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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Riven
Riven is far to powerful to fight on your own. With her combos she can just bounce you around and leave you no chance to get away. Approach her only at your own risk.
Ideal
Strong
Ok
Low
None
Introduction


9 Seals of Armor
All 9 of the Seals should be put into armor. This is mainly because they are most effective there and you need to make up for the lack of defense in the item build. They will also buff you up a bit in order to last that extra few seconds against some annoying tank like


6 Marks of Attack Speed
Attack speed marks make you much more deadly. They allow you to dish out more damage through attack rate. This causes


3 Marks of Attack Damage
Buffing your attack damage with marks will cause that extra attack speed you got to be way more effective. Dealing more damage per hit and having more hits per second allows you to devastate the battlefield. Looking at the stats it doesn't seem like much but it goes further than it looks.

9 Glyphs of Magic Resist
Adding these to your arsenal of runes will really help you against AP characters. Fighting



3 Quints of Attack Damage
These are the most important of the runes. They add a large amount more of whatever it is you want than the other runes do. Knowing that, it seems only right that in an attack damage build they should be invested in attack damage. Bringing these into play will cause you to be feared by many and attacked by few if you make use of it. Seeing as they give so much, make sure you buy these before any other ones.

Smite
This is the mandatory summoner spell for an effective jungler. It helps you finish off buffs and dragon so as to avoid taking more damage and make sure it isn't stolen. Only use


Flash
Having




Starting Items
Hunter's Machete - Used early game for some extra damage against those jungle creeps. Plus it's an early item for the
Wriggle's Lantern build.
Health Potion - Best used for the buffs in the jungle. Use only two when you fight the blue buff right away and then the other two when you go and fight red buff. That should leave you with enough health for an early counter jungle.
Early Game Rush
Madred's Razors - Having this early game definitely helps against those jungle monsters. It gives you some extra attack speed to bring down the buffs a lot quicker and it starts building your
Feral Flare stacks which help an enormous amount.
Spirit stone - This item adds life steal from jungle monsters. This will most definitely make your time out of spawn last a lot longer since you don't need to go back for health as often.
Full Build
Wriggle's Lantern - By this time you should have over 20
Feral Flare stacks putting you well on your way to mastering the jungle game. Having
Wriggle's Lantern isn't only for the jungle though. It does add more attack speed to your champion along with building into the
Feral Flare which adds one Feral stack every time you kill or get an assist on a champion or kill a large monster. These feral stacks add 25+(number of stacks) to your basic attack damage. Wracking up these stacks definitely secures the late game for your team.
Boots of Mobility - Having these boots provides you with extra speed when not in combat therefore helping you maneuver the jungle with more ease.
Enchantment: Furor - This enchantment will help secure that chase you may be having problems with by adding extra speed every time you hit someone with a skill. It gives you the edge over your enemies when they attempt to run for their lives.
Blade of the Ruined King - Life steal is a very important factor this early in the build. Because of that, this blade is the perfect item. It adds attack damage and life steal along with a slight slow for an active ability which will help you bring down even more kills for your team. Even if you don't remember the active ability for this weapon its effects will surely help in the long run.
Infinity Edge - The massive amount of damage that this item adds to
Vi makes her a seriously destructive force to be reckoned with. Along with the critical hit chance added by the
Infinity Edge you will definitely down enemies more quickly and be able to fight the dragon on your own thus utilizing your potential as a jungler and helping your team get some extra cash.
The Bloodthirster - When you get this item you will no longer need to go back to your spawn for anything but mana. With the amount of life steal you get from
Bloodthirster you should just be able to run into the jungle, kill some monsters, and be back at full health and be ready for battle. Not to mention that doing this also helps you gain some feral stacks.
Last Item Choices
Black Cleaver - This is a great last item if you have to face against some annoying tanks with massive amounts of armor. The extra armor penetration helps you take care of annoying tanks such as
Garen or
Pantheon. Using this item you will be able to melt right through that armor allowing you to deal the massive damage that you usually would.
Ravenous Hydra - If they have a fairly balanced team,(tanks, AP and AD characters) this is your best choice. The AOE damage helps with securing team fights and controlling minion waves. Another perk to having this item is that you can solo
Baron Nashor with ease. Doing so will allow your team to continue fighting and the enemy team won't have any suspicion of you killing Baron.
Banshee's Veil - This is by all means your core item when fighting against a majorly AP team. With the magic resist that
Banshee's Veil gives you, you will be able to stand a better chance against annoyingly over powered champions like
Katarina or
Teemo. If you don't have this item against those make sure you only engage with another team member or you have very little chance.



Early Game Rush



Full Build












Last Item Choices









Skill Summary









Skill Strategy









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