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Katarina Build Guide by legendtomi1

Middle Katarina S12 FULL MID GUIDE

Middle Katarina S12 FULL MID GUIDE

Updated on March 27, 2022
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League of Legends Build Guide Author legendtomi1 Build Guide By legendtomi1 1,627 Views 0 Comments
1,627 Views 0 Comments League of Legends Build Guide Author legendtomi1 Katarina Build Guide By legendtomi1 Updated on March 27, 2022
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Runes: CONQ

1 2 3 4
Precision
Conqueror
Triumph
Legend: Tenacity
Coup de Grace

Domination
Sudden Impact
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2 3
Basic SS Combos
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Ability Order ABILITY ORDER E MAX WITH SUNDERER OR RIFTMAKER

1 2

Champion Build Guide

Katarina S12 FULL MID GUIDE

By legendtomi1
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PROS/CONS
Pros
+INSANE BURST
+High snowball potential
+Very fun playstyle
+Good for Roaming
+Pentakill champion
+Mechanically challenging and fun champion


Cons

-If the enemy takes exhaust(or multiple Exhausts) you will find it hard to get kills in the lane and team fights because it reduces your damage output.

-Katarina is a mele champion which means she will need to get into melee range to deal damage. You will be in a vulnerable position all the time. It is easy for the enemy to bully you in the lane and get you low. You may have to sacrifice some CS or XP until you find a good opportunity to ALL- IN them.

-When we get to the part where we didn't get any kills and we have no snowball potential it will be hard to carry or do anything useful for the team. Katarina has no CC. Only pure dmg. With less gold income, you will be unable to deal a lot of damage.
EARLY GAME
With this build, you have to play hipper aggressive in the early game to get the most advantage you possibly can. At LVL 2 Abuse electrocute poke as much as you can with the Q on minions followed by quick shunpo in a place where the dagger is supposed to land to surprise enemies. At lvl 3 you are supposed to win every fight against every champion in game. The trick to win that First Blood is to dodge enemy crucial cc or dmg with shunpo/movement from W or just using flash. Remember to all the time auto attack and use that atoatack reset after shunpo. Our dmg and first power spike is after we get that sweet sheen. Daggers on the ground and our shunpo can proc sheen on enemies so why not abuse that at least 300/400 dmg bonus dmg on LVL 4 just from the one item in long fights while dodging enemies skills? Try it and get used to that. After nerfs on the ROAMS, I'm not a big fan of it because you can lose a lot of exp, and even when you come back with 2 kills enemy midlaner will be 2 LVL above you with all of his summoner spells which can end up losing advantage rather than getting it. Consider winning lane and then one shot everything that stands on your way! Keep on mind that you can also get advantage on lane by following the fight on early crab where our junglers fight. That sweet double buff is just too broken to lose lane with it. Also jungler will fall in love with youthat you came to help. Be prepered for help from him.
MID GAME
At the time we won our lane and pushed our mid lane turret we are supposed to help other lanes to push their lanes and get that sweet free kills with at least ended up nashor (keep it on mind that we will have some teamfights at objectives what is perfet to get resets and free kills). This is the time where we have to risk much to get as fast as possible rabadon before enemies will start building Magic resistance. If we get to the point we have rabadon we start making 1v9 plays that push us to end up the game or at least finish the full build. In many scenarios, my games end up at the mid game.
END GAME
If we get to the point where we have full build and we can't easily end the game we are supposed to make pressure on enemies by trying to push alone lane and be prepared to make that 1v9 outplays to let our team get something out of it. If you don't feel that good on Katarina to make that big risk stay with your team and wait after enemies waste all of their crucial cc or dmg and just follow teamfight to try to win the game. Remember that when you are pushing with this build and you have that sweet lich bane and Blue potion you can destroy the turret with a few atoatacks. You use W ability to proc lich bane. Then you follow it with the shunpo to reset autoatack so the turret disappears. Personally, I also like to start a team fight with that one dagger on the ground. When they step on it it's like at least 2/3 hp of enemy team. You probably die but give opportunity to the team to win teamfight and end the game. If you are fast enough you can deal that dmg and also escape because we have that shunpo reset.
TEAMFIGHTS
Patience is very important in teamfights, if you are going in a wrong time you get get smashed with the crucial CC as malzahar ultimate or LULU's Squirrel ability. You have to go at the right time with your team. My favorite part of team fight is to drop as many daggers as you can. For example, if you know you will one shot enemy adc with only shunpo and ultimate you proc the q on someone else and use w in any spot to have escape system or proc that dagger on others after getting a reset from killing enemy adc. If you drop enough daggers in a team fight following this strategy you are able to kill even the tankiest enemy in the enemy team.
LEarning how to team fight as Katarina is the most important thing, it takes time but it is possible. The Key is to understand what you want to do. Never go without the plan. If you are killing enemy adc look who is next and where to place the daggers. That was the hardest part of mastering katarina for me. I was good at the basic fight on mid but at late game, those seconds matter. Try to be as fast as possible and try to dodge abilities not only go for the dmg. Also sometimes consider that it is not most important to try to get to the back lane. Try following your team even on the frontline to get that rests and slowly get to the backline.
ROAMING TIPS
They say that roaming is a key for katarina. I guess it WAS good because it was nerfed to the ground. If you fail that roam you probably lost your lane because the enemy laner is farming and getting that gold and experience advantage. When we look at my playstyle I always focus on making an advantage on the lane and destroying enemy mid and enemy jungler at once. It gives you that amount of experience and gold that at 15 min after you win your lane you are able to one-shot enemy bot lane under their turret. It is pretty safier than trying to lose lane/game with a few roams that won't work. Of course sometimes you get that TAHM KENCH on mid lane and you can't kill him then you HAVE TO try to ROAM because you will fall off from the game only without early kills. With this build, you have to look for snowball everywhere. When you decide to ROAM you are supposed to be sure that the enemy bot lane is pushing the lane. Only in one situation, you can ROAM to an enemy bot that is not pushing. When they have hipper low HP and you are sure you won't die there. Sometimes in the early game, I like to make a deep ward in enemy jungle to look for low hp Jungler and get that free gold followed with finishing his camp.
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League of Legends Build Guide Author legendtomi1
legendtomi1 Katarina Guide
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Katarina S12 FULL MID GUIDE

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