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TF jungle is very slow if not leashed properly until the main buff. You can invade early, or go straight to his camp after yours. The important thing to do is to never give him any and counter jungle him hard. Always ward their side of the jungle.
Talon
Talon jungle is a yucky thing to do very slow clear. Same as TF counter jungle hard.
Akali
Similar to Talon, counter jungle hard and don't let her snowball.
Evelynn
Eve is great at pressuring lanes simply by just being picked, your wards become useless and pink just gives her more money while your teammates get back in-lane. To counter Eve, counter invading her blue or in her red as soon as you hit lvl 2 is recommended. Then just counter jungle her or clean her up when monsters in the jungle attack her. She is visible while attacking so normal wards wouldn't be a problem on her jungle.
Kindred
I've put lvl 2 on kindred due to her kiting prowess when her W is activated. She has massive CDR on her Q when W is activated, and when placed on thin walls like in mid or near the tri-bush or the wall to the river from blue. She can kite you hard. Killing her will depend on your skills and kindred's skills. But you can always disengage with a ward jump or a flash and continue farming. Her main source of hunt comes from the jungle, so you can choose to counter jungle her marks or her buffs.
Kha'Zix
Khazix is pretty vulnerable early on compared to Lee Sin. And as such, dueling him in the jungle is recommended.
Rengar
Unlike Khazix, Rengar has unli jumps if he's on the bush. And his burst is much better than Khazix. But like Khazix, Rengar is actually quite soft early on, so hunt him in his jungle.
Fizz
Fizz can be a pain in the *** when he snowballs, but you can avoid that by countering his ganks and denying him kills. You can also hunt him down or just steal buffs from him via pro smites.
Fiddlesticks
Fiddle has early sustain and a silence. But it doesn't mean he isn't squishy. If spotted, ward jump to him then E. if he flashes or fears you use Q. If it's not safe, disengage and continue farming.
Amumu
Amumu can be quite hard to kill early on due to his tankyness and his ability to damage you while running from you with his W, then catch you off guard with his Q. But fear not, you can always deny his farm or invade him early.
Gragas
Same with Amumu but more annoying. This guy will hit you like a truck you up if you Q or W near him. If you try to runaway, he uses his long range slow and will either disengage or engage you. The only edge you have is when you try to deny his farm. You can outrade him if you dodge his skills just make good use of your E.
Jarvan IV
Jarvan is a tough looking guy with a gold plated batman costume with a different head gear which is designed uniquely to soothe his tastes. Since his E was nerfed his threat level went down a bit. But still this guy can turn the game around if you don't do the right thing. The technique with Jarvan is to start on his camp then go back to yours. Or steal his buff after getting yours. Jarvan is quite tanky but has his tankyness spike late game if he ults you kick him towards your team and ward jump out of it. Or just isolate him there and pick off the carries. You'll have to match J4's tankiness by being able to pick off carries while being in the front line.
Elise
Elise is more annoying than J4 simply because she can build a bit of AP while fronting and bursting down carries. Elise with her dual form can out duel you early in the game, if done properly. An AP elise is a squishy elise. If she's tanky early, her damage output will only do so much.
Wukong
Wukong is a slow farmer. You outclass wukong in every aspect. Damage output, clearing speed, ganking potential, and crowd control. Yes his ult has a knock-up, but so does yours. Counter jungle early or hunt him. In teamfights use E and take advantage of wards to avoid surprises. Kick him back to his team when he ults then focus in either protecting the carry or peeling theirs.
Warwick
One of the classic junglers. This guy is so slow in clearing and has bad pre-6 ganks. You can counter jungle WW, hunt him, and duel him. His damage only comes from his Q and his autos. His only advantage over you is that he can ult you then smite the objectives. You can avoid that by changing targets and bursting him fast. You can do that in lvl 6. If he thinks he can solo DR pre-6 or on lvl 6, he's wrong, wait for the right moment and kill him and take DR to add salt to his wounds.
Volibear
Good Volibears can clear fast, and remain in the jungle long. If the map isn't warded he can give pretty ganks too. And that's how you can counter him. Volibear is prone to kiting, and he can't appear on the lane without being seen. His ganking ability comes from his Q which is not that fast. You can't out duel Voli. You can deny his ganks tho simply by warding parts of the map or by ganking where is isn't.
Vi
This is a real threat to LS. Not only is it hard to counter jungle her, it is also hard to out duel her, and on top of that, her ult can plunge her straight to her target without interruption. She has good ganking early, good clearing, and sustain. If she ults on your carry or one of your teammates, I suggest to only kick her further to your team if she's tower diving. If not, position your kick that will knock her teammates back and isolate Vi on your team and kill her.
Ekko
Not really much of a threat, but his long range slow, shield/stun, and his dash won't make it easy for you to duel him. But you can always hunt him when he's farming.
Cho'Gath
Expect Chogath to farm until 6 fast or for him to clean up or gank if the lane is pushed significantly. His clearing is not as fast and his ganks are not very pretty. Counter jungle early, and get as much good ganks to ensure he stays in the jungle being useless.
Diana
Diana is a tanky AP type who can burst much like elise. But her ganks should be bad pre-6 cause she doesn't have a gap closer and her CC is only useful if she's beside the enemy.
Jax
Jax is a natural duelist and his gank potential is good compared to others. You can however, out duel him as LS. You just have to bait the stun. ward jump out of the stun before he can jump to you, then use Q to get back to him. You can also kick him during his stunning phase and QQ to get back to him. Hunt him down in the jungle early.
Rek'Sai
Reksai is pretty high here since she has almost the same kit as you but with a better CC with her knockup. Also she can see you which means Hunting her should be useless unless she is stupid. Her map presence could be felt anywhere on the map like you. But her clearing isn't really that fast. You can counter jungle her and since she is un-burrowed when she fights you can actually hunt her by warding the jungle and staying out of range of her detection. You will know she is up if you warded the jungle correctly.
Udyr
Udyr can clear pretty fast and has a very annoying tendency to kite punch you mid-late game. The best way to shut him down is to invade early or steal his buff early. Hunting him will only work if you have back up, cause udyr can out trade a LS especially if he maxes Q first. If you managed to beat him up early tho, you should watch out for his segway on pushing towers. Whatever you do in teamfights, don't chase udyr at all and focus on the carries or push if he's the only one standing.
Pantheon
Pantheon has a stun, a spear with low CD which deals tons of damage for kiting, and sure critical damage. He also has a surprise gank style with his R where he can position himself at the back of the team and kill carries. He has that annoying passive which can allow him to tower dive and to negate basic attacks. Pantheon can burst down an enemy single handedly. His stun means that he can stun you and get away with objectives. For you to counter him you need to hunt him down with a teammate first and after that just keep warding his jungle and steal his monsters.
Trundle
Don't ever duel this guy, just steal his buffs if you can and kill him when his in low enough health or if you simply can. His ganks has potential not because he can move fast but because he can restrict movement and run fast.
Mordekaiser
Mordekaiser in the jungle is soft, you can counter jungle him, hunt him and you can duel him early on. Deny all sources of money from him.
Olaf
The same as trundle but without the Ice Pillar. Don't duel, if you can 1 hit him with a combo don't hesitate, if you can't give it up. Don't chase if there are no wards even if his whole team is dead cause this guy can just keep throwing his axe.
Shaco
Shaco is one of the fastest junglers there is without a leash, and if leashed, even faster. Shaco can make your life miserable if you don't watch out early, if you are caught off guard with his sudden presence early while doing red or blue, change targets immediately and focus Shaco as he is very squishy even he does get your buff, you can kill him afterwards and get your buff back. Once you kill him early anticipate where he will be in the jungle and hunt him. Counter ganking him is also great when you see him waiting in a warded bush. You can always see Shaco and letting him get away just means you are either stupid, or out of position, or he just burned his Q his flash or a thresh lantern, might also be Tahm Kench saving him.
Hi guys. I've updated the masteries part of the guide. I've yet to try all the new items if it can fit Lee Sin. [currently under editing process]
I started in EUNE S2 as GeekFTW, and created another account on NA as Rocketeer96 but I haven't played there for a long time. I main jungle, support, and ADC. I main LS since S4-S5 and has carried me so far in my games. Please don't judge me based on my country, we all play the same game with a toxic community, some more than others. I'm Asparagus on LoL PH, Platinum 5 and Strandt my smurf on PH.
Lee Sin is a very versatile champion with a very flexible kit and while many people says that Lee Sin falls off late game, that isn't very true. Lee Sin spikes into mid game if played well, that's why seeing him in late game should not be common for Lee Sin players. Lee Sin can hunt down the enemy jungler depending on who they are. He can also counter jungle depending on the situation. But the most important thing about Lee Sin is about how he can give high quality ganks depending on the skill. If you can't gank, you can always attempt to destroy the enemy jungler. Building 2 AD items on Lee Sin is enough for him to deal tons of damage especially with the buffed Stalker's Blade Warrior Enchantment. Then afterwards, build tankyness according to your needs and with the sample build, Lee Sin should be above 3000+ health at level 18 with his armor and magic resist numbers are actually pretty tanky too and with those 2 AD items you should be able to deal massive damage while still being able to front line. If you have reliable teammates who are tanky but doesn't doesn't deal much damage, I suggest you remove 1 tanky item from Lee Sin that you least need preferably those that doesn't give health and extra stats and change it into a damage build to help your carry with the damage.
Masteries
Masteries
I've yet to try max item builds with Lee Sin, but I've already tried the updated masteries and the upside of this masteries is that Lee Sin will be able to move very well at the whole map while sacrificing a bit of his defensive side. But to counter this, your mobility and damage should be able to get you early kills for yourself and your team.
Runes
Runes
9x Flat Damage Marks
For more AD early on as you would rely on AA and your skills, and flurry makes it faster to clear.
9x Scaling Magic Resist Glyphs
Monsters in the jungle doesn't deal magic damage so why put Magic Resist at all? So you can deal with enemies with AP and you won't be dealing with them early on or even if you do, most APs doesn't deal that much damage early on.
9x Flat Armor Seals
Flat armor seals are great for jungling because it gives you flat armor on an early level to deal with jungle monsters. You can switch out to scaling armor seals or scaling health seals if your teammates can guarantee you a very hard leash early on.
3x Life Steal Quints
I personally love Life Steal quints as it gives Lee Sin dueling advantage and sustain in the jungle.
Jungle Path
Jungle Path
If I'm not sure where the enemy would start, I'd usually start where the adr and the support are. Then head straight to either blue or red then the river to farm the rift scuttler, or the River Ward for the ward and the health it gives. Depending on who the enemy is, I can go straight to their buff and wait or organize an invade which would usually lead to an early kill or burned flashes for the enemy. While farming is the main role of the jungler, ganking is what is important. If you started on red on the Top side of the map, you can gank at lvl 2-3 on top and head straight to mid to gank, or hunt the enemy jungler then proceed to gank either mid or top. Hunting is very essential to Lee Sin especially if you know you can kill the enemy jungler or the unknowing support who will try to ward the river or further in the jungle.
Items
Items
Now, let's skip the essential parts as you all already know, machete and 2 health potions are standard build on any jungler.
AD Items
Build Stalker's Blade Warrior Enchantment for that 45 Flat Damage, 10 Armor Penetration, and 10 Cooldown Reduction. Ravenous Hydra for that 75 Flat Damage, 12% Life Steal, 100% Base Health Regeneration and for clearing minions or monsters easily when pushed. Ravenous Hydra will allow you to tank up damage while continuously surviving on the front lines for your team. Also Lee Sin's Damage output will be up for 240+ with a Dragon Buff.
Tanky Items
Tanky items on Lee Sin can vary on how the enemy team is composed of, or who is fed and who is not. Whatever the situation is, always build health first as it gives you an advantage visually and in game. Opponents who doesn't look at stats will think that they won't be able to burst you down as you have massive health, which is partly true if your health is considerably high. But don't build single health items like Warmog's Armor right away. Build Health + Magic Resist or Health + Armor which will depend on what item you need the most based on the situation. If you don't have enough tankyness on the team, I would suggest buying warmog's armor then a Zz'Rot Portal or a Guardian Angel right away. But this will depend on how fast you can earn gold on all sources, the jungle, kills, and assists, minions, towers and objectives.
I don't recommend building a sightstone as it would only get in the way of you snowballing. You can upgrade your Warding Totem into a Greater Stealth Totem and receive almost the same benefits, from giving vision to ward jumping.
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