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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction
Rengar never knew his real parents, but was raised by a human who was revered as a legendary hunter. He was an ideal pupil, intently absorbing the lessons of his father, and improving them with his uncanny feral instincts. Before his mane had fully grown, Rengar set off on his own and claimed a wide territory for himself. Along its perimeter, he mounted the skulls of his slain prey - a warning to would-be aggressors. He thought undisputed reign of a region would fulfill him, but instead, he grew restless. No beasts in his domain proved challenging prey, and without formidable adversaries to push his limits, Rengar's spirit waned. He feared that no worthwhile game remained, that he would never again feel the thrill of the hunt. Just when things seemed their bleakest, he encountered the monster. It was a disturbing, alien thing, distinctly out of place in his world. It bore huge scything claws and devoured any animal that strayed across its path. Overzealous at the prospect of a challenge, Rengar ambushed the monster in haste. It far outclassed anything he'd hunted before. Their fight was savage, and each suffered crippling wounds. Rengar lost an eye, but the most grievous blow was to his pride. He had never before failed to make the kill. Worse yet, the severity of his injuries forced him to retreat. Over the following days, he hovered on the threshold between life and death. He was wracked with pain, but beneath it, he felt a glimmer of joy. The hunt was on. If such powerful beings existed in the world, he would find them, and stack their heads high. The monster, however, was a kill he wanted to savor. On his den's largest wall, he reserves a space for the beast's head, a trophy he swears will one day be the centerpiece of his collection.
''Prey on the weak and you will survive, prey on the strong and you will live.''
-- Rengar
Savagery - Rengar's next basic attack deals bonus damage and grants him increased Attack Speed.
The next basic attack within 6 seconds deals 30/55/80/105/130 (+1) physical damage. Grants % Attack Speed for 3 seconds.
Ferocity Bonus: Rengar deals enhanced damage and doubles his Attack Speed bonus.
Ferocity bonus: Additionally deals 150% of Rengar's Attack Damage (+0.0) in bonus damage, and the Attack Speed bonus is doubled. Cost: 5 Ferocity
Battle Roar - Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.
Deals 75/120/165/210/255 (+1) magic damage to enemies in the area. Grants 20/30/40/50/60 Armor and Magic resist for 3 seconds if an enemy is hit.
Ferocity Bonus: Rengar heals for a large amount.
Ferocity bonus: Heals Rengar for 15% of his max health. Cost: 5 Ferocity
Bola Strike - Rengar throws a bola at his target, slowing them for a short duration.
Bola deals 60/105/150/195/240 (+0.7) physical damage and slowing an enemy by 50/55/60/65/70%, Enemy Movement Speed recovers over 2.5 seconds.
Ferocity Bonus: Roots the target for 1 second. Cost: 5 Ferocity
Thrill Of The Hunt - Rengar activates his predatory instincts, stealthing and revealing all enemy Champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed.
Activates predatory instincts stealthing Rengar, and revealing enemy Champions within 2000/3000/4000 range.
Rengar gains 10/15/20% Movement Speed and 5 Ferocity over 3.75 seconds. Lasts 0.0 seconds or until Rengar uses an ability that removes his stealth. Cost: No Cost
Unseen Predator - While in brush or stealth Rengar will leap at the target when using his basic attack.
Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
When jugleing buy Cloth Armour and 5 pots and travel to Red buff. You should ping it and tell your team you need a leash at red buff. When you have killed Red buff with smite use 1 pot and kill wraiths. Then go to a bush and wait for a gank. When you have completed this follow the steps in the picture above.
Places to ward with Wriggle's Lantern or normal wards
Runes
Runes
Greater Mark of Attack Damage: Gives you extra AD witch can help you win small engages in lane
Greater Seal of Armor: Helps you in the jungle by reducing damage from monsters
Greater Glyph of Attack Damage: Same as the Mark. This glyph could be swapped with Greater Glyph of Scaling Magic Resist
Greater Quintessence of Attack Damage: Same as the Mark. Adding all the Runes of Strength together equals 17.82 AD
This summoner spell could make the difference from you dying or living. It can be used offensively with Rengar's ult to create a good gank or a good escape used to get through a wall.
Ignite
Ignite is used to secure kills on champions and is used to reduce the healing or regen of champions like Dr. Mundo or Sona.
Smite
Used on monsters and minions to quickly and efficiently kill them.
Exhaust
A good replacement for Ignite is Exhaust it helps you chase down enemy champs. But you already have a slow from your Bola. It is good when in 1 v 1 because of its 70% Dmg reduction and its 40% Atk speed reduce.
Item Sequence
Maw of Malmortius is item that gives you a shield if you would take magic dmg which would leave less the 30% of your max health , it absorbs 400 magic dmg for 5 seconds. It also gives you 55 atk and 36 magic resist. This item is good if your in lane with a Ap carry or if you are gettting ulted by Karthus annoying Requiem.
Trinity Force is a questionable item I dont really prefer to get it, because I like my Rengar tanky but thats my opinion. Trinity Force has a decent slow for 2.5 sec and on cast increases base dmg by 150% for 1 attack + it has good stats useful for dueling and ganking.
Boots
There are so many boot's but which to buy ?
Ionian Boots of Lucidity
Unique Passive: Enhance Movement 2. 15% cooldown reduction
Ionian Boots of Lucidity is a good option when buying your tier 2 boots because of its CDR. This item will help you with your abilities in your early level's and allow you too spam your Q Savagery which is your main source of Dmg.
Mercurys Treads
25 Magic Resistance. Unique Passive: Enhance Movement 2, Tenacity: 35
Mercury's Treads is a item to buy when you are laneing against a Ap Champion for Eg. Vladimir and when the enemy team has a good amount of CC (Crowd Control).
Ninja-Tabi
25 Armour. Unique Passive: Enhance Movement 2, Reduces the damage taken from non-turret basic attacks by 10%
You should buy Ninja-Tabi when you are jungling because of its 25 armour, it will help you in early levels. And it will also increase the duration of Randuin's Omen
Optional Item Builds
Bursty/Assassin
Item Sequence
Item Sequence
Item Sequence
Item Sequence
Ps: Thanks to jhoijhoi for the line dividers/separators and her Making a guide.
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