Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Poppy Build Guide by ZzZ3DemonAngelZzZ

Jungle Poppy S8 (huge update)

Jungle Poppy S8 (huge update)

Updated on September 4, 2018
9.5
29
Votes
2
Vote Vote
League of Legends Build Guide Author ZzZ3DemonAngelZzZ Build Guide By ZzZ3DemonAngelZzZ 29 2 85,788 Views 1 Comments
29 2 85,788 Views 1 Comments League of Legends Build Guide Author ZzZ3DemonAngelZzZ Poppy Build Guide By ZzZ3DemonAngelZzZ Updated on September 4, 2018
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Choose Champion Build:

  • LoL Champion: Poppy
    Poppy jungle
  • LoL Champion: Poppy
    Predator poppy

Runes:

Domination
Electrocute
Sudden Impact
Zombie Ward
Ravenous Hunter

Resolve
Bone Plating
Chrysalis

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello,

I'm OTPonyPOppu, a onetrick Poppy with around 1 million mastery points on poppy on multiple accounts.
Here is a guide about what I think is the best on Poppy in season 8.
I started playing League in S7 and became gold 3 in my first season, now i got platinum 3 100lp till i got a perma ban.

Lately i mainly play Poppy jgl/support because of the strong early ganks of poppy and her amazing peel.
Back to Top

Skills

Iron Ambassador - P



Cooldown: 16 / 12 / 8 Range: 475
Poppy periodically throws her buckler on her next basic attack, granting it bonus range and 20-180 bonus magic damage (based on level), and causing the shield to fall near her target, where it remains for up to 4 seconds.

If Poppy picks up the buckler, she shields herself for 15 / 17.5 / 20% of her maximum Health for 3 seconds. Enemies can step on the buckler to destroy it.

If the buckler kills its target, it bounces back to Poppy and automatically shields her.

Tips:
Use this shield to trigger your Grasp of the Undieing every 10 seconds on the enemy laner, its good for trading and for farming from a range

__________________________________________________________________________________________

Hammer Shock - Q



Cooldown: 8 / 7 / 6 / 5 / 4 Cost: 35 / 40 / 45 / 50 / 55 Range: 430
Poppy smashes the ground in front of her, dealing 35 / 55 / 75 / 95 / 115 (+0.9 per bonus attack damage) (+7% of target's maximum Health) physical damage to all enemies hit.

The impacted ground becomes unstable, slowing enemies that are standing on it by 20 / 25 / 30 / 35 / 40% before erupting after 1 second, dealing the same physical damage to all enemies hit.

Tips:
This ability is your main dmg due to your %HP dmg. You use it to farm and to trade in lane. Due to its low mana cost u can spam it all day long.

__________________________________________________________________________________________

Steadfast Presence - W



Cooldown: 24 / 22 / 20 / 18 / 16 Cost: 50 Range: 400
Passive: Poppy's total armor and magic resistance are increased by 10%. This effect is doubled to 20% while Poppy is below 40% of her maximum Health.

Active: Poppy gains 30% bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and take 70 / 110 / 150 / 190 / 230 (+70% of ability power) magic damage. This can only happen once per enemy champion.

Tips:
This ability is what makes Poppy so fun to play. Yasuo is dashing back and forward and BAM! he is back at his place and u will just smack him with your q and passive dealing massive dmg. Its the big NOPE ability and this is what I personally think makes poppy amazing.

__________________________________________________________________________________________

Heroic Charge - E



Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 70 Range: 475
Poppy dashes to the target enemy, dealing 60 / 80 / 100 / 120 / 140 (+0.5 per bonus attack damage) physical damage to them and carrying them along with her.

If they collide with terrain, she deals the same amount of physical damage to them again and stuns them for 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds.

Tips:
this ability makes u one-shot your opponents, knock them in the wall let them take the 2 Q proqs. bye! bye!

__________________________________________________________________________________________

Keeper's Verdict - R



Cooldown: 140 / 120 / 100 Cost: 100 Range: 500
First cast: Poppy channels for up to 4 seconds, retaining the ability to move but slowing herself by 15% for the duration. Keeper's Verdict's cooldown is reduced by 75% if its channel is canceled.

Second cast: Poppy smashes the ground, sending out a shockwave. When it hits an enemy champion, a massive hammer erupts from the ground, dealing 100/150/200 (+0.9 bonus attack damage) physical damage to all enemies around it and knocking them a large distance toward their Summoning Platform.

Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with the distance increasing based on how long Keeper's Verdict was channeled. Releasing the ability instantly cancels the channel and knocks up all enemies around Poppy for 0.75 seconds and doesn't makes them untargetable instead.

Tips:
This ability requires a lot of practice, its hard to give tips about this ability since you just have to feel it. when to hold and who to R away or who to R in the air and destroy. care for the cc that can be applied to cancel your R.
Back to Top

Creeping / Jungling

Poppy's jungle clear is pretty easy and really healthy becuase of the shield u get every 15 seconds.

For blueside start:
Redbuff - raptors - gank mid/botlane - wolves - bluebuff - topgank

Redside start:
Bluebuff - gromp - wolves - raptors - redbuff - topgank

For your jungle clear: there are not that much tricks or tips snce it aint that hard, just smack the big monster in the wall and q the rest. your raptor clear is one of your best just kite them and use q to kill them and let jgl item do the rest. make sure to always pickup your shield and you will never have a single bit of trouble killing your camps.
Back to Top

Pros / Cons

Pros:
- Pretty healthy first clear
- gank potential is pretty good
- good dual potential in the jungle
- @ 12 min u can solo herald without smite

Cons:
- champs outjungle you ( trundle graves )
- after 10/15 minutes jungle pressure goes down
- slow jungle clear
- your midgame is terrible
- if you dont survive midgame ur useless ( dont try to force )
Back to Top

Contact

Feel free to contact me on my twitch and youtube.
https://www.twitch.tv/otponypoppy
https://www.youtube.com/channel/UCVrylyEsOAHg6hV2ixkGvVg?

Or just join our little Discord community:
Join our comunity here
Feel free to ask me anything ^3^
Back to Top

Latest patches around Poppy

Patch 8.14

New Poppy skin!!
- Hextech Poppy
For only 10 gemstones ( lmao that is like 300$ of chests )

Teleport has emerged as a dominant summoner spell in most lanes. This is particularly problematic bot lane, where it's often taken on champions who simply wish to avoid conflict in the laning phase and scale into the late game. For now, we're increasing the cooldown to give combat summoners a longer window in which to punish Teleport users.
BASE COOLDOWN: 300 seconds ⇒ 360 seconds
CANCELED COOLDOWN: 200 seconds ⇒ 240 seconds

Hextech / Star Guardian Poppy no longer display base Poppy's VFX when an enemy destroys the P - Iron Ambassador buckler
Patch 8.12

Giving Poppy a bit more oomph throughout the game, particularly with aggressive builds.
Passive - Iron Ambassador
COOLDOWN 16/13/10 seconds (at levels 1/7/13) ⇒ 16/12/8 seconds (at levels 1/7/13)
Q - Hammer Shock
COOLDOWN 9/8/7/6/5 seconds ⇒ 8/7/6/5/4 seconds
RATIO 0.8 bonus attack damage ⇒ 0.9 bonus attack damage (reminder: applies on both cast and detonation)
Download the Porofessor App for Windows
League of Legends Build Guide Author ZzZ3DemonAngelZzZ
ZzZ3DemonAngelZzZ Poppy Guide
Vote Vote
Jungle Poppy S8 (huge update)

League of Legends Champions:

Teamfight Tactics Guide