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Spells:
Exhaust
Ghost
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction








Choosing Exhaust and Ghost ensures that no enemy can ever escape. Either of these spells can help you land a


OTHER VIABLE OPTIONS:



Leona's damaging spells affect the target with Sunlight for 3.5 seconds. When allied champions deal damage to those targets they consume the Sunlight debuff to deal additional magic damage. Bonus damage is 20/35/50/65/80/95/110/125/140 (upgrades every 2 levels).
This is such a great passive if your lane partner is always paying attention. Makes for very effective harass and helps in team fights.

Leona's next autoattack deals an additional 40/70/100/130/160 (+30% of ability power) magic damage and stuns the target for 1.25 seconds.
Cooldown 12/11/10/9/8 seconds
Cost 45/50/55/60/65 mana
Stop fleeing enemies, stop annoying ultimates, lock down a target for a kill, and all with around a 5 second cool down end game.

Leona raises her shield to gain 30/40/50/60/70 bonus Armor and Magic Resistance for 3 seconds. When the effect ends she deals 60/110/160/210/260 (+40% of ability power) magic damage to nearby enemies and prolongs the effect for a bonus 3 seconds if any enemies are struck.
Cooldown 14 seconds
Cost 60 mana
This ability gives great survivability while doing decent damage as well as fitting into the E, W, Q harass combo.

Leona projects a solar image of her sword which deals 60/100/140/180/220 (+40% of ability power) magic damage to all enemies in a line. When the image fades the last enemy champion struck will be briefly immobilized and Leona will dash to them.
Cooldown 13/12/11/10/9 seconds
Cost 60/65/70/75/80 mana
Range 700
This is such a fun and useful ability throughout the entire game. Zenith Blade to the enemy, stun them, and let your Eclipse explode and walk away unharmed. Pull yourselves through walls for the killing blow. Get some last hits. Anything goes with Zenith Blade.

After a brief delay Leona calls down a beam of solar energy to deal 150/250/350 (+80% of ability power) magic damage and slow enemies by 80% for 1.5 seconds. Enemies in the center of the effect are stunned instead of slowed.
Cooldown 105/90/75 seconds
Cost 100/150/200 mana
Range 1200
This ability easily turns the tides of team fights with it's AOE stun or slow or lands the killing blow on an escaping champion with its huge range.


















-Starting with your

- Getting your

- Maxing

- Getting

- Next up is maxing your

- Finally max your

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