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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction



Basic Items
I'm sure many of you guys are wondering why I have a "Raw Core Items" section. This is because that is how you should build Pantheon. Pantheon is unique because of his double passives that both greatly increase his potential early to mid game (In late game you are either fed or you play as a disruptor). You should build a
Vampiric Scepter,
The Brutalizer, and a
Phage without turning any of them into their upgraded versions because Pantheon's double passive makes him vary strong against champs that focus one discipline early. The wide range of bonus' you will receive from these items will let you bully people out of lane much easier.
Upgraded Items
After you have completed the "Raw Core Items", you should then proceed to start the "Core Items" part of the build. This part is to just beef you up even more. Build the
Bloodthirster and the
Infinity Edge as quickly as possible, then you should choose weather or not you want to upgrade the
Phage or
The Brutalizer next. To chose which one you would like to upgrade you have to determine what role you have to fill at this point in the game, if you have to initiate for your team, if so, then you should upgrade the
Frozen Mallet. If you are playing more of an assassin role then you should go for the
Black Cleaver. No matter how you are playing you should complete both these items, they are key to a strong late game.
Finishing off the Build
As you can all see I said to finish with a
Sunfire Aegis, this however can really become any item you would like, i only have sunfire cape there because its nice for me to suggest a full build, I placed a sunfire cape their because it allows you to do more daring late game plays with him. You can replace this with any item you want though.
I'm sure many of you guys are wondering why I have a "Raw Core Items" section. This is because that is how you should build Pantheon. Pantheon is unique because of his double passives that both greatly increase his potential early to mid game (In late game you are either fed or you play as a disruptor). You should build a



Upgraded Items
After you have completed the "Raw Core Items", you should then proceed to start the "Core Items" part of the build. This part is to just beef you up even more. Build the






Finishing off the Build
As you can all see I said to finish with a

Spear Shot
Spear Shot is Pantheon's number one most useful ability. You will take this at level 1 and will max it by level 9. You should use this skill to attempt to poke your opponent out of lane. Whenever your lane opponent comes into range you should spear shot them. However do not drain yourself of mana, you have to control your self, so remember you can trade hits with many champions because of your passive, it will keep you at full health well they keep getting lower and lower.
Aegis of Zeonia
Aegis of Zeonia is your 'W' skill and will be used solely to secure the kill and to allow you to get off your combo (I will talk about the combo later). You should take this skill at level 3, then leave it alone until your other skills are maxed, and max it at level 18. The reason this move should be used solely for its stun is because you can't really even build damage on it unless you want to build Ap, which really isn't that effective on Pantheon
Heartseeker Strike
Pantheon's "E" is one of his best moves because it does damage and has a passive. This passive (which causes Pantheon to critical strike all enemy's with 15% or less health) helps with two main things, last hitting minions and last hitting champions. This passive is especially effective when paired with his "Q" because his "Q" can crit. This is good for killing champions who think they have put enough distance between themselves and the melee champion following them. You should take a point in this skill at level 2 and max it at level 13.
Grand Skyfall
Grand Skyfall is Pantheon's ultimate. Due to the time it takes for Pantheon to cast this ability and the huge amount of warning it gives, I suggest using this ability more as utility instead of for damage. Using this ability to get back to lane quicker when your opponent is about to destroy your tower is a great use for this ability, because it can generally save the tower and it may even get you a kill. If you try this and your opponent is one of those people who stays in the ultimate for a bit then decides to walk to the edges to avoid most of the damage then you should leap to them the second you land and follow up with all your ability's, this will put them on the run. Another use for the ulti as a utility is when there's a team fight you should place your ultimate either on top of the fight to disperse it and make your team the chasers, or place it in front of the enemy team so that they are then fighting a fight on two sides and have no where to run. As with all ultimate's you should get it at levels 6, 11, and 16.
Spear Shot is Pantheon's number one most useful ability. You will take this at level 1 and will max it by level 9. You should use this skill to attempt to poke your opponent out of lane. Whenever your lane opponent comes into range you should spear shot them. However do not drain yourself of mana, you have to control your self, so remember you can trade hits with many champions because of your passive, it will keep you at full health well they keep getting lower and lower.
Aegis of Zeonia
Aegis of Zeonia is your 'W' skill and will be used solely to secure the kill and to allow you to get off your combo (I will talk about the combo later). You should take this skill at level 3, then leave it alone until your other skills are maxed, and max it at level 18. The reason this move should be used solely for its stun is because you can't really even build damage on it unless you want to build Ap, which really isn't that effective on Pantheon
Heartseeker Strike
Pantheon's "E" is one of his best moves because it does damage and has a passive. This passive (which causes Pantheon to critical strike all enemy's with 15% or less health) helps with two main things, last hitting minions and last hitting champions. This passive is especially effective when paired with his "Q" because his "Q" can crit. This is good for killing champions who think they have put enough distance between themselves and the melee champion following them. You should take a point in this skill at level 2 and max it at level 13.
Grand Skyfall
Grand Skyfall is Pantheon's ultimate. Due to the time it takes for Pantheon to cast this ability and the huge amount of warning it gives, I suggest using this ability more as utility instead of for damage. Using this ability to get back to lane quicker when your opponent is about to destroy your tower is a great use for this ability, because it can generally save the tower and it may even get you a kill. If you try this and your opponent is one of those people who stays in the ultimate for a bit then decides to walk to the edges to avoid most of the damage then you should leap to them the second you land and follow up with all your ability's, this will put them on the run. Another use for the ulti as a utility is when there's a team fight you should place your ultimate either on top of the fight to disperse it and make your team the chasers, or place it in front of the enemy team so that they are then fighting a fight on two sides and have no where to run. As with all ultimate's you should get it at levels 6, 11, and 16.
Pantheon's combo is pretty simple, so many of you are probably wondering why I made it its own section, well that's simply because I will refer to it a lot. The Combo is quite simple on Pantheon. Get close enough to use your Q, then land your stun followed up by your E and and as many basic attacks as possible.
I chose these masteries because they really compliment the way I play Pantheon. I'm running mostly offensive masteries because like I said earlier, I prefer to play Pantheon with more damage because like I stated earlier, his passive gives you all the early game defense you will need, as long as you don't stay in prolonged combat. The critical strike bonus mastery is really useful on Pantheon because if you land a Spear Shot it will give you a a little more damage and your enemy will be slowed from your frozen mallet, allowing you to catch up. Getting the last offensive mastery
Executioner
will really help you finish off your pesky top lane opponent. The defensive masteries are really just for early game if your against a strong lane bully like
Rumble you will need all the bonus defence you can get.


My seals and glyphs are basic top laner runes and my quints are just your everyday ad quints. These normal average runes are all you need on Pantheon because he is not a champion that focus' on an odd specialty. The armor pen marks are really helpful against many tops who stack a lot of armor early. The granted armor pen is exactly what Pantheon needs in the early lanning phase.









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