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Lee Sin Build Guide by Janitsu

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League of Legends Build Guide Author Janitsu

Learn to Lee, then make Sin

Janitsu Last updated on December 9, 2012
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Team 1

LeagueSpy Logo
Jungle Role
Ranked #18 in
Jungle Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

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This is Janitsu's Lee Sin guide. I made this guide for lane and jungle Lee Sin. Lane Lee sin is probably solo top, and jungle Lee Sin is going to scout where is enemy's nexus NOPE CHUCK TESTA, ofc you go to jungle, where is your place. So, in this guide I want to tell you MY way to play Lee, not some RANDOM guys way to play him. So, if you down vote, tell me good reasons for that, not things like "your title sucks" hate that people. So without any longer introduction, lemme introduce my Lee Sin guide.

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Pros / Cons

Good jungler
Good harass
No mana problems
Good Ganks
Really tanky
Early harass sucks
Blind :((((

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Summoner Spells



I go usually to lane with and . To jungle I go with and


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Greater Mark of Health

Greater Seal of Armor

Greater Glyph of Magic Resist

Greater Quintessence of Health Regeneration

I use these runes to stay at lane longer. What is Lee without tanky runes? I tell you, nothing. Actually with these runes you can actively harass people, and still be with many hp bars. I tried, and believe me, these work. So, now you can harass stupid Teemo. He will ragequit when you farm him.

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I use these masteries for good laning. These will keep you on lane for long time and still you can farm and harass actively. You just don't want to go 0/9/21 or 21/9/0 for lane. NOPE you don't. I can read minds.

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Skill Sequence + Skill Explanation

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

I use this skill sequence for lane Lee. It is just perfect. Great harass at start, so you are doing great damage all the time.


Flurry: After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 50% Attack Speed and return 15 energy each. This is why we want to first use ability, then hit twice, then activate ability's second thing.

Sonic Wave / Resonating Strike: Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+90% per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.

Resonating Strike (30 energy): Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+90% per bonus attack damage) physical damage plus 10% of their missing health as physical damage.

So you use this, and then jump back with:

Safeguard / Iron Will: Safeguard: Lee Sin rushes towards a target ally, shielding them both for (40/80/120/160/200) (+80% of ability power) for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will (30 energy): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 10 / 15 / 20 / 25 % lifesteal and spell vamp. He also gains 10 / 15 / 20 / 25 / 30 armor.

With this you jump back when you have jumped to an enemy, if needed ofc :p

Tempest / Cripple: Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+100% per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

Cripple (30 energy): Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.

With this you slow and farm, so you use this after you have jumped on an enemy

Dragon's Rage: Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 200 / 400 / 600 (+200% per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

LET'S PLAY CHUCK NORRIS *****ES (the write died because he said his gods name without reason)

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Item Sequence

Mercury's Treads

Frozen Mallet

Atma's Impaler

Trinity Force

Warmog's Armor

The Bloodthirster

With these items, you are unstoppable. So you just use skills and spam those ofc too. But be careful, you are not Chuck Norris (Chuck Norris has made double kill)

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You love jungle Lee, he is so powerful. Here is simple pic of his path, you can go with your own, because lee can start from every creep he wants.

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League Judgement

Candidate:: Lee Sin
Date: 31 March, 21 CLE
Lee Sin crosses the Great Hall with an aura of confidence unusual for a blind man. He seems to gather sensory information so efficiently it makes one wonder whether, for him, blindness is a weakness or a strength.
His physique is exceedingly understated, tuned only for practical use by years of martial study. What he lacks in size, he makes up for with presence. His conviction is absolute. He pads straight to the doors, then stomps the ground. His head moves up the door, tracking the resulting sound.

He chuckles at the inscription.

A damp echo trickled outward as the doors thud shut behind Lee Sin, painting the room’s cramped dimensions in his mind. The sound was low and the air was stuffy, distorting the noise and accenting his mental image with a subtle blur. In the crannies of the musty stone, fading but distinct human scents lingered, the trace pheromones of violent emotion.
But Lee Sin was transfixed on the overwhelming stench of ready magic.

Arcane potential loomed in the air around him, more than he had ever sensed before. The Reflecting Chamber swelled with it. To most, it would be imperceptible, likely misinterpreted as jitters or dread. It had the quality of the calm before the storm: a pregnant stillness, a swindling serenity. Lee Sin knew that this room, in its current state, was an amplifier, an accelerant for sorcery. He could taste the magical anticipation, like a static charge waiting to be released.

The aroma of fresh pine was suddenly everywhere. He stepped back.

And fire engulfed him.

The sensation was familiar more than anything else. Before the frantic damage reports arrived from nerves all over his body, he shut down part of his mind. He refused the pain access. Now there was only intensity and focus. Here he was again, amidst the flames.

In a disturbing way, it felt like home.

Five months had passed since he began the protest of the Noxian occupation in Ionia. He lit, without any pretense of survival, the pyre that consumed his flesh for two months. In that time, with agony tugging at his sanity, Lee Sin discovered things which hid deep within the soul, inner truths that revealed themselves only in the face of certain annihilation. Just before the lapping flames were to claim his final breath, his fellow monks arrived with the news that Ionia was free.

“It was a cleansing fire, wasn’t it?” He recognized the bold timbre of his former mentor, Reginald Ashram, as acutely as the blaze surging around him. Ashram was one of the few people in Valoran privy to the secrets of Lee Sin’s past.

“Pain does not heal the heart, it only focuses the mind.”

“In this case, it focused many minds, and led to Noxus’ withdrawal from Ionian territory.”

“A happy turn of events.” Lee Sin smiled, although the flickering heat on his face made him wonder if Ashram could see it.

“But you still haven’t forgiven yourself.”

Lee Sin sank to a meditative pose and the fire billowed in return. This, ironically, was his sanctuary.

“The past remains, no act will undo it.” His tongue knew these words like the grooves of his teeth.

“Why do you want to join the League, Lee Sin?”

“I have much yet to do.”


Remaining seated, Lee Sin raised one hand to his chest, fire dancing upon it. He swept it forward so sharply that the pyre flickered, and the flames on his arm were completely extinguished.

“A decisive strike may finish a battle,” He paused as flames crept back up his outstretched arm, “but the evils of this world persist. To combat them, we must remain diligent.” The fire reached his hand again, and he closed it with such force that a shock wave rippled out, expunging the blaze that consumed him. The wave whipped across Ashram, and he took a half-step back.

“How did you survive that fire?”

“I found the purpose I had lost so long ago.”

“And what is that purpose? What is your ultimate goal?” There was an urgency in Ashram’s voice, a hint of concern that puzzled Lee Sin. Ashram felt threatened.

“One does not need a destination to have direction. Is a drop of water finished when it flows from the brook to the ocean? Is it complete when it rises to join the clouds? Has it failed when it falls upon the land?” An obliging drop of sweat rolled down his forehead.

“What is your direction?”

“To do what is right. To protect the overlooked things which matter most.” The drop of sweat hovered on the edge of his brow. “You can find them in the bubbling of the brook, the shade of the passing cloud, or the coolness of the rain.” On cue, the drop fell to his waiting palm.

Ashram phrased his response carefully. “Your protest moved all of Valoran to action. Nearly to military action. This is a tremendous amount of power for one man to wield. What happens if that one man’s intentions become corrupt?”

“Then I hope other men find the good in themselves to do what is right.”

The inquisitor reeked of frustration. He was unused to vulnerability, uncomfortable with all that Lee Sin could perceive.

“How does it feel to expose your mind?” The question was bitter and hollow, deprived of its usual gravitas.

“I would ask you the same question.”

Silence ensued.

Lee Sin knew he was alone. The magical potency was gone, spent, and in its place sat an atmosphere of somber fatigue. This was the emotional residue of those who had completed the trial before him. Its flavor was bittersweet.

In one graceful, fluid motion, Lee Sin was on his feet. His clothes and skin were intact, as though untouched by the flames. A fresh breeze swept through the room. Lee Sin could sense the shape of its current as it moved, like a serpent returning to coil in its nest.

Lee Sin lingered a moment, head bowed in appreciation of the champions who had passed this threshold before him.

One life past, one life ahead.

So the Blind Monk joined the League of Legends.

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  • Lee Sin's name is a homophone of the word "listen".
  • His self-immolation from the lore is likely a reference to the real life monk who publicly set himself on fire. He did this as an act of protest against the persecution of Buddhism in South Vietnam.
  • Lee Sin is the only champion to feature two champion spotlights, a real one and a fake one for April Fool's.
  • Lee Sin is the first champion to use energy that is not a ninja. Though, similar to the other ninjas, he is a champion that hails from Ionia.
  • He is voiced by David Wenham, who played Dilios in the movie 300, as well as Faramir in the The Lord of the Rings film trilogy.
  • Lee Sin is one of only two champions to have 7 skills, the other being Nidalee.
  • Lee Sin is the first monk type champion announced but the third to be released after Udyr and Vladimir.
  • Lee Sin was designed by Coronach.
  • Lee Sin is the only allegedly cancelled Champion to be introduced to the game under his original name.
  • Lee Sin was a cancelled Champion that got brought back by community popularity and support.
  • Lee Sin's Dragon's Rage has the highest bonus attack damage ratio in the game alongside Caitlyn's Ace in the Hole.
  • Apparently Lee Sin's Dragon's Rage was taught to him by Jesse Perring you can see this information if you mouse over Lee Sin at the champion selection screen.
  • Lee Sin did an interview with L. B. Briskes on a raft over Lake Contemplation.

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Lee sin is awesome jungler and laner. He is tanky, so play him tanky. And don't go for kills let your carries get those.

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Change Log

4.12.2011 - Guide created