to be the most optimal for me as you can easily catch up to enemies and have amazing sustain with the use of
Warmog's Armor and
Thornmail especially.
Balanced Build Number 1:
Thornmailsize=50
This bui is when you
You must be logged in to comment. Please login or register.