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Kayle Build Guide by chiddurh
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Threats & Synergies
Teemo jungle isn't a common pick, however Kayle naturally counters him very well so this is an easy matchup.
Q and E combo is very effective here, keep your distance so she can only use her Q and you'll win engages. She has a better roam than you and she can also go invisible so beware.
Depends on the skill of the player, but a well timed Q + E combo can negate him effectively. Wouldn't suggest 1v1 until you've got some AP built.
Graves can hit fairly hard, but he's also squishy to magic damage, so wait for his dash to be used before Q + E and he's got no escape.
Again depends on the skill of the champ, but his burst and knock back can be the end of you if you're not careful.
He's very bursty, so a well timed ult can negate all three of his abilities, after which you should kill him.
Tricky to play against as she can burst you down, plus her snares and disengage are effective.
Only rated so high as he's just a pain to kill, Q can slow him but you'll need help to kill him unless he's mostly dead already.
Horrible to fight as her burst combo shreds your health. Get her in range and its a different story, but she does damage and her ult means she's got the best mobility in game.
Can be a hard match-up, very skill reliant.
She's tanky and does a load of damage, in a 1v1 she'll kill you unless you time your ult well.
Yi is toxic if he gets kills, not a lot you can do so your main job is to stop him getting fed. If you do this then he's a 3/10 as you'll stomp him.
His Q is horrible late game, and if he ults then you're not getting away either.
So hard to kill and he'll knock you up and that's likely you dead. He often isn't the one to kill you but undoubtedly he'll be the reason someone else gets you.
Massive pain to deal with, takes a load of damage and can still kill you fairly easily.
Not the most popular pick but in a 1v1 I would back Kayle to win. Just watch for the ult as it means you have to go all in, but with your ult it should be you coming out on top.
Super squishy if you get him isolated, I recommend getting Abyssal Scepter to deal with him as it negates much of what he's trying to do to you.
Welcome to my first ever guide for League of Legends; Kayle Jungle. Hopefully for those of you considering taking on the role of jungler, this guide will give you an insight into playing a fun and easy to pick up champion.
Why Kayle you might ask? Well Kayle is my main, and having accrued over 120k Champion Points on her I've come to learn her strengths and weaknesses quite well. Kayle is a pretty hard hitting Melee/magic champion, with a super-powered late game which you can use to great effect by split pushing, tower crumbling, and champion slaying.
High attack speed couples with Ability power can shred enemies health.
In sustained fights her passive allows her to reduce up to 15% Armour and Magic resist, which when coupled with Fervor of Battle and Guinsoo's Rageblade can lead to serious damage output.
Mid Game onwards Jungle Camp clear is extremely quick.
Ability to go immume with ultimate can lead to kill opportunities. Ultimate also has potential to turn team fights by saving an ally.
All round effective champion when built with some Magic Resist and Armour.
Powerful late game
Susceptible to burst champions
Early game is weak.
Reliant on build to be effective.
No disengage ability.
Reliant on Q for CC.
Potentially vulnerable without ultimate. Mis-timed ultimate can also lead to premature death.
Mid Game is where you can start to branch off the build, depending on how the game is going. Usually I build Guinsoo's Rageblade if the game is even, or if I'm slightly ahead/behind. The reason for this is that the item works superbly with kayle, giving you attack speed, AP and the stacks from the passive, which synergise with your mastery. This item alone can be a deciding factor in a 1v1, or even 2v2 situation, so I fully recommend building it regardless. I've listed other items, as depending on how mid game is going for our team, you may need the HP from Rylai's, or the lifesteal potential of Hextech Gunblade to get you through fights.
The last two items I recommend purchasing in a normal situation are Abyssal Scepter and Zhonya's Hourglass. These two items will turn you into a tank with a dangerous level of damage. Both will give you Ability Power, but with the Magic Resistance and Armour bonuses, you'll be able to hold your own in fights whilst doing a lot of damage back. Added to this is the active ability from Zhonya's, which paired with kayle's ult gives you a lot of immunity.
Lastly, if you play well enough to be miles ahead of the enemy team, build an item with high AP. I recommend Rabadon's Deathcap as you will end up 3/4 hitting certain champions with a lack of Magic Resistance, otherwise build morellonomicon as it gives you extra Mana to keep you in fights for longer, plus the CDR is a big bonus.
As with all champions, maxing your R as soon as possible should be the priority - especially with Kayle as it scales up the immunity time by one second per level.
I would not recommend maxing W first, as it reduces your damage dealing potential. Late game this ability is of more use once you have more mana, as it is a good way to keep weaker champions alive between engages, or during a fight itself.
Smite- Necessary as the jungler, no more needs to be said.
Flash - I always take flash on Kayle, as using her W on you can give you a speed boost to chase down champions, but if you get into a situation and need a quick getaway, flash is the only option.
Once based, you need to get to focus on getting level 6 ASAP to negate Kayle's early game weakness. This can be done through farming camps, or attempting to gank lanes to get gold through assists. If a lane gets an early advantage and pushes tower, Kayle has the ability to shred towers so capitalise on this if you can. Obviously counter jungle where possible, but avoid a 1v1 situation until you have decent attack speed to make use of the Q + E combo.
From here you should just stick to farming to get your gold up, and take advantage of opportunities where they arise. Push lanes, take kills and make sure drake/Baron are warded. Drake can be attempted solo at level 10ish, build dependent - just make sure you use your W, and keep your R as a last resort if it goes wrong.