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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
About the Author

Hi! :3
My name is Crystal, also known as Kapitú and I'm from the brazilian server. I am Gold V and am currently playing all my games as support. I started playing as ADC. My mains were
Caitlyn and
Miss Fortune. Then I tested
Sona and
Janna and fell in love with supports. I always thought the concept of
Karma interesting, but waited to test it on a free week of the game. With only one game I fell for her and started using
Karma as preferred.
My mains are:
I decided to make this guide a while. By this time there were no other guides
Karma support, or they were very "non-sense". It made me search more about the game and how to play with
Karma. Currently, there are some support
Karma guides, but few of them suggest a build as offensive as mine. Feel free to change any item, rune and mastery you think best.
This is my first guide, so any suggestions are welcome.
PS: And sorry for my bad english, this is not my native language.
My name is Crystal, also known as Kapitú and I'm from the brazilian server. I am Gold V and am currently playing all my games as support. I started playing as ADC. My mains were






My mains are:



I decided to make this guide a while. By this time there were no other guides



This is my first guide, so any suggestions are welcome.
PS: And sorry for my bad english, this is not my native language.

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![]() + Can farm with Inner Flame + ![]() + Can spam Q. + Has a shield ( ![]() + Can be a bully in lane if you choose to be. + Brings great utility to the team. |
![]() - Squishy. - Lacks CC. - Farm dependent (ADC Farm or staying near minions, if building ![]() - Use skills to Farm. - Can be focused by low mobility - Needs practice to learn all abilities. |

Runes




These runes are the best options if you want to poke the enemy ADC and make him go back to base early. Besides that you can raise a good amount of gold to mount your items.
With this amount of AP given by the runes you will be able to cause considerable damage to the ADC enemy, taking into account that it will not have magic resistance early in the game.
There was a time when I was in doubt about using


Greater Mark of Magic Penetration x9 = +7.83
Greater Seal of Armor x9 = + 12.6
Greater Glyph of Scaling Ability Power = + 28.04
Greater Quintessence of Scaling Ability Power = + 23.22

As you can see, I focused most points in offensive masteries bar, you are able to make a good amount of damage on enemy ADC and prevent it farm in the lane. Just be careful when you go "all in" to not steal the kill of your ADC. The other 9 points I distributed in the utility bar between life and mana regeneration, movement speed and cooldown reduction of summoner spells. |


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It's not because Riot is giving you gold now that you have to stop warding. |
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Best way to ward without spending your precious buck. |
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It's not because Riot is giving you gold now that you have to stop warding. |
![]() |
Best way to ward without spending your precious buck. |

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or
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You will have 5 wards and can put 3 across the map, besides earning a little more HP. |
Exchange your trinket after buying the Ruby Sightstone because of the limit of wards. |

Gives AP, HP, and Magic Penetration, and burn the maximum life of the enemy. Best item to poke the enemy. |
![]() |
Personally I think the ![]() |
Gives AP, HP, and Magic Penetration, and burn the maximum life of the enemy. Best item to poke the enemy. |
TONS OF AP! Best item for mages. It has an amazing passive that increases 30% of its maximum AP. |
This item gives you cooldown reduction, a little more AP, besides giving a debuff when the target is below 40% health. |
Gives AP, HP, and Magic Penetration, and burn the maximum life of the enemy. Best item to poke the enemy. |
![]() |
TONS OF AP! Best item for mages. It has an amazing passive that increases 30% of its maximum AP. |
Besides giving more AP, gives 35% Magic Penetration. Good item to give more damage. Makes combo with ![]() |
* Notes: This latest build is only possible without the
Ruby Sightstone. Be sure your team will collaborate with wards.



I usually choose the ![]() ![]() ![]() |
If you want use the second build, the best option is that boot. Makes this boot combo with ![]() |
This boot is usually used by most mages in the game, it increases your magic penetration, allowing you to cause more damage. |
Another option of boots that increase speed. If you prefer to have the speed all the time and not only out of combat. |

Gathering Fire (Passive): Reduces Mantra's cooldown each time ![]() ![]()
|
Inner Flame (Q): ![]() Mantra Bonus: In addition to the explosion, ![]() ![]()
Cost: 50/55/60/65/70 Mana
Range: 950 |
Focused Resolve (W): ![]() Mantra Bonus: ![]()
Cost: 70/75/80/85/90 Mana
Range: 675 |
Inspire (E): ![]() Mantra Bonus: In addition to casting the shield, energy radiates out from the shield, dealing damage to enemies and applying Inspire to allied champions.
Cost: 60/70/80/90/100 Mana
Range: 800
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Mantra (Ultimate - R): ![]() ![]() ![]() Soulflare: Deals bonus magic damage and leaves behind a circle of flame, heavily slowing enemies and dealing damage after a brief delay. Renewal: The link deals bonus magic damage to her target, instantly healing Karma for 20% of her Missing Health. If the link is not broken, ![]() Defiance: Allied champions around ![]()
Cost: No Cost
Range: Self
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+
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or
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Use




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Typically used for "all in".






+
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>>
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It'll be slow and take a bit of damage yours. So your allies can start the Team Fight.




+
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>>
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>>
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While it is strange to most people, I always choose as my summoner spell Heal, because I prefer to sustainability in the lane to my ADC. ADCs typically start with a Doran's Sword and a Health Potion. If by chance the enemy team is more aggressive than ours in the lane phase, I can keep my ADC a bit more time in the lane.

If you want to be more aggressive in your lane, I suggest you use Ignite. It's likely that you end up picking up the kill, but it's still gold to you and your ADC, which will take the assistance of the kill.

This is the spell that I rarely get caught because I always forget to use. If you want to guarantee a kill for your ADC or save him from being killed by the enemy ADC, this is the spell you should use. When I play Draft Games and I see that has a




- WHITE: Important
- BLUE/RED: Strategic/Buffs
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