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Diana Build Guide by Ke1zer
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Why 9x Greater Mark of Desolation? They're just for that early-game dominance, you can also go for Greater Mark of Strenght, but since I got a Greater Quintessence of Attack Damage. It's not really needed. Because of the Greater Mark of Desolations you can pick up a couple of kills early game. And then build towards you Rabadon's Deathcap.
Why 9x Greater Seal of Armor? Well, I don't think I got to explain this one. They are there for the early game defense. Combined with the 9x Greater Mark of Desolations it's guarenteed you get succes.
Why 9x Greater Glyph of Scaling Magic Resist? I like the magic resistance it gives, because I love to play tanky. If you like you can replace them with some AP Glyph Runes. It is your choice not mine.
Why 2x Greater Quintessence of Ability Power and not 3x? At first the Greater Quintessence of Ability Power are there for me for the AP early game. With it you got more damage/shield early game. Combined with 1 Greater Quintessence of Attack Damage which gives your AD a small boost it's fun to go out and jungle.
All these runes combined give you the opportunity to get some early game dominance.
When ganking, Jump in with your Crescent Strike, then place your Ulitmate on your target. Pop Pale Cascade. He probably will be running now. Pop your Moonfall. Now do your Ultimate again, and finish him with your Crescent Strike.
Don't forget that when you are being followed you can pop your Crescent Strike at Neutral Monsters and then you can flash to them with your Crescent Strike. It will help you flee from your enemy