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Recommended Items
Runes: 누누의 신
1
2
Domination
Sorcery
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Nunu Novice
Flash
Ignite
Items
Ability Order Biggest Snowball Ever!
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Champion Build Guide
#1 NUNU KOREA
Whats up GG
Torsten back with a guide for them free LP GAINS!
This time around with Season 14 around the corner its time for you to try Nunu Mid, in this guide you will learn how to run around the map and tilt the enemy team to ff15 for a fast and smooth climb in SoloQ. this is a 2 part guide where you unlock the second part when you hit challenger! GLHF
The link to the masterminds channel.
https://www.youtube.com/channel/UCSSmYBwHMH4TPpSjTS3YPCg
runes
The whole runepage is centered around snowballing around the map and killing everyone.
Domination, HUNT AND ELIMINATE PREY
Keystone: Electrocute
PASSIVE: Damaging basic attacks, abilities, item effects, and summoner spells, as well as the application of Stun icon crowd control and damage over time effects, generate stacks against enemy Champion icon champions, up to one per attack or cast per champion. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning after a 0.25-second delay, dealing them 30 − 220 (based on level) (+ 10% bonus AD) (+ 5% AP) physical or magic damage.
If「 10% bonus AD ≥ 5% AP, 」deals physical damage. If otherwise, deals magic damage.
Cooldown
25 − 20 (based on level) seconds
Malice: Cheap Shot
PASSIVE: Damaging basic attacks and ability damage deal 10 − 45 (based on level) bonus true damage to enemy Champion icon champions affected by certain crowd control effects.
VALID CROWD CONTROL:
Stun icon Immobilizes
Blind icon Blind
Disarm icon Disarm
Grounded icon Ground
Nearsight icon Nearsight
Silence icon Polymorph
Silence icon Silence
Slow icon Slow
The target must already be impaired prior to the damaging attack or spell in order to trigger the bonus damage.
Cooldown
4 seconds
Tracking: Eyeball Collection
PASSIVE: Collect 1 Eyeball whenever scoring a Damage rating takedown against an enemy champion, up to 10.
Gain 1.2 bonus Attack Damage or 2 Ability Power (Adaptive) per Eyeball collected, up to 12 bonus Attack Damage or 20 Ability Power (Adaptive). Completing your collection awards an additional 6 bonus Attack Damage or 10 Ability Power (Adaptive).
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
Hunter: Treasure Hunter
Gain 50 Gold 50 (+ 20 Gold 20 per Bounty Hunter stack) per unique takedown, up to 450 Gold 450 at 5 unique takedowns.
1st unique takedown: 50 Gold 50, 2nd: 70 Gold 70, 3rd: 90 Gold 90, 4th: 110 Gold 110, 5th: 130 Gold 130.
Earn a Bounty Hunter stack whenever scoring a Damage rating takedown against an enemy champion, up to one per unique champion.
Artifact: Nimbus Cloak
PASSIVE: Using a summoner spell grants Ghost ghosting and Movement speed icon 5% − 25% (based on summoner spell cooldown) bonus movement speed for 2 seconds.
Power: Waterwalking
PASSIVE: While in the river, you gain Movement speed icon 10 bonus movement speed and 7.8 − 18 (based on level) bonus Attack Damage or 13 − 30 (based on level) Ability Power (Adaptive).
ADAPTIVE: Grants bonuses based on which stat you already have the most bonuses for. Defaults to the first listed.
abilities
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