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Recommended Items
Runes: Rune Page
Domination
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Summoners
Flash
Ignite
Items
Ability Order
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Pyke Mid
The Ultimate Pyke Mid Guide
Who am I?
JV10 instalock Pyke mid? Hi, welcome to my Pyke guide. I'm JV10, currently at Gold mostly playing Mid Pyke. I started main Pyke mid and within 10 days I got from Silver 3 to Gold 4. Ofc the time that will take depends on how many games you do. |
Current Rank
Sitting with 72.6% win ratio as Pyke mid. I know most people are trying to get away from Bronze/Silver. If I can help, great. |
Disclaimer
League of Legends is all about teamwork and this is why Pyke can carry in low ranks. Imagine if you kill 4 members with your Ulty you are sharing the gold with the last person who attacked those 4 members, therefore you are basically killing 8 enemies in one team fight. Same thing if you roam bot and get a kill, you actually probably gave a kill to your bot lane as well. Also as a side note I don't know if Pyke mid works in higher ranks since players have more prediction and can easier avoid your abilities and out farm you at the early stages. Conclusion: Try it out, you may be surprised on how awesome it is or disappointed but definitely I would recommend you to try this. |
Whats next
Also, this is a community any help will be appreciated to better represent this guide. I will update more heroes matchups first since I think most people will be more interested in that part. Let me know in comments below what matchups you would like to see first and ofc let me know if this guide is helpfull and your own results. |
Abilities
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Gift of the Drowned Ones (Passive): When Pyke is unseen by enemies, he rapidly regenerates some of the health recently lost to enemy champions. Pyke also converts his bonus health into bonus attack damage instead. |
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Bone Skewer (Q): Tap: Pyke stabs and greatly slows all enemies in front of him. Hold: Pyke readies and then throws his harpoon, impaling the first enemy struck and pulling them a fixed distance towards him. |
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Ghostwater Dive (W): Pyke dives into spectral waters, entering camouflage and gaining a significant increase to his movement speed that decays over a few seconds. Camouflage hides Pyke from view while enemies remain outside his immediate area. Attacking or casting spells immediately ends camouflage. |
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Phantom Undertow (E): Pyke dashes, leaving behind a drowned phantom. After a delay, the phantom returns to Pyke, damaging and stunning enemies it passes through. |
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Death from Below (R): Pyke strikes in an X-shaped area, blinking to champions and executing those below a certain flat amount of health. Enemies in the X that are not executed take damage equal to this amount. When a champion dies in the X, the last ally to assist also gains full kill gold, and Pyke can instantly use Death from Below again for a short period of time. |
Combos
List of combos to go here
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