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Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Icathian Surprise (PASSIVE)
Kog'Maw Passive Ability
Introduction

This build gives him both. It requires 2 different play styles and may be a little tricky for some players. But when mastered, he dominates early/mid game as a nuking disabler, and late game he burns through 15% health with every shot, hitting 5 times in 2 seconds, for 75% of the target's max health.
Play like 2 Different Characters
Early game, Kog is a nuking caster with a 4 second, 60% AoE slow






During mid game, he starts to change from the nuking disabler, to the careful squishy DPS, tearing people up from behind tanks. He can farm lanes and creep camps instantly with


Late game, he hangs back, out of range of the enemy, doing 14-15% of a target's max health in magic damage with every shot (


Final Thoughts
I've played

Try it. Practice it. Learn to anticipate your opponents moves until you hit every







The Ardor mastery multiplies ability power by 1.04 and

(Ability Power * 1.04 * 1.3)
Below is the adjusted ability power we get from each item.
"Archmages Savvy" Mastery = 14.6016 (at level 18)







Baron Buff = 54.08
Add 14.6 from Archmage's Savvy to:
226.5 AP =


287.3 AP =



319.8 AP =



352.2 AP =



406.3 AP =




386.0 AP =




440.1 AP =





486.7 AP =





541.5 AP =






Remember, 406 AP means an extra 4.06% of the target's health taken away from



The 1st build uses 4(Alacrity mastery) + 32.34







The 2nd build uses 4(Alacrity mastery) + 25.5






The 3rd build uses 10.2





Figure out your own
Late game, we'll definitely take 40 from

Items: 20












Runes: 38.1% =




10.2% =

15.3% =

6.84% =

5.76% =

Masteries:
+ 4% "Alacrity" Mastery.
x 4% "Ardor" Mastery = approximately +8 or 9% when you get close to the speed cap.
Always pick items that counter your opponents. Therefore this list should always be changing. However, these are the picks that I often go with and the reasons why.
The 3 builds above are samples of the basic ideas below.
Early to Mid game = Caster using
+
Mid to Late Game = Carry using
+ Attack Speed (while still getting the synergy from
)
An amazing opening item. If you harass your opponent as much as they harass you, with this and 21 points in defense, you'll consistently have more health. That gives you the ability to do more last hitting or get first blood. I stopped buying a
Health Potion because I rarely needed it with
Kog'Maw's range and harassing abilities.
Philosopher's Stone Gives you the much needed MP5 + the laning power of the health regen. You can sell it after having it for 13 minutes to make all of your 800 gold back. You can upgrade it into
Eleisa's Miracle if they have heavy CC. I usually hold onto it for a long time, but always think of it as an extra 400 if I need it while at the fountain.
Meki Pendant + 2x
Health Potions ->
Chalice of Harmony is also a good opening buy, especially if you're laning against magic damage. It will let you spam your abilities more than Philosopher's Stone.
Your choice. They both work really well with these builds. See the "Attack Speed" chapter to make sure you get close to the attack speed cap.
Berserker's Greaves are cheaper and boosts
Bio-Arcane Barrage + your regular attacks earlier, but
Sorcerer's Shoes scale well and makes all of your magic damage (including
Bio-Arcane Barrage) hit harder.
Rabadon's Deathcap + runes (
Greater Glyph of Scaling Ability Power x 9) + Masteries (
Archmage's Savvy
&
Ardor
) gives you 220-230 AP from level 11-14. You now have 2 nukes
hitting for 421 each (842 together), a more powerful
Living Artillery, and a
Bio-Arcane Barrage that already does 4.3% Max health at level 1, shooting at 1.5 times a second.You can now farm extremely easily with
Void Ooze +
Living Artillery.
This is a good time to buy an
Elixir of Brilliance.
This item seems not to fit at first, but strangely, it's the item that makes this build work so damn well. It synergizes with the passives from
Rabadon's Deathcap,
Caustic Spittle, and the
Ardor
mastery. It keeps your AP effectively high mid-game, and starts the transition into "attack speed carry" mode.It gives 60.84 AP immediately (45 * 1.3 Rabadon * 1.04 Ardor) and builds up to 125.736 AP (93 * 1.3 * 1.04) very quickly.
Note:
Void Ooze gives 2 stacks. It may be a bug.
Almost like a free Madred's
Bio-Arcane Barrage now hits for an extra 3.55%. This is a key point in this build. We focused on AP so our spells hit hard. But we ended up to getting 32% attack speed and hitting for 3.55% Max Health. This is very close to what a
Madred's Bloodrazor does. The drawback is that you don't get the 3.55% bonus with your normal attacks. You have to be more skilled with the timing of your
.
Most builds would have
Madred's Bloodrazor,
Malady and 210 extra gold at this point.
+
= 5835 gold, 355 AP, 35 AD, 32 atk spd, 3.55% of target's max health on hit (with
active)
+
= 5625 gold, 25 AP, 30 AD, 80 atk spd, 4% of target's max health on hit
Comparison
+
= -210 gold, +330 AP, +5 AD, -58 atk spd, -0.25% of target's max health on hit
+
= +210 gold, -330 AP, -5 AD, +58 atk spd, +0.25% of target's max health on hit
During mid-game,
+
usually does more damage than
+
because a very strong
+
+
will hurt more than a slightly stronger
.
But this won't last long. If the game isn't over before late game, you're going to need
Madred's Bloodrazor & attack speed. Luckily, strong
+
makes farming lanes and jungles very quick and easy. Because you farm so much better with this build (and hopefully dominate more early/mid game), you can buy them fairly quickly.
Madred's Bloodrazor +
Bio-Arcane Barrage + Attack Speed
Very important for late game. With
+
you can farm this fairly quickly. With this, you'll be hitting for 13.55% of a target's max health. Buy the
Recurve Bow first.
This is a good time to buy an
Elixir of Agility.
Pick 1 attack speed item depending on your opponents and their items.
Malady is for magic penetration. Probably the best choice for late game.
Sword of the Divine if facing Jax
Wit's End if getting hit by a lot of magic. You may need an
Elixir of Agility to get close to the atk spd cap.
Nashor's Tooth or
Phantom Dancer are more expensive than the others, but not bad choices. If high health opponents aren't a problem, you can buy
Stinger or
Zeal before finishing
Madred's Bloodrazor to boost attack speed.
Before choosing
or
, see if they're stacking MR or Armor.
This is a good time to buy elixirs.
Sell the Philosopher's Stone if you still have it.
Frozen Mallet will stop single targets from getting away.
Hextech Gunblade enhances all your damage, and 1
Void Ooze through creeps can heal up most of your health.
The 3 builds above are samples of the basic ideas below.
Early to Mid game = Caster using


Mid to Late Game = Carry using



Early to Mid game = Caster



Philosopher's Stone Gives you the much needed MP5 + the laning power of the health regen. You can sell it after having it for 13 minutes to make all of your 800 gold back. You can upgrade it into





















Mid Game






Note:

Almost like a free Madred's



Most builds would have







Comparison




During mid-game,








But this won't last long. If the game isn't over before late game, you're going to need



Mid to Late Game = Carry








Pick 1 attack speed item depending on your opponents and their items.














Before choosing


Long Games








Goals
Strengthen your AoE nuke / farming skill / escape mechanism,
Void Ooze, early.
Strengthen your single target nuke,
Caustic Spittle, next.
Start getting decent auto attack speed from
Caustic Spittle and items mid game.
Level up
Bio-Arcane Barrage when opponents start getting lots of health, towards late game.
Method
Start with 1 level of
Bio-Arcane Barrage to harass with, followed by
Void Ooze for the slow, and finally
Caustic Spittle for another nuke.
Then level up your nukes.
Each level of
Void Ooze &
Caustic Spittle hurt for an extra 50. Which one you level up more should be based on your opponents. For example, if laning against
Ezreal, level up
Caustic Spittle because he'll dodge your
Void Ooze. If laning against
Karthus, level up
Void Ooze so you can slow him and hit him more.
Void Ooze is twice as much mana as
Caustic Spittle, but easier to farm with.
Bio-Arcane Barrage is very important late game, but usually upgraded last because 1% max health is not much early game. But if you feel you need range in your lane, feel free to put an extra point or 2 in it. It's certainly not bad.
Usually the order is
>
>
>
Strengthen your AoE nuke / farming skill / escape mechanism,

Strengthen your single target nuke,

Start getting decent auto attack speed from

Level up

Method
Start with 1 level of



Then level up your nukes.
Each level of










Usually the order is




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