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Kayle Build Guide by BlackStaff Naxen

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League of Legends Build Guide Author BlackStaff Naxen

Kayle the Guardian Angel: Hybrid

BlackStaff Naxen Last updated on November 27, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 30

Honor Guard

Defense: 0

Strength of Spirit

Utility: 0

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a Holy Introduction

Hello and Welcome to my third mobafire build and hopeful you enjoy reading this and find it as big of a help as I'm hoping it to turn out to be.

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Pros/Cons of an Angel


+Great Damage
+Decent Heals with Divine Blessing
+Good Speed
+Nice Hybrid
+Easy time to get first blood


-Very Squishy
-Can Be First Blood Easily
-Early Mana Problems

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Masteries of the Holy


With this full outOffense masteries you will be able to deal a ton of damage early game with since with a hybrid build you can deal a lot of damage with Righteous Fury and the with everything helping push faster and gain more kills more easily.

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Runes are Key


Greater Mark of Magic Penetration

Greater Mark of Attack Damage

Greater Mark of Lethality
These are some goodMark possibilities for Kayle.
-With Greater Mark of Insight you will be able to get good damage for your Righteous Fury to be able to increase all ability DPS.
-Greater Mark of Strength will allow you to have good increased Basic Attacks and it will also help with your Righteous Fury and also Reckoning.
-With Greater Mark of Desolation will allow you to be able to have good armor penetration on any enemy minions or champions or turrets but I would still go with Strength since it helps your abilities out aswell.

Greater Seal of Mana Regeneration

Greater Seal of Scaling Mana Regeneration
-With Greater Seal of Replenishment will allow you to be able to good mana regen all threw out the game so when in later game you will it will not be a vital since you will have Tear of the Goddess.
- Greater Seal of Clarity this will give you the max amount of mana regen at level 18 but you will still have mana problems threw low levels but will have no problems late game at all.

Greater Glyph of Ability Power

Greater Glyph of Scaling Ability Power

Greater Glyph of Cooldown Reduction

Greater Glyph of Scaling Cooldown Reduction
- With Greater Glyph of Potency you will be able to have really good amount of Ability power at a low levels so your heal can actually be half way decent.
- Greater Glyph of Focus will allow you to have good ability power late game so you will be able to get good heals out and all your abilities will allow you to be able to deal massive damage.
- With Greater Glyph of Focus you will be able to have good CD Reduction threw out the game so you will be able to keep up your Righteous Fury for a great amount of the game.
Greater Glyph of Celerity will allow you to be able to get good CD Reduction at late game so you will have max CD Reduction by that time.

Greater Quintessence of Ability Power

Greater Quintessence of Scaling Ability Power

Greater Quintessence of Attack Damage

Greater Quintessence of Scaling Attack Damage

Greater Quintessence of Attack Speed
- With Greater Quintessence of Potency you will be able to deal effective damage with all your abilities so you can have good damage and heals all threw the game.
- Greater Quintessence of Force will allow you to be able to have a good late game and slowly be able to shoot off a decent heal but you will be most effective late game.
- With Greater Quintessence of Strength you are able to have your Basic attack, your Righteous Fury and Reckoning.
- Greater Quintessence of Might allows you to be able to deal great damage with your attacks and two of your abilities later in game.
- Greater Quintessence of Alacrity gives you attack speed to be able to be very effective early game to deal a lot of AoE damage with Righteous Fury

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Summoner Spells for the Guardian

The Great

- Flash will allow you to have a great Offensive and Defensive move that has a short enough CD to be able to be a great asset.

- With Teleport can be a great asset to your team so you will be able to go anywhere on the field as long as you have an assist placing down wards.
- Now Exhaust will allow you to be able to slow your enemy champion so your team can get the kill a lot easier.

-With Ghost you can have an effective Speed that has a low CD to be able to use multiply times.

The Fine

- Ignite will allow you early game to get easy kills and be an effective dot but its ok late game.

- Clarity will allow you to be able to have an ok mana regen but its only effective early game because late game you will have all the mana you will need for Kayle.
- Cleanse is ok because it will allow you to be able to get out of a CC easily and there isn't much room for a Quicksilver Sash in the build.

- Rally is fine since it gives your good AD but you have to stay in that area for it too stay effective.

The Horrible

- Smite, all I have to say is what the heck are you think besides oh sweet more money :) but thats a lame excuse and leave this too your junglers or your going to look like a troll or a noob.

- Revive is the worst since only maybe a tank could use it but still a tank doesn't really have to use it so its useless to Kayle.
- Heal is fine if Kayle didn't already have her own heal that also gives her good speed and can be used on others.

- Clairvoyance is only good to have if your going to be the ward person which Kayle isn't the best idea for being the person placing all the wards.

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Abilities for an Angel

Holy Fervor
-(Innate): Kayle's autoattacks against enemy champions reduces their armor and magic resistance by 3% for 5 seconds. This debuff stacks up to 5 times.

This will allow a good basis for keeping your opponents stats down so other friendly champions and yourself will be able to have an easier time attack that champion.

-(Active): Blasts a target, dealing magic damage and slowing its movement speed by 35% for 4 seconds. While the target is slowed, Kayle inflicts more damage to the target. Damage increase applies to summoner spells and items used by Kayle.

Cooldown: 8 seconds
Range: 650
Missile Speed: 1300
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 60 / 110 / 160 / 210 / 260 (+1.0 per ability power) (+1.0 per bonus attack damage)
Damage Amplification: 6 / 7 / 8 / 9 / 10 %

With this ability you will be able to deal a decent amount of damage to your opponents while slowing them at the same time so you can have an easier kill

Divine Blessing
-(Active): Blesses a target allied champion, healing them and increasing their movement speed for 2.5 seconds.

Cooldown: 15 seconds
Range: 1200
Cost: 60 / 65 / 70 / 75 / 80 mana
Heal: 45 / 85 / 125 / 165 / 205 (+0.35 per ability power)
Movement Speed: 15 / 17 / 19 / 21 / 23 %

With this one is your heal you are going to need to put it on yourself to get back to your turret faster and also set it on friendly champions to heal them and let them escape easily since it will also give them a speed boost

Righteous Fury
-(Active): Kayle harnesses her righteous fury to increase her attack range by 400 (to 525) for 10 seconds. These attacks splash, dealing additional magic damage to her target and nearby units take a percent of her attack damage plus magic damage. This splash damage does not affect turrets.

Cost: 45 mana
Cooldown: 16 seconds
Radius of Splash AoE: 300
Magic Damage: 20 / 30 / 40 / 50 / 60 (+0.2 per ability power)
Splash Damage: 20 / 25 / 30 / 35 / 40% of attack damage

This is your main ability you want to max out first since this will allow you to attack from long range and with good CD Reduction you will never have to melee anything.

-(Active): Kayle bathes a target ally champion (or herself) in holy light, rendering them immune to all damage for a few seconds.

Range: 1200
Cost: 100 / 75 / 50 mana
Cooldown: 90 / 75 / 60 seconds
Duration: 2 / 2.5 / 3 seconds

This is your trick to surviving and also getting all the kills you need if your low so you will be able to finish off your opponents easily.

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Holy Items

First Items

-With starting off with a Doran's Ring will allow you to be able to have better chance at surviving early game and better chance for first blood.

-If you think that using Doran's Ring won't be effective enough you can go with a Sapphire Crystal and a Health Potion and then upgrade the Sapphire Crystal into a Teardrop of the Goddess before going off to your boots.

-This is only if you think that a Health Potion isn't effective idea for starting out because of Kayle early game mana problems.

First Time Back(Boots)

- you can go with the Boots of Swiftness if you believe you don't need the CD Reduction and you want to be able to get into and out of combat quickly.

- If you believe you want the Extra CD Reduction then the Ionian Boots of Lucidity would be a great idea.

- If your having problems with the other team having too many AP players and you want to get out of slows, stuns, and silences faster the Mercury's Tread would be a perfect timing.

- If you want to have even more magic penetration go ahead and just get the Sorcerer's Shoes to be able to do that.

Second Time Back

-make sure you buy Guinsoo's Rageblade first since its part of your Core Items but still this with the 20 magic damage on basic attacks because of Righteous Fury you will be able to deal it too a lot of minions plus decrease there Magic Ressistance.

- if your having serious mana problems this is a good idea to go for if you haven't already bought it remember right afterwards get Guinsoo's Rageblade since it is a core item in this build.

Core Items

-Make sure you get this so you get more ability power and Attack Damage plus even more Attack Speed so your Righteous Fury will be more effective.

-With Nashor's Tooth you will be able to deal massive damage because of the ability power given plus the CD Reduction and since the attack speed allows your Righteous Fury to attack more often.

Late Game

- Hextech Gunblade is a very nice way to keep your health up, because of all the Spell Vamp and Life steal that you gain and using this while having Righteous Fury will allow you to be able heal your self for massive amounts while your Divine Blessing will be only useful for the speed buff which is very handle when trying to escape battle and with its activate ability is easily put another Reckoning, but you can still use reckoning along with it for a lot of damage.

Situation Items

  • - With the Will of the Ancients you will be able to gain health with each attack when you have Righteous Fury up.
  • - Manamune is a very useful item in late game since you will be able to gain a great deal of AD which will allow your Righteous Fury to be a greater help for you and your team in the long shot.
  • - With this you will be able to reduce your opponents Magic Resist while increasing your own.
  • - With this you can be able to have good defense against any AD champions.
  • - This will help you protect yourself against any kind of AP champions.

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Early Game Kayle(BoT2v2)

With Kayle you should be able to survive very easily as long as you get your heal ready to go at level 2 and pick up a mana pot every now and then to make sure your mana stays up.

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Summing it up......

Thank you for reading this guide and I hope you find it as useful as I had fun creating this guide.