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That is not to say Kog should not get both. Glass cannon FTW! Epic range + broken damage = WIN! If they get close enough to hit you, you are doing something wrong. Red Buff should stop non-Yi's from coming anywhere near you (and even Yi should not get more than 1 shot off). Oh, and the ratio on your ult is not low. It is actually pretty high. 0.5 X 225% to champs! Over 1.0 scaling is nothing to scoff at.
Great guide, I just needed somewhere to rant. Do the math (I only have estimations), and you will realize how right you are to include both IE and MBR.
If you were to build a Madred's Bloodrazor every game, there's always going to be a team-comp that doesn't have a whole lot of off-tanks or tanky people in general, rendering your 10% damage useless; making the Infinity Edge more favorable. In games like those and you rushed for your Madred's Bloodrazor, you won't be doing significant damage to the AD-Carry, (Who you're supposed to focus, rather than the tanks) whom, most likely has a lot of life-steal due to Bloodthirster and Vampirism and can sustain the magic damage. You'll only do around ~190 damage from Madred's Bloodrazor and Bio-Arcane Barrage to a standard AD-Carry ~1.9k HP, however, if you built full AD, you'll have around 300-400 AD, and crit from 750-1000 damage, along with the on-hit effect of Bio-Arcane Barrage which is roughly ~114 damage to said character.
But since the Infinity Edge and the Madred's Bloodrazor costs fairly the same, roughly ~3.8k, you have time to analyze what to build depending on the team comp and what they're building, if you just buy a Pickaxe since both are built off of it.
All in all, good luck with the guide and looking forward to your updates! :)
Also, madreds is terrible on kogmaw. If you go IE build, which is correct, you should have no room in your build and no time to build a 4k gold piece of junk. I highly recommend that you replace it in your build with guardian angel. If you're really hard up for extra on hit effect, I've experimented with a wit's end after phantom dancer to extremely positive effects. It's half as expensive, and arguably does the damage. I'd rather be doing way more damage to their low hp carries than doing extra damage to their high hp bruisers/tanks.
tl;dr fix masteries, remove madreds, consider wits end, don't forget to mention green pots. Very effective to chug before objective fights.
guide looks good. i'm going to try it out now.