Kled Build Guide by XKhaimeraX
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Ability order standar
Threats & Synergies
She can't normally kill you unless you mess up, but you also can't kill her very easily. Once you get some armor-pen along with conqueror, it shouldn't be too bad of a matchup midgame. Just make sure you don't eat too many Q's from her or get wall stunned when you dismount.
This is the worst matchup for Kled. Ban this every game if you can, unless you hate Jax more. Her W hard counters your Q, W, and R. She has %HP damage which counters your health-stacking. And she basically annihilates you with her R if you get dismounted. Horrible lane unless you're significantly more skilled than her. Stay even in farm and roam without dying so that you can grab an Essence Reaver after Cleaver. Then you can maybe out-duel her at some points in the game.
Teemo doesn't have a whole lot of ways to deal with Kled's ability to stick to targets. His blind is his only way to counteract a lot of your auto-attack damage, but you can still hit him with most of your W if you wait out his blind. Most teemos will immediately blind you when you jump onto him, so just wait until the effect ends to pour your damage onto him. Don't get poked out right away, and all-in him wisely for some easy early kills. Hexdrinker and nullifying orb will help if he gets out of control.
His %HP damage kinda screws you over and his R will easily kill you once you dismount. Take Conqueror and bait out his W to fight him before to he reaches lvl 6. Spellbook Urgot is horrible to fight against, so watch out for that.
Illaoi is a juggernaut that can easily bully immobile melee champs. Fortunately you are pretty mobile and can E past most of her tentacles. If you manage to bait out her E, you should be able to win an all-in with ignite. Executioners Calling will make this lane a bit easier as well. Baiting out her R and disengaging is another great way to put her at a disadvantage in future trades. Always remember to kill her tentacles when you can.
A skilled camille can ruin anyone's day. She's just too strong all-around right now and beats a lot of toplaners with her ridiculous kit. Luckily she's more of a jungler now, so you don't usually have to deal with her top. As for tips on this matchup, your best bet is to E through her W and hope to dodge her E after to win the trade. Otherwise, I haven't fought her enough to say for sure.
The Renekton lane is basically a giant snowball lane. If he kills you early, GG. But if you kill him early, GG. Taking ignite will help tip the odds in your favor, so I suggest doing so. Ideally you want to force trades early when he has no rage and your W is up. Follow up his double dash with your E. Be warned though: NEVER stay in lane when you're dismounted against a renekton with rage and abilities up. A simple flash>W>Q>Ignite from him will guarantee that you die even if you have 99 courage.
She has very low armor early and her all-in potential is pretty lackluster if her shroud is on cooldown. Bait her shroud and then walk away, then re-engage with your cooldowns up once the shroud is over. She's very annoying later in the game with her dashes and execute, so try to destroy her early on. Hexdrinker and nullifying orb will help if she gets out of control.
Gnar is a bit of a skill matchup and depends a lot on how well you can land your abilities. If you miss your E and Q, he will turn on you and run you down with his ranged spells to chunk you pretty hard with his %HP damage. He can also stun you for a very long time with Mega-Gnar when you get dismounted, so you won't be able to remount. Try and rush him early when he's in his mini-form with no rage built up and you'll almost always win as long as you don't miss abilities.
Tryndameres will almost always take ignite into games, so I suggest you do the same. Early on, try and force fights when he has no fury built up. If you can pressure the lane harder early and get lvl 2 or 3 before him, you can grab an early kill or blow his flash. Lategame Trynd will be very annoying to splitpush against unless he's very behind, so I suggest you get your support and ADC do deal with him and kite him out while you get objectives elsewhere.
His counter-strike completely negates your W, and he just smashes your face in if you get dismounted. If you can bait out his counter-strike a few times early, you can possibly kill him with ignite. But if he gets ahead at all, your lane is going to be a living nightmare. Push and Roam to get gold for Cleaver+Essence Reaver and you can maybe out-duel him midgame.
If you ever try to engage with E and Q, he just stuns you and breaks the tether. If you get dismounted, he pokes you and stuns you until you die without a chance to remount. The only chance you have to win early is hoping that he mispositions hard enough near your tower for you to stick onto him even through his stun. Try to just farm early and survive the poke. Stacking tenacity and MR will help you potentially beat him later in the game. Maw of Malmortius or Steraks can help you survive his Ulti if you get dismounted.
can be a real pain with his %HP damage and true damage execute. But as long as you take conqueror and E past his knockup, he's not too bad of a matchup early on. Just don't let him knock you up when you're dismounted or you're going to die. Grabbing a BotRK lategame might help you rip through his ridiculous HP.
Champion Build Guide
Kled jungle s9 dominates the jungleBy XKhaimeraX
I'm by no means a super high-elo player, and you'd be better off doing your own research on high-elo play to understand the game at the highest level. But I hope I can provide insight and new styles of gameplay to players learning the game or champion ( Kled ) at a basic level.
+ High mobility & sticks to targets
+ Can survive or turn ganks around w/ passive
+ Can fight tanks w/ Conqueror
+ Strong splitpusher & duelist
+ One of the best engage ultimates in the game
+ Powerful early and mid game
Kled is an incredible toplaner when it comes to laning and dealing loads of single-target damage. You have enough mobility with Jousting to compete with assassins and other bruisers, and you can win most 1v1's with great passive usage. With the addition of Conqueror as a keystone, tanks aren't nearly as bad as they once were. Part of mastering Kled is mastering dismounting and remounting Skaarl the Cowardly Lizard and utilizing your courage bar. Chaaaaaaaarge!!! lets you roam and take control of the early to mid game to snowball you and your team.
- Your passive can sometimes screw you over
- Strong scaling duelists often beat you in lane
- Poor R usage can lose the game
- Executes destroy you
- Vulnerable to CC & Kiting
- Fairly weak as a frontliner
Kled's weaknesses are very obvious and will be exploited by competent lane opponents. Your goal is to play around your strengths and cover your weaknesses as best as you can. Playing around your passive Skaarl the Cowardly Lizard is key and can often be your downfall in certain matchups. Many toplaners like Garen and Urgot have powerful execute Ultimates that work well against your passive. Being dismounted also means you don't have Jousting to stick to targets, making you weak to kiting and CC. Using Chaaaaaaaarge!!! improperly can bait your team into a losing fight and will ruin the game. Try to avoid frontlining unless you are building heavy tank, since kled is very easy to kill once he dismounts.
Beartrap on a Rope / Pocket Pistol: This is Kled's main poke ability and will do the most damage when maxed compared to other abilities. This ability counts as a tether that also gives true sight, meaning it can bypass untargetable and invisible characters. An exception to this would be Akali and her Twilight Shroud invisibility because reasons (thanks riot). Otherwise it is a straight forward tether that pulls back opponents who stay in range long enough. It counts as hard crowd control, so it can cancel things like Teleport and Meditate.
Violent Tendencies: This is the ability that makes or breaks Kled in most matchups. Anything that can negate this, like Counter Strike, basically make Kled useless. Otherwise, it is a passive ability that activates when off cooldown and grants you increased attack speed with the fourth auto-attack doing heavy %HP damage. This ability has great synergy with Press the Attack.
Jousting: This is a powerful gap-closing tool that lets you follow Flashes and dashes, or even abilities like Arcane Shift. This ability gives one aimed dash and a second dash that follows any champion or large monster it hits initially, even over walls. Like Beartrap on a Rope / Pocket Pistol, hitting champions with this ability grants you temporary true sight against them. Use this with your Beartrap on a Rope / Pocket Pistol to stick to opponents relentlessly and beat them down with Violent Tendencies. This ability doesn't do very much damage early on, but can sometimes be just enough to determine a kill. So try to use the 2nd dash for a little extra damage between auto attacks.
Chaaaaaaaarge!!!: This ability is a great engage tool that lets your whole team follow you at high speed. Like Sion's Unstoppable Onslaught you are unstoppable for the duration, but cannot re-route the initial destination point. And you gain a pretty decent shield, which is nice. You also give movement speed to allies follow the trail left behind you. Upon locking onto a target in your path, you will follow them even if they Flash or dash away as long as you are locked onto them. This can be useful in initiating teamfights or can be used with Essence Reaver to effectively duel other champions when splitpushing.