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Spells:
Teleport
Ignite
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Introduction


Pros:
- Insane Nukes
- Dominate team fights
- Gives teammates in other lanes a huge advantage
- Incredibly vulnerable to CC
- Squishy if you don't have the drop on your opponent
- Completely dependent on your team for pushing

Sigil of Silence is LeBlanc's bread butter- large nuke with a low cost and cooldown. It does reasonable damage with just SS, but when another of LeBlancs abilities hits the target then it does additional damage and silences them. I generally chain into either mimic or distortion, but ethereal chains short cool down can be ideal for getting this proc as well.



When you have the drop on someone, then my standard skill order is Sigil of Silence,



Greater Mark of Inisight is a must, and there really is no substitute for this in your marks slots.
Greater Seal of Replanishment is great for early game when




Quints can be changed around so much that I will just give some examples of what might be good.




As for masteries- I feel they fall under the same general mindset. All AP/%Damage masteries in offense and then some perks on mana as well as the summoner spell masteries.



Okay Choices:


Bad Choices:






["Deathfire Grasp" size=55] is your first big purchase- the additional AP and another nuke ability go a very long way. Kage's Lucky pick is the first buy because with your seals you shouldn't really be mana hungry, and the extra gold will help more. If you are feeling mana hungry still don't hesitate to pick up the book first
The Hextech Revolver/The Will of the Ancients This is the only core piece of this build that creates survivability. Obviously it has more AP which is great, but the Spell Vamp is what you really need. With the nukes that LeBlanc throws out just using all of her abilities once will get you back to full health. Once you've built it into the WotA then it gives spell vamp as an aura making you even more valuable in team fights.








Mid game is where you really shine. As soon as you hit level 6 you want to kill the other person in middle and then start roving. You'll want to have someone else take over for you in mid so your team isn't losing any experience. If you did your job of killing the other guy a few times, then your teammate from the other lane shouldn't really be all that far behind in experience. At this stage you will want to have a few wards scattered around the map, at least one on top, bottom, and middle. If you can afford the time be sure to ward the enemy jungle as well. You can use your teleport even more effectively when you have wards in the bushes since you always have a hidden place to teleport in on. Most of the time I just start on the bottom, gank, move mid, gank, move top, gank, and then do it again.
Late game- hopefully the other team had the brains to surrender before now, but at this point you don't want to initiate any team fights. HOWEVER, you have the uncanny ability to nuke down a target in about 3 seconds at this point, so you may want to hide in the bushes, come out and nuke, then run the hell away. Other than that, standard team fight role of focusing on the other teams carries. Generally it is all straight forward at this point.
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