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Choose Champion Build:
Spells:
Clairvoyance
Exhaust
Ability Order
Sunlight (PASSIVE)
Leona Passive Ability
Introduction

I had a blast yesterday playing build 1 against Ashe, Gankplank and Tryndamere. 9 kills/26 assists ! Anti-AD build really is amazing. ^_^
Early game,
Leona must be played aggressively in lane so your carry can farm in peace and finish low health enemies. Abuse her shield and her stun, kitting away enemy health. Wait in the bushes. If an enemy tries to last hit, launch
Eclipse, hit with
Zenith Blade and stun with
Shield of Daybreak, jump back in the bushes during the stun. Rinse and repeat.
By Mid game, she becomes the stun locker. Since Leona's base movement speed is so low, it's better to have someone with you, to chase and slow the target so you can catch up. Once in reach, you will lock it in place with
Zenith Blade to
Shield of Daybreak. If it tries to escape again, hit
Solar Flare and stun loop again !
Late game, her role is to pick a target and initiate the fight. Locking one enemy with
Zenith Blade to
Shield of Daybreak for your team to focus on. Don't use
Solar Flare to initiate, unless you are sure you and your team can catch up. It's better to walk into the fray and then use your ultimate on specific targets to stun or slow them down.




By Mid game, she becomes the stun locker. Since Leona's base movement speed is so low, it's better to have someone with you, to chase and slow the target so you can catch up. Once in reach, you will lock it in place with



Late game, her role is to pick a target and initiate the fight. Locking one enemy with



Max CDR -> Max Armor -> Max Anti-AD !
With this build, it's : "Go in and lock down". You will easily enter fights, sustain damage and stun lock someone for your team to focus on. Lots of armor and attack speed reduction makes you a threat to heavy auto-attack teams. With the 2 best anti-AD items (
Randuin's Omen and
Frozen Heart), you will make that Trindamere cry.
Some calculations :
35% on hit + 35% on activation + 20% from frozen ! Total of 90% attack speed reduction !!
If you add the 70% damage reduction, that champ is now completely powerless.
You can buy a
Frozen Mallet to become a sticky machine. You will be the fierce guard dog : One bite and you never let go !
Add the 40% max CDR and your target will be helplessly stun looped. No escape and no revenge kill for him ! Just have a damage dealer at hand, because you won't kill alone. Once a veteran, you can even lock 2 targets, slowing one, stunning the other !
In details :
Early game :
Philosopher's Stone ->
Heart of Gold ->
Ionian Boots of Lucidity
In combination with your masteries, farming gold will never be an issue. Since those items gives you survivability, They are a must. Those boots are also core as they will take 15% off your cooldowns. Order is :
1- Philo for better HP/mana regen,
2- Heart for more HP,
3- Boots for movement speed.
Mid game :
Randuin's Omen ->
Frozen Heart
This will make you a tough tank and the AD's nightmare, while The Randuin's active slow will be a must to lock the full team in place.
Late game :
Frozen Mallet <->
Warmog's Armor
For more utility, pick
Frozen Mallet first. If 3 or more champions goes AD, buy
Thornmail to counter them even harder.
For fun, you can sell your philo stone to pick the atma. Make use of all those HP !
Of course, if your enemies are mostly doing AP damage, go for
Force of Nature ! But keep in mind that you are here to take out the AD carry.
With this build, it's : "Go in and lock down". You will easily enter fights, sustain damage and stun lock someone for your team to focus on. Lots of armor and attack speed reduction makes you a threat to heavy auto-attack teams. With the 2 best anti-AD items (


Some calculations :
35% on hit + 35% on activation + 20% from frozen ! Total of 90% attack speed reduction !!
If you add the 70% damage reduction, that champ is now completely powerless.
You can buy a

Add the 40% max CDR and your target will be helplessly stun looped. No escape and no revenge kill for him ! Just have a damage dealer at hand, because you won't kill alone. Once a veteran, you can even lock 2 targets, slowing one, stunning the other !
In details :
Early game :
Philosopher's Stone ->


In combination with your masteries, farming gold will never be an issue. Since those items gives you survivability, They are a must. Those boots are also core as they will take 15% off your cooldowns. Order is :
1- Philo for better HP/mana regen,
2- Heart for more HP,
3- Boots for movement speed.
Mid game :


This will make you a tough tank and the AD's nightmare, while The Randuin's active slow will be a must to lock the full team in place.
Late game :


For more utility, pick


For fun, you can sell your philo stone to pick the atma. Make use of all those HP !
Of course, if your enemies are mostly doing AP damage, go for

Many time i have seen the opponent in lane ignore Leona because : "She is a tank that stuns, but she won't harm us". If they don't focus Leona, all this armor and resistance goes to waste, right ? In lane, if they don't fear your presence, you can't protect your carry. If that situation arise, go for the Trinity way.
By going
Trinity Force you gain early damage by sacrificing a bit of mid game survivability. Since they are ignoring you, trying hard to kill your squishy, teach them a lesson ! You will surprise many opponent with
Sheen.
Choose your first item considering the opposing duo :
- If they harass a lot, go for
Phage first.
- If they don't harass but sustain well, go for
Zeal for a better farm.
- If they are fragile, buy
Sheen for better burst damage.
Early game :
You will build
Trinity Force from early to mid game grabbing the
Ionian Boots of Lucidity when you feel the need. After a few towers down, teamfights breaks up and you need to go build some tankyness again. How to build tanky while still improving damage ? Atma.
Mid game :
Go for heath items like
Sunfire Aegis as your
Eclipse spell protects you well. Plus, Sunfire effects makes Leona pretty ;-). Top it with Atma Empaler to keep building armor and damage.
Late game :
Watch how damage evolves in enemy team, grab
Force of Nature if you need more magic resist, else go for
Warmog's Armor to build more heath and damage through Atma. At the end of the game, your atma will give you (replace by number) AD !
By going


Choose your first item considering the opposing duo :
- If they harass a lot, go for

- If they don't harass but sustain well, go for

- If they are fragile, buy

Early game :
You will build


Mid game :
Go for heath items like


Late game :
Watch how damage evolves in enemy team, grab



Can save a teammate from an AD or finish to shut down an AD. Can prevent an enemy to get away or to go in. This spell complement perfectly the anti-AD role.

A must have to control the battlefield ! Knowledge is power. Don't forget to buy wards too !

This spell is now very good to have. If you don't like Clairvoyance, go for heal.
Why no

You're the tank. If you escape, the rest of the team dies. So stay there and keep them with you while your team retreats.
Pure tank anti-AD build is in need of money. You will be harassing a lot, while your carry do the last hits. So to get your gear up, you will need the gold/sec items and masteries. Yes
Greed
is good ! Since you will use up a lot of mana, taking
Expanded Mind
and
Meditation
will be helpful too. And with
Scout
never forget to ward !
Since your items will all be very tanky, you are less in need of full 30 defense masteries.
But you will still much benefit from early
Hardiness
and
Resistance
.
Durability
and Veteran's scar will toughen you up too. The must have is
Initiator
. This boost in movement speed is very efficient. And since AOE damage is everywhere,
Evasion
will make Morgana pools tickles.
Going all the way down to Utility is not interesting since you will get your CDR from items.
Build 2, with an even more offensive early game, won't need the money since she will be last hitting more and killing enemies ! Since she won't be very tanky from the start, she needs the full defense masteries.
Enlightenment
will provide the missing CDR.
Mercenary
will be a good source of income.
Juggernaut
will alleviate any disables.
Honor Guard
with
Evasion
will make a good damage reduction combo.




Since your items will all be very tanky, you are less in need of full 30 defense masteries.
But you will still much benefit from early





Going all the way down to Utility is not interesting since you will get your CDR from items.
Build 2, with an even more offensive early game, won't need the money since she will be last hitting more and killing enemies ! Since she won't be very tanky from the start, she needs the full defense masteries.





- 9 Greater Mark of Vitality is a good option for Leona since her shield brings a high level of resistance and armor in early game. You can focus on health to be more tanky right from the start.
- 9
Greater Seal of Armor is almost a no brain as Armor is what you need as a tank. Mana regen is not much needed since you go for the Philosopher's Stone first.
- 3
Greater Glyph of Magic Resist and 6
Greater Glyph of Scaling Magic Resist are what i found the best combination of early and late game resistance.
- 3
Greater Quintessence of Movement Speed I used to go hyper tanky early game with 3
Greater Quintessence of Health for almost a year. But recently i tend to pick Swiftness over HP. I grew fond of mobility on Leona as her low base speed needs to be taken care off. Without those Quintessence, it seems she can never catch anyone running away. :-)
With runes and masteries you go up to 8% movement speed boost ! All in, you max at 405 movement speed. Yay ! \o/
- 9

- 3


- 3


With runes and masteries you go up to 8% movement speed boost ! All in, you max at 405 movement speed. Yay ! \o/
Gold before harass
Before lv 3, you are not a threat to your opponent. While waiting for you combo to complete, why not ask your carry to let you do a few last hit ? This way, you can buy your gold item faster and start producing gold earlier. A win win situation ! After level 3, stop creeping and start your harass !
Before lv 3, you are not a threat to your opponent. While waiting for you combo to complete, why not ask your carry to let you do a few last hit ? This way, you can buy your gold item faster and start producing gold earlier. A win win situation ! After level 3, stop creeping and start your harass !
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