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Spells:
Flash
Exhaust
Ability Order
Hextech Munitions (PASSIVE)
Corki Passive Ability
Chapter 1
Introduction
Corki - The Daring Bombardier



Credits to jhoijhoi for the template, which you can find here.
(May 12) Hey, I would just like to thank everyone for their comments and likes. Sorry I haven't been updating it and improving it so much, I'm going to start improving it as of today. And thank you so much for making my corki #3 on the top guides! Wow! :)
(June 10) Updating / Expanding teamfights and laning sections
(July 26) Whoa! Thanks everyone! I've risen to the number 2 guide for Corki! Added heal to summoner spells, wrote about phosphorus bomb, added guardian angel.
Pros / Cons
spaaaaaaace |
Pros
+ Does lots of damage + Has long, consistent harass ![]() + Has a jump Valkarie with long range + Ranged auto attacks + Quite fun. + ![]() |
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Cons
- Dies quickly when poorly positioned - Needs someone to tank for him to play aggressive - Difficult to get used to - ![]() - Low base movespeed - Suseptable to disables |
Masteries
These masteries give me bonuses in crit chance, attack damage, armor penetration, damage, armor, health, etc. Useful things for corki.
Runes
- greater quintessence of desolation: These are good for early damage.
Greater Mark of Attack Damage: Early AD is always good.
Greater Glyph of Critical Chance: In my opinion, taking early crit chance gives
Corki a strong advantage
Greater Seal of Critical Chance: With so much crit chance level one, it is a great advantage for
Corki
Summoner Spells
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Ability Explanation
-
Hextech Shrapnel Shells : This passive increases Corki's damage slightly and is an overall good passive.
-
Phosphorus Bomb (Q):
Phosphorus Bomb is my least favorite ability of
Corki's, however it does reveal people in bushes, and does considerable damage early and mid game. This is one of his abilities you do not want to spam as it drains your precious mana quickly. The most important use of
Phosphorus Bomb is so you can auto attack enemies even once they run to the bushes. If you hit an enemy with your Q then they run into a bush, you will still have vision of them. Can be very useful.
-
Valkyrie (W):
Valkyrie is your jump ability. Without it,
Corki would be an extremely difficult champion to play. Use
Valkyrie to pursue or gank enemies, escape from a gank, preferably over a wall for those champions with a lot of movespeed. Although
Valkyrie does damage, in this guide we will not use this ability for damage. Valkarie scales off AP, which end game in this guide,
Corki has 0. (unless baron buff, elixer of brilliance, WOTA..)
-
Gatling Gun (E): Ah,
Gatling Gun,
Corki's bread and butter. You should turn on
Gatling Gun whenever you think you will be attacking enemies for an extended period of time. This ability scales off AD (cool :D) and does damage over time, as well as lowering the armor of enemies hit. An important thing to know about this ability is the range of
Gatling Gun is roughly the range of your auto attacks, so definitely auto attack while
Gatling Gun is activated.
-
Missile Barrage (R):
Missile Barrage, the most entertaining ultimate to use in the game (imo). When I play
Corki, I turn smartcast on for his ultimate, binding "R" to smartcast which makes the ability shoot in the direction of your cursor without having to left click. Now when you click "R" you will automatically shoot in the direction you want. Great for spamming. Use missile barrage for harrassing enemies, even if they are behind minions (AOE damage), dueling a champion, farming (within reason), scouting bushes, and finally - finishing off stragglers who are too far away for auto attacking. Often a combo for a fleeeing enemy who flashed is
Valkyrie -->
Missile Barrage. Wow. Doesnt this ultimate have so much potential? Scales off AD and AP.
Ability Sequence Order
Level 1, I start out with






Items
-
: To start off, a Doran's Blade gives health, AD, and lifesteal, which help with the laning and last hitting.
-
: Early boots give you a chance to dodge skillshots, chase/escape, and get into lane faster.
-
: This item is a favorite of mine. Not only does it grant you early armor, damage, and lifesteal, but it helps you farm with the passive, and you can set a ward down ever so often. What I usually do after I purchase a little wiggle is ask politely for our teams blue buff and go eat it up. You dont need help for it by the way. The Wriggle's is what makes the golem drop so fast.
-
: Finish off your boots to give you that movespeed that you lack, along with some nice attack speed to add to your DPS capabilities.
-
: Ah, the
Infinity Edge. It may seem odd to get an end game item so early in the game. But I found with rushing so much crit chance in your runes you can buy this item for a great mid/late game. I suggest when building it to buy the
Cloak of Agility first. But yeah. Gives you giant crits! Woo!
-
: Now that you hit such big crits, you need to hit these near every attack! A
Phantom Dancer will give you that crit chance, attack speed, and movespeed you so desperately desire.
-
: At this point in the game, you have good crit chance, crit damage, movespeed, and attack speed. You have a little lifesteal from your wriggle's, but we need more. Sell your
Wriggle's Lantern. Some attack damage should help too.
-
: An extra
Phantom Dancer will give you increased DPS and finish off your crit chance part of the build.
-
: At this point in the game, tanks with armor such as
Thornmail will be impossible to kill. This item is so helpful in every way and is great for late game.
-
: Recently, I've been taking this item to finish off my build instead of
Black Cleaver. Having a guardian angel will often determine whether your team can win the game or not. If you die in a teamfight and are revived after it is over, your team has the AD carry to push and win.
-
: This adds to the armor shredding and makes quick work of tanks and others alike. You wont always want to buy this item, when I get to the last item slot I like to assess my weaknesses and build off that.
- Important Note: Most of the item building for
Corki is situational. Early game, If I am doing well with killing champions I buy a
Sword of the Occult. If the game is going slow, I'll buy a
Wriggle's Lantern. I usually go with the Wriggle's.
Sword of the Occult is a risky item. Also, if your enemies seem to be getting a lot of armor, by all means buy a
Last Whisper. This is a great item for
Corki.
Trinity Force is a good item on
Corki, however I don't get it on him for there are other items I would rather have on him. It's preference. As for
Manamune, I dont have too much mana problems with
Corki, and a
Manamune just slows down corki's build. Skip this unless you are just in love with the item. By all means feel free to change up the build to match your playstyle or countering the team. Sometimes I will even buy an item such as
Wit's End or
Hexdrinker for those pesky mages. The most important thing about Corki is gameplay. Farm, Kill People, Position Yourself, And be Smart. Don't put yourself in situations that are too risky. Let your tank do that.
Laning
I play
















Teamfights
In small teamfights you should be very powerful. You can pretty easily stick the squishy characters and kill people. In big teamfights try to stay back until your whole team is in. Don't overextend youself or put yourself in danger. Try to attack the squishies whenever they come near and attack offtanks otherwise. When the fight is winding down, chase after people and unleash your damage to finish up. Remember to use




Credits to jhoijhoi for the template, which you can find here. It's extremely useful, check it out.
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