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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Introduction
I'm Pallis123, a player on the EUW Server. I'm just bronze IV, but I think I play
Greater Quintessence of Ability Power (x3) - Standard quintessences for every AP mid
Greater Mark of Magic Penetration (x9) - Also standard for every AP mid
Greater Seal of Scaling Health (x9) -
Katarina is a little squishy early on so you need the health to win trades. From level 6, the scaling health seals help better than the flat health seals, and since you shouldn't go all-in before level 6 unless you are 100% sure you win, you should pick the scaling ones.
Greater Glyph of Magic Resist (x4) +
Greater Glyph of Scaling Magic Resist (x5) - You don't build much magic resist with this build apart from a
Guardian Angel (and maybe an
Abyssal Mask). We use a mix of flat and scaling magic resist because you will be taking magic damage in lane (flat helps better there), and the scaling ones help you better in the mid / late game. You can also go with 9 times flat or 9 times scaling, it's all a matter of preference.
Defensive tree
You will want to start with
First back
You should always rush
Mid game
By now you should have roamed a few times and farmed even more. You turn your
Late game
The next item you get is a
Optional items
Items you absolutely shouldn't get
65 ability power [1413,75]
20% spell vamp [550]
45 attack damage [1620]
12% life steal [528]
Active [800 money (just an estimation, there are no exact numbers known for this)]
Total cost: 3400 gold [4911,75]
"Huh, Pallis123, it's actually worth way more than it gives!" you might say. But you don't use the attack damage apart from 135 more damage for one
This is an awesome passive. If you get a kill or assist, your three basic abilities are immediately off cooldown and after three kills or assists your ultimate will also be up again. If you turret dive your opponent in lane and manage to kill him, you can quickly use shunpo again to jump to a target minion so you take one turret hit less and maybe survive where you would otherwise have died.
In teamfights you can use your abilities more often, resulting in picking up easy kills on running targets.
You usually pick this skill first and max it second. You can use this to last-hit minions from afar and harrass your opponent without coming in range to take damage yourself. You can also max this first if you're really getting zoned, but the only thing that gets better if you level this is the damage, the cooldown doesn't go down. Meaning that if you use it to take one or two last-hits, you will still have to wait eight seconds before you can use it again and you will probably have missed a lot of creeps by then. (You get it? Don't get zoned! :P)
sinister steel - W
I take my first point in this skill at lvl 3 and max it from there on. It has a four second cooldown, so it gives you an easy way to last-hit minions as well as sustained damage in trades. If you are against a melee champion you just press w everytime they try to last-hit a minion and then run away with the speed buff, it's as easy as that.
Shunpo is a blink that can be used defensively and offensively. Gank incoming? Jump away to one of the minions and wait until the jungler has gone away. Enemy low health and you want to kill him? Jump on him and unload your combo.
Tip: Always keep a ward with you so you can put it down and jump on if there aren't allies / enemies / minions close. You max this skill last as you mainly use it for utility.
One of the most potential ults, and this separates the good
Tip: Wait in one of the side bushes for your enemy to roam and then use your ult, because it won't reveal you!
Generally spoken:
This one is pretty self-explanatory. Throw your
Most
Just use this everytime a melee enemy tries to last-hit a minion close to you. He has to choose: either take 100 damage and get a last-hit, or don't take 100 damage but miss the last-hit.
And, the combo at level 6 which should kill your enemy:
Use the first combo described, but instead of running away start ulting and
Mid / late game (teamfights)
Use the
If your team follows you up and you got off your full
In lane you should do what every other champion does: farm, farm, farm and don't take too much damage while doing so. In the first few levels just last-hit minions with your basic attacks. If one is out of your range, throw your
Once you get two or three points in sinister steel, you should never miss a last-hit. Auto-attack the low ones, use sinister steel if there are two low at the same time and throw your
Try to make the other mid laner scared of you by using the above described combo's. Your sinister steel has a very low cooldown so don't be shy with using it every single trade. If he is at about 50% of his health, you can all-in kill him at level 6.
Keep your sidebushes (or at least one of them) warded, so you see incoming ganks and they don't appear behind you out of nowhere. If you have warded one side bush, stay a little more to that side. You know you're safer and if they choose to take that way, you can jump to the ward.
If at level 6 you can't kill your enemy midlaner, try to hard-push the lane to his turret and go gank another lane. If no lanes are overextended, just keep farming, farming and farming.
Mid game is all about getting objectives. Turrets,
Make sure you have enough
If you are losing, try to always keep one member of your team defend the nexus, while one splitpushes and the others keep the enemy team stuck in any lane they try to come through. Of course this won't always work, but it's well worth the try.
To achieve the first one, you must wait for the enemy to use their cc. Not just a few, all. Only a stun or a silence already is enough to interrupt it, and you can better wait a few seconds and get off a full
Once enemies are out of your range and one of them gets killed, you can chase the running targets with your
- Always get two or three
Stealth Wards when you back. Ward your sidebushes, or even go a little deeper in the river and in your enemy jungle! The last ones are often luxury, but they warn you for an incoming gank a few seconds earlier than the wards in the sidebushes would have done, so they give you some precious more time to run away. Also, if you spot an enemy jungler passing by on low health you can go in and kill him. Some champions, like
Katarina and
Lee Sin can also use the wards as escape tools.
- Know your enemy's cooldowns! Champions are vulnerable when they have just used their full set of spells, so you have a little window to harrass them without taking damage back. If you repeat this over and over, the chances are you will win your lane.
- Try to push your lane, but only if you have your bushes warded. Taking the midlane turret or just giving yourself some time to gank another lane is very important as a midlaner. And on top of that, if the enemy just backed he will lose xp when you push te minions to his turret.
- Ward your enemy blue buff and try to steal it at around 7:05.





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