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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction
I prefer to get standard caster runes, namely:
*
Greater Mark of Magic Penetration for magic penetration
* Greater seal of replenishment for mana regen
*
Greater Glyph of Scaling Ability Power and
Greater Quintessence of Ability Power for additional ability power.
*

* Greater seal of replenishment for mana regen
*


Karthus wants damage. Above all else, he wants raw damage - that means offensive masteries are essential here. Having the extra mana and mana regen from utility is also nice, but if you prefer being more durable, you might get some resists instead;
Resistance
,
Hardiness
or
Durability
.



Now it gets tricky. With karthus you want as much ap as you can get while being able to survive.
1)
Since you are probably midding against a magical damage based champion, get
Chalice of Harmony first. It is an awesome item - it gives you 30 magic resistance, massive mana regeneration and it's cheap. It is this item that can allow you to zone your opponent with bombs, or farm minions with them if needed. And it is also this item that will help you survive the enemy magic burst. Get it.
2a)
Now the second item is where it gets fun and diverse. If you lane against a heavy burst champion like
Veigar,
LeBlanc or
Malzahar, get a
Giant's Belt to survive their combo. It might seem like a stupid item, but along with
Chalice of Harmony, it is a direct counter to enemy burst champions.
2b)
If you feel comfortable against, say,
Heimerdinger, get a philosopher's stone instead. It will regenerate your health, give you even more mana, and generate gold overtime to pay for itself. If you don't like this item, skip it and continue in the build, it's completely optional.
3)
Now is the time to get
Boots and then rush massive ap. Well, then why the hell do i have
Will of the Ancients in the build, when massive AP is
Rabadon's Deathcap? If we do the math and take item cost into consideration,
Will of the Ancients gives only a bit less ability power compared to
Rabadon's Deathcap; assuming those are our first AP items (which they are). Now
Will of the Ancients give you a lot of spellvamp, which is extremly strong on karthus early on. The bombs deal massive damage and the spellvamp will help with the sustain and even grant you insane survivability when you fight for your life. Again, the later you get this, the less effective it will be, since other people will start getting insane damage, being able to outDPS your spellvamp easy.
4)
Next continue with
Rabadon's Deathcap. There is no say, you need the AP. If you start dying now, forget about getting
Giant's Belt, the times when it helped you are long gone, now you actually need damage. If you chicken out now and start getting survivability, it will suck, because you will lack damage -> get no farm -> have even less damage -> be utterly useless. On the other hand, if you get pure damage, then even if you die in every single battle, your passive will make sure that you are able to use the damage you bought and you will be usefull and eventually get to the survivability items and stop dying again.
5)
Get
Rylai's Crystal Scepter, unless you aready have it. Then get a
Void Staff for even more damage or
Zhonya's Hourglass if you get tired from using your passive all the time.
6)
If you get awfully rich, swap
Chalice of Harmony for
Archangel's Staff if you feel like it.
1)
Since you are probably midding against a magical damage based champion, get

2a)
Now the second item is where it gets fun and diverse. If you lane against a heavy burst champion like





2b)
If you feel comfortable against, say,

3)
Now is the time to get






4)
Next continue with


5)
Get



6)
If you get awfully rich, swap



Why? It gives you regen, but not enough, it gives you mana pool, which you really don't need unless you tend to forget your


Now before you start flaming me about this, i say yes,


When you die, you cannot autoattack. I hope all is understood now.

You have your






I am talking about taking this item fast (1st, 2nd item). Now it might look fancy to walk around with your



Karthus has his "noob ult", right? What is the reaction of any person that gets his core items when karthus is on the map? Get a
Banshee's Veil next. Once they get this item, it will become damn hard to ult properly and the efficiency of
Requiem will be significantly lowered. That means you cannot play karthus as a "farm, get massive AP in late" champion, cause it will not work. You need to get your AP quick to make a difference.
This is why you should skip the philosopher's stone unless you need it, and maybe even skip
Will of the Ancients if you can. Do anything you can, cut any items you don't need to get your ability power up as fast as possible while not screwing up your lane.
Now that noob just told us to rush AP and yet he builds
Chalice of Harmony! Remember, to get items, you need to farm. To farm, you need mana - either to kill creeps from range or to keep the enemy champion at bay. If you get enough mana regen, you can use your bombs only to keep the enemy at bay and farm with your autoattacks (yes, karthus has an autoattack).
Also, getting a
Giant's Belt will actually help you get your AP faster against, say,
Malzahar. It's pretty damn simple - if you don't get it, he will kill you. And when dead, you cannot farm (for long).


This is why you should skip the philosopher's stone unless you need it, and maybe even skip

Now that noob just told us to rush AP and yet he builds

Also, getting a



Now


This is why i prefer to get something else. If you are high-elo player, confident that you won't screw up, get the rod. If you are just a normal mortal, avoid it, because



When farming minions, try planting the bomb so it will hit only a single minion. He will then get double damage, allowing you to farm more accuratly.

- Use it to slow enemies that throw stuff at you and run away.

- Always throw it on melee champions that jump you before hitting them. It reduces their magic resistance. A lot.



- Activate when desperate for damage. Over team fights, don't leave this thing on, since it consumes a lot of mana, and this build is regen-based, not mana pool based. Your mana will not last long if you forget it turned on. Use it only when really needed. Remember that it's always better to lay a bomb than have 1 more second of some AoE.
- Use it to aid lasthitting creeps. And i mean lasthitting, not turning it on and waiting until everything dies! If you lasthit with bombs and see there is a minion with 20 hp that is about to be killed by your caster minions, turn


- Ult to kill! (no sh**, Sherlock!)
- Ult to scare someone away (avoid it as much as you can, but it might be good to scare the enemy from diving your bot lane)
- Ult to help in fight. That means, you ult before everyone get's low on HP. You don't get any kills from this, but in certain situations, it might make your teammates win the fight, which is always good. And you get the assists.
- Don't ult, when you are near a disable.
- Don't ult if you are nearly dead and near combat.
- Don't ult when pissed off that you just died.
- Don't ult a




1) You can flash away, saving your butt in laning phase.
2) You can flash in the enemy team when being focused and de-facto force the enemy to fight near your ghost or abandon the position your team is attacking. When you are defending this usually doesn't work that well cause it's hard to prevent the enemy team from retreating. But it is very useful, using your corpse well may buy your team a ticket back to an almost lost game.




I wanted to make a small guide and it turned out to be a huge one. I hope you took something useful from here. Tell me what you think about this - all of this, some part of this, anything. Just don't downvote without a comment, that's seriously lame and i don't learn anything when you do that. Cheers!
R R R R R ....
R R R R R ....
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